pineappledan
Deity
It definitely should. Can't believe I missed that. update is now posted with the policy boosts
I downloaded it just a couple days ago from the link on the first post, so it should be the latest version. If it's working fine for other people I guess that makes it a mod conflict? but I'm really not using any gameplay adjusting mods other than some custom civs...That was a bug a few versions ago, like 4 versions ago. Not sure if you’re up to date, but I’ll see if I can reproduce tonight
the check is done only on improvement of the resource. Sorry. I got home late and don’t have time to test tonightI downloaded it just a couple days ago from the link on the first post, so it should be the latest version. If it's working fine for other people I guess that makes it a mod conflict? but I'm really not using any gameplay adjusting mods other than some custom civs...
Also, does the upgrading from fish to seals happen as soon as the tiles are improved? Or is there some check that's done every turn?
Less concerned with whether the igloo is working, I tested it myself before releasing. I'm more concerned with wether it is "fun", adds anything, or if it's just bloat. I was worried that I might be adding 2 UIs simply because the art exists and @Hinin suggested it, not that it was necessarily improving anything. Adding a standalone improvement is a unique mechanic, and I hoped that more rewards for staying in/near snow would be welcome, but I don't have time to play the game myself and assess if the changes are rewarding/interesting/balanced.
The reload scumming is... I don't really know how to fix that except to have the pathfinder morph into a qamutiik at turn 1 instead of turn 0, but that would be janky as hell. Maybe someone who knows more about loading saves could help me figure out a check to the existing code.