pineappledan
Deity
I never would have been able to replicate that because I would have tested it with 4UC enables, which already enables that. The inuksuk’s tile claim would be disabled too.
Ran through 150 turns on Emperor to try these guys out again after recent updates, and my start was bad again (though I was testing out Communitu). What's weird is that Indonesia spawned underneath me with tundra, but I had jungle and quarries. I'll disregard though because of the script.
Good news is these frozen friends can hold there own even with starts that are less than ideal. I had not a single bonus from seals or igool/igluviak, yet managed to stay at or near the top of score for most of my time playing, granted I did have a successful war against Gajah and took 2 of his forward settled cities, but it was thanks to doggy spam (first 2 ruins gave me unit upgrade and map reveal, paired with the recon promo I had a beastly lvl 4 skirmisher less than 5 turns in lol) that I was able to take advantage of having a UU right out of the gate. Will try again sometime on a normal script where I'll hopefully get some damn snow!
Known bug. Hard to set ownership of tiles and link it to specific city. Already tried to address this to no avail. Any tile you want to purchase needs to be adjacent to tiles which claimed via natural border growth or purchase.
Sorry, I guess that was really unclear in retrospect. What I meant was: Great Generals manage to do it, so what's the difference here?Yeah those are fine too. Free terrain from ruins too. You split them hairs.
Great Generals claim tiles via SQL and are integrated into the DLL. The Inuksuk only claims neutral tiles - you'll notice your inuksuk didn't steal that CS's forest tile - and it's a lua function. Giving city's ownership via lua should be possible, there's supposedly a function to set tile city ownership, but it doesn't seem to work.
sql. integrated via dll, not triggered by an improvement. The inuksuk works differently from all of your examples.
Wowzers, that's a great start location.
Re: wide tourism, yea, I went wide diplo when I did a full playthrough with Inuit. The raw bonuses needed to make wide cultural victories viable with tile improvements would cause a lot more problems than it would fix. Also consider that going this wide with that much snow/tundra to put that many inuksuks up is so rare that orienting the civ around that would just force players to reroll constantly. Also consider that the main yield on the Inuksuk is actually , not .
Re: the Igloo, I've never seen a continent like yours before, with snow tiles peppered in and amongst the tundra tiles. I can imagine that would cause a lot of problems, but your continent is just such a bizarre arrangement that I can't consider it a typical case. The Igluviak will only appear on snow tiles, and my own experience is that, since they don't have any yields, it is better to ignore those until a resource is found up there. However, I will say that the Igluviak will only spawn on tiles that don't already have an improvement. If they were messing up an excellent setup, then you obviously weren't fast enough . With that in mind, you should be able to coax an igluviak onto a specific tile by improving tiles you don't want it to spawn on, thus narrowing the valid tile choices.
The bonuses to TRs are the exact same as the caravansary's; Igloo doesn't provide any additional boni above the base building in that respect.
I thought it was super bizarre that you were even putting GPs into ice tiles, but seeing your map I think I understand now. GPs don't have a unit combat class, so I am not able to add the ice tile promotion onto them. As for enemy ships entering ice tiles, I believe any owned ice tile can be accessed by the player that owns the tile, regardless of what civ they are. Subs can enter neutral ice tiles, but regular ships require that you own the ice.
I'm going to be re-releasing the Inuit to add @TranceBlossom's settings recommendation, and I'm working on a fix for the extra Qamutiiks on reroll. Given how likely people are to reroll their maps with Inuit that's actually a pretty serious bug.