Krieger-FS
Warlord
First of all, great job as usual 1SDAN! And thanks Steb!
I really couldn't play much in the last days, so I cannot say much about specific gameplay aspects. About the comments:
Tiwanaku:
I really couldn't play much in the last days, so I cannot say much about specific gameplay aspects. About the comments:
Tiwanaku:
- Yeah, there is no corn to build the Gate of the Sun. To be honest, I included the requirement in the proposal because is the standard procedement for pre-Columbian wonders, and had more in mind the new map than our current one. We should probably add another corn resource nearby accessible to Tiwanaku, perhaps with an expiration date by the time of Inca or colonization.
- About the UP: how about we include +2
(or more) per turn in each city if you are at peace and have a major civilization as neighbor? It could be an interesting addition because would compel the player to mantain an uneasy peaceful relationship with the more agressive/militaristic Wari to use the full power of the UP. Additionaly, if the culture UHV seems still too hard, we could also give additional
for the priest specialist as part of the UP.
- Indeed, knowing so little about the Wari makes more difficult to come with unique ideas to the UHVs. Truth be told, we are not 100% certain thar they were a true empire, since some historians/archeologists have proposed that they were instead a loose confederation of city-states. Nonetheless, the Wari were predecessors of the Incas in several aspects, such as the large-scale agriculture in terraces, the road network and the widespread use of mit'a (mandatory work as public service). By the way, if you can read in Spanish, the wiki article about them in this language is much better and have a lot more information than the English one.
- About the culture goals, I agree that we can drop at least one, but I'm unsure of which. The first UHV represents the Wari artcrafts that used these resources as raw material, so it makes sense the culture requirement. The third UHV represents the large urban centers that flourished during the Wari period, particularly their capital (Wari), Pikillaqta (a commercial hub near Cusco) and the mentioned Pachacamac (a religious center). Perhaps intead of requiring the culture level in addition of city size, we could require a specific amount of culture, commerce, food, research or espionage output for each city, forcing the player to have distinct specialized cities?
Last edited: