Civilizations Reborn

First of all, great job as usual 1SDAN! And thanks Steb!
I really couldn't play much in the last days, so I cannot say much about specific gameplay aspects. About the comments:

Tiwanaku:
  • Yeah, there is no corn to build the Gate of the Sun. To be honest, I included the requirement in the proposal because is the standard procedement for pre-Columbian wonders, and had more in mind the new map than our current one. We should probably add another corn resource nearby accessible to Tiwanaku, perhaps with an expiration date by the time of Inca or colonization.
  • About the UP: how about we include +2 :culture: (or more) per turn in each city if you are at peace and have a major civilization as neighbor? It could be an interesting addition because would compel the player to mantain an uneasy peaceful relationship with the more agressive/militaristic Wari to use the full power of the UP. Additionaly, if the culture UHV seems still too hard, we could also give additional :culture: for the priest specialist as part of the UP.
Wari:
  • Indeed, knowing so little about the Wari makes more difficult to come with unique ideas to the UHVs. Truth be told, we are not 100% certain thar they were a true empire, since some historians/archeologists have proposed that they were instead a loose confederation of city-states. Nonetheless, the Wari were predecessors of the Incas in several aspects, such as the large-scale agriculture in terraces, the road network and the widespread use of mit'a (mandatory work as public service). By the way, if you can read in Spanish, the wiki article about them in this language is much better and have a lot more information than the English one.
  • About the culture goals, I agree that we can drop at least one, but I'm unsure of which. The first UHV represents the Wari artcrafts that used these resources as raw material, so it makes sense the culture requirement. The third UHV represents the large urban centers that flourished during the Wari period, particularly their capital (Wari), Pikillaqta (a commercial hub near Cusco) and the mentioned Pachacamac (a religious center). Perhaps intead of requiring the culture level in addition of city size, we could require a specific amount of culture, commerce, food, research or espionage output for each city, forcing the player to have distinct specialized cities?
I would love to hear your ideas to the Muisca and Zapotecs! When I was thinking about the Andean civs I considered the Muisca, but dismissed their inclusion because I couldn't come with interesting UHVs. The Zapotecs surely would improve the Mesoamerican games. Few weeks ago I was sketching some ideas about the Olmecs too (giving that we have art for their colossal heads), but I couldn't come with good ideas (other civ that I gave similar thoughts and conclusion, but that is located very far away, were the Scythians).
 
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I'm getting this error message when trying to do a 600 AD start. Any suggestions?
 

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Precolombian Update Part 3

New Civ: Chimu
Leader: Tacaynamo
Birth: 900 AD at Chan Chan - Cotton Tile
UP: The Power of the Mochica Heritage - Recieves a Free specialist in the capital for every other improved resource in Northwestern South American.
UU: Suchuc Chiqui Aucac - Replaces Skirmisher. +25% vs Archer, Melee
UB: Kancha - Replaces Castle. Available at Engineering. +25% GPP.
UHV1: The Mighty Paramonga - Build two Kanchas by 1300 CE
UHV2: Minchancaman Revenge - Conquer or vassalize the Inca by 1475 CE
UHV3: The Lambayeque-Sipan Conection - Settle three great artists in your capital by 1500 CE

Sweden does not destroy Stockholm on spawn.
Unified number of buildings UHV text. As a result, these texts are no longer plural, but rather singular.
South American Barbarians now use local UUs.
Split the 3000 BC Scenario
 
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I would love to hear your ideas to the Muisca and Zapotecs! When I was thinking about the Andean civs I considered the Muisca, but dismissed their inclusion because I couldn't come with interesting UHVs. The Zapotecs surely would improve the Mesoamerican games. Few weeks ago I was sketching some ideas about the Olmecs too (giving that we have art for their colossal heads), but I couldn't come with good ideas (other civ that I gave similar thoughts and conclusion, but that is located very far away, were the Scythians).
Turns out I didn't have much about the Zapotecs, and upon looking into it, I'm not sure I can come up with something. They were a very local civ and don't have many specific traits that can be turned into any of the UB, UU, UHV or UP, except maybe cochineal production. Their main achievement seems to have lasted a long time. It's a shame, I really think Mesoamerica needs more civs to better represent the dynamics of the region.

The Olmecs are actually more interesting, but come with a number of problems, not the least of which is the fact that their settlements have only Spanish names... which would feel totally out of place in pre-Columbian times. And they would collapse before the Maya spawn, which wouldn't help the 'loneliness' issue. Another interesting possibility would be the Tarascans, a contemporary state to the Aztecs that occupied the area around Tzintzuntzan, west of Tenochtitlan. They would provide a counterweight to Aztec expansion. But there's probably not enough space to make them interesting.

On the other hand, I managed to come up with an (untested) suggestion for the Muisca! Here it is:

The Muisca
Spawn in 800 AD at Bacata (Bogota) with only basic starting techs
Leader: Saguamanchica
UB: Goldsmith: replaces forge, +1:gold: per controlled gold resource, available earlier (at Smelting)
UU: Guecha Warrior: replaces Skirmisher, +1 :strength:
UP: The Power of the Salt People: +1 :food: from mines
UHV:
  1. Tejuelo Gold Coins: Spend 1000 :gold: in diplomacy by 1540 AD
  2. The Altiplano Cundiboyacense: control 25% of the New World population and the largest average city population in the New World at the time of Old World contact
  3. El Dorado: ensure no Old World civilization controls a silver or gold resource in South or Central America in 1600 AD
Other:
  • Some Great People names: Goranchacha (prophet), Bochica (mythological, either prophet or scientist), Idacansás (prophet)
  • Their main civ dynamic name should be 'Muisca Confederation'
  • It would make sense that Colombia is a respawn of them instead of the Maya, but that's not very important. I'd like the Muisca to have Colombia's purple color, similar to how Mexico and the Aztecs share their green color scheme. The secondary color should be gold.
Comments:
It's all untested and the numbers and dates may make no sense at all, feel free to tweak. The Muisca were known for their gold crafts; they are the origin of the El Dorado legends, and they were the only South American people to use real gold coins (tejuelos). Their economy was based on trade and mining (their several salt mines earned them the nickname of 'salt people'), hence the UB, UP and 1st UHV. The 1st UHV will be more fun than accumulating gold since you can and must use it, and will require some actual trade with neighboring civilizations. This of course only works now that there are enough New World civilizations.

In the Colombian highlands ('altiplano') where they lived, they reached a high population density. The 2nd UHV reflects this and forces them to grow a large population without expanding too much. This is historical since the extent of their Confederation's territory wasn't very large. The last goal might be a fun 'resistance' task, thematically frustrating the Spanish's lust for treasure.

I also wanted to do a nod to the so-called 'Ciudad Perdida' in northern Colombia, which wasn't built by them, but I couldn't find anything interesting. I wanted to avoid culture-related content since so many of our pre-Columbian civs have that.
 
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Turns out I didn't have much about the Zapotecs, and upon looking into it, I'm not sure I can come up with something. They were a very local civ and don't have many specific traits that can be turned into any of the UB, UU, UHV or UP, except maybe cochineal production. Their main achievement seems to have lasted a long time. It's a shame, I really think Mesoamerica needs more civs to better represent the dynamics of the region.

The Olmecs are actually more interesting, but come with a number of problems, not the least of which is the fact that their settlements have only Spanish names... which would feel totally out of place in pre-Columbian times. And they would collapse before the Maya spawn, which wouldn't help the 'loneliness' issue. Another interesting possibility would be the Tarascans, a contemporary state to the Aztecs that occupied the area around Tzintzuntzan, west of Tenochtitlan. They would provide a counterweight to Aztec expansion. But there's probably not enough space to make them interesting.

On the other hand, I managed to come up with an (untested) suggestion for the Muisca! Here it is:

The Muisca
Spawn in 800 AD at Bacata (Bogota) with only basic starting techs
Leader: Saguamanchica
UB: Goldsmith: replaces forge, +1:gold: per controlled gold resource, available earlier (at Smelting)
UU: Guecha Warrior: replaces Skirmisher, +1 :strength:
UP: The Power of the Salt People: +1 :food: from mines
UHV:
  1. Tejuelo Gold Coins: Spend 1000 :gold: in diplomacy by 1540 AD
  2. The Altiplano Cundiboyacense: control 25% of the New World population and the largest average city population in the New World at the time of Old World contact
  3. El Dorado: ensure no Old World civilization controls a silver or gold resource in South or Central America in 1600 AD
Other:
  • Some Great People names: Goranchacha (prophet), Bochica (mythological, either prophet or scientist), Idacansás (prophet)
  • Their main civ dynamic name should be 'Muisca Confederation'
  • It would make sense that Colombia is a respawn of them instead of the Maya, but that's not very important.
Comments:
It's all untested and the numbers and dates may make no sense at all, feel free to tweak. The Muisca were known for their gold crafts; they are the origin of the El Dorado legends, and they were the only South American people to use real gold coins (tejuelos). Their economy was based on trade and mining (their several salt mines earned them the nickname of 'salt people'), hence the UB, UP and 1st UHV. The 1st UHV will be more fun than accumulating gold since you can and must use it, and will require some actual trade with neighboring civilizations. This of course only works now that there are enough New World civilizations.

In the Colombian highlands ('altiplano') where they lived, they reached a high population density. The 2nd UHV reflects this and forces them to grow a large population without expanding too much. This is historical since the extent of their Confederation's territory wasn't very large. The last goal might be a fun 'resistance' task, thematically frustrating the Spanish's lust for treasure.

I also wanted to do a nod to the so-called 'Ciudad Perdida' in northern Colombia, which wasn't built by them, but I couldn't find anything interesting. I wanted to avoid culture-related content snce so many of our pre-Columbian civs have that.
You just had to tempt me into making the Precolombian Update a 6 or 7 parter, did you?

Speaking of that 7th part, would you mind posting your ideas for the Olmecs anyways? Even if we had to resort to reusing the Mayan City Name Manger, it'd be amazing to represent all six cradles of civilization, should the Olmecs have an interesting set of Uniques, that is.

Also, I'd like to point something out.
Part one of the pre-Columbian update was the Norte Chico.
Part two was the Tiwanaku and Wari.
Part three was the Chimu

Even if Mississippi and the Muisca have their own separate parts, that only ends with 5 of the six currently confirmed parts.
 
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I want to try this but I forgot how to download a modmodmod using github and tortoisegit. Total blank, what even is the first step?
 
I want to try this but I forgot how to download a modmodmod using github and tortoisegit. Total blank, what even is the first step?
1) Download and install Git for Windows.
2) Download and install Tortoise Git.
3) During the installation, you will be prompted for a number of settings. Most of these are only relevant to developers, since you only want to use Git for access you can simply accept the default values.
4) Right-click on your Beyond the Sword\Mods folder and choose "Git Clone".
5) In the prompt, enter the following as "URL": https://github.com/earthcrafterman/Civilization-Reborn.git
6) You also have to change the "Directory" entry so that it ends in ".../RFC Dawn of Civilization" instead of ".../Dawn-of-Civilization".
7) Wait for the download to complete.
8) Right click, hover over TortoiseGit, and click Switch Branch
9) Click the ... and select Civilizations Reborn

Alternatively, if you already have DoC installed via Git, you can add the above URL as a remote in settings and use switch branch to change over to the Civilizations Reborn branch. Or vice versa to switch to DoC.
 
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Alternatively, if you already have DoC installed via Git, you can add the above URL as a remote in settings and use switch branch to change over to the Civilizations Reborn branch. Or vice versa to switch to DoC.
Added the link as a remote but how do I create the branch?
 
Added the link as a remote but how do I create the branch?
You'll want to right click the folder, hover over Tortoise Git, click switch branch, click the ... button, click the + next to remotes, select the name you gave the remote, select Civilizations reborn, select OK, and then select OK again.
 
You'll want to right click the folder, hover over Tortoise Git, click switch branch, click the ... button, click the + next to remotes, select the name you gave the remote, select Civilizations reborn, select OK, and then select OK again.
I named it "reborn"
Switch/Checkout > ... > + remotes >
"reborn" doesn't show up on the list. Only "origin".
All the settings are the same for my "reborn" remote as "origin" (except URL of course)
 
Oof.

Sadly, there's not really anything I or Leoreth can do. This problem is entirely on Github's end.
I have no idea if this would actually solve the problem, but you could try disabling git's automatic EOL conversion as described here.
 
Just play a Chimu game(Monarch, Epic), it's wonderful and the modifier is perfect.
For UHV1, I just finish it on deadline, and without Despotism to hurry the building. Control the core of Inca is not so hard, with 3-4 UUs it's achievable. And UHV3, I get the 3rd Great Artist just at the turn Arabia conqueror come, very thrilling but interesting.
Also there are bugs. The citizens could immigrant to Jewish civs in Old World before conqueror come, it's a little ahistorical. And Moai Statue can be built in my city even it doesn't have 20 water tiles in radius. Here's save and screen shots.
A thrilling victory
Spoiler :
02.png
03.png
04.png

Immigrant to Jewish civ in 13th century
Spoiler :
01.png
 

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Just play a Chimu game(Monarch, Epic), it's wonderful and the modifier is perfect.
For UHV1, I just finish it on deadline, and without Despotism to hurry the building. Control the core of Inca is not so hard, with 3-4 UUs it's achievable. And UHV3, I get the 3rd Great Artist just at the turn Arabia conqueror come, very thrilling but interesting.
Also there are bugs. The citizens could immigrant to Jewish civs in Old World before conqueror come, it's a little ahistorical. And Moai Statue can be built in my city even it doesn't have 20 water tiles in radius. Here's save and screen shots.
A thrilling victory

Immigrant to Jewish civ in 13th century
Well, you know what they say: When the Moai can be built in Rome, CvRhyes.h.BEGIN_WONDERS is the wrong number. Fixed

Hey, wouldja look at that! I forgot to ensure Jewish people don't emigrate from cities that don't contain Jewish people! Fixed.

I have no idea if this would actually solve the problem, but you could try disabling git's automatic EOL conversion as described here.

Done. Does it work?

I named it "reborn"
Switch/Checkout > ... > + remotes >
"reborn" doesn't show up on the list. Only "origin".
All the settings are the same for my "reborn" remote as "origin" (except URL of course)

May I have a screenshot of your remotes and your Switch/Checkout > ... > + > remotes screen?
 
Wait, having trouble with actually pushing my changes. give me a minute.
 
IDK why but ever since adding that gitattributes file, I can't push changes anymore. The progress bar doesn't do anything, nothing comes up by using verbose in git bash, and not even removing the file helps. I can't push updates!
 
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