Haha yeah, there are many "X of the Sun" in pre-Columbian America, aren't there?
I didn't know you changed the Pyramid of the Sun's effect. That's fair, but it might be too weak now. Even with the original effect, it basically amounted to getting a free Great Person usable for a golden age only, or two if you end up getting two golden ages, which isn't that great. I wasn't super happy with the effect in the end.
Put like that, the Power of Hospitality makes sense, but perhaps naming it the Power of Pilgrimage would make the connection more obvious?
By the way, I played the Inca and I noted the following things:
- It's more fun now than before! Conquering real civs is more challenging and engaging than conquering a few indy cities and founding the rest. Of course, your starting situation is more random now.
- The tech rates would need to be reviewed. The Inca spawn with a tech deficit compared to its two neighbors. They should probably tech slower. Or the Inca tech faster; they need to discover quite a few techs for the tambos, Machu Picchu and markets, which means you can't turn off research fast enough to accumulate gold. At least that's what happened to me. (Did I mention I hate gold accumulation goals?)
- The Wari tend to collapse quickly, which makes sense since they lose their capital upon the Inca spawn. Which is a bit boring, but also a problem because...
- ...collapsed civs give rise to cities that are defended with crossbows, which makes no sense in pre-Columbian South America and is very difficult to deal with. I managed to conquer the second Wari city just by rushing to attack them before they collapse.
- The Gate of the Sun has no button (the pink square shows instead)
I'll post my ideas for the Muisca soon. I realized I don't have much for the Zapotecs but I'll see what I can do.