Compilation topic for new additions (Buildings, Techs, Units, Terrain etc.)

Pouakai

It belongs in a museum.
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I thought we could do with a compilation ideas topic, for any of the following items:

Technologies
Buildings
Units
Resources
Terrains / Features
Wonders / Natural Wonders


Note that Civilizations / Leaders do NOT go here, but rather in the Civ5 Leaders / Civilizations Wanted! Topic.


Note for Mods: I believe this is different to The Civ-Ideas-And-Suggestions-Not-Worth-Their-Own-Thread in that that is for new mechanics and game balance ideas, these are for flavour items and non-changing ideas.

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Changelog:​
21 April 2012
- Added Trench

14 April 2012
- Added Niagara Falls, National Theatre and Space Elevator suggestions
- Modified Balloon suggestion

13 April 2012
- Added Balloon suggestion

Spoiler Older :
10 April 2012
- Added Honey and Zoo suggestions


31 March 2012
- Added several suggestions

30 March 2012
- Added suggestions for Tar Kiln, Medic, Tar, Everglades, Serpent Mound, Dead Sea, Ha Long Bay, Kangarlussuaq, credit to MARDUK80
- Added suggestion for Wedden Sea, credit to CYZ

29 March 2012
- Added suggestions for National Park, Clinic, Red Cross, Medicine and Environmentalism, credit to Kurtbob



Contributors:​
Thanks to all of the following who have contributed thus far:

- Kurtbob
- MARDUK80
- CYZ
- Awesome
- Liex
- That Nerdy Kid
- Plasticsoldier

 
Buildings / Wonders

Ski Lodge
Requires Tourism
Maintenence - 4
+2 Gold for every civilization with whom you have open borders, +2 Gold from every Mountain tile worked by the city. City must be built near a mountain.


National Park
Requires Environmentalism
Maintenence - 3
+2 Happiness. All Natural Wonders and Unimproved tiles within city radius gain additional +2 Science. City must be built near a Natural Wonder


Clinic
Requires Medicine
Maintenence 3
+2 food. Friendly units adjacent to the city heal additional +1 per turn.


Red Cross
National Wonder
Requires Medicine
All cities must have a Clinic. Units trained in this city recieve Medic I promotion. +1 Culture


Tar Kiln
Requires Astronomy
+5 XP for Naval Units built in the city, +1 Merchant slot. City must have a nearby source of Tar. Upon discovering Electricity, the Tar Kiln becomes obsolete


Brewery
Requires Calendar
2 Maintenence
+ 2 Happiness. Each source of Barley and Wheat worked by the city provide +1 Food. City must have an improved source of Barley or Wheat nearby.


Biorefinery
Requires Ecology
5 Maintenence
+5 Production. Each source of Corn and Sugar worked by this city provides Production instead of food, and grants Oil. City must have an improved source of Corn or Sugar nearby.


Shankh Monastery
World Wonder
Requires Acoustics
Amount of Happiness required to start a Golden Age reduced by 33%, +1 Happiness, +1 Great Prophet Point, cost: 800


Oil Press
Requires Calendar
City must have a source of Olives nearby. Provides +1 Olive Oil


MOSSAD
World Wonder
Requires Radar
Spies gain experience 100% faster.


The Internet
Project
Requires
Grants all technologies held by two rival civilizations


Zoo
Requires Ecology
City must have an improved source of Ivory, Deer or Whales
+2 Happiness, +3 Science
Mainenence 3 Gold


National Theatre
National Wonder
Requires a theatre in all cities, Requires Printing Press
+5 Culture, +8 Gold


Space Elevator
World Wonder
Requires Future Tech.
Recieve two Great Scientists. Great Scientists generate 50% faster


Channel Tunnel
World Wonder
Requires Tunneling
Provides a rail link between two coastal cities on nearby continents/islands, one of which must construct the wonder. +1 culture, +1 gold for every city linked by rail


Oceanographic Institute
Requires Environmentalism
Must be built in a Coastal city. +25% science in the city, +1 science for every sea resource worked by the city

 
Units


Medic
Requires Medicine
10 Strength, Medic promotions.


Explorer
Requires Compass
11 Strength, Has a 50% chance of being invisable to other units when on a forest or jungle tile


Balloon
Requires Physics
Recon Unit
Cost 120,
Ranged Combat only (Cannot be melee attacked by enemy units), Ranged strength 5
Movement: 1
Abilities: Has a large sight radius. Can enter all tiles and enter other players territory even if Open Borders agreements has not been signed. There is a chance a Balloon will suddenly "drop" and vanish (random thing).
 
Resources:


Tar
Bonus Resource
Requires Astronomy
Found in Forest tiles
Allows construction of Tar Kiln


Coffee
Luxury Resource
Requires Plantation
Found in Jungle tiles


Cocoa
Luxury Resource
Requires Plantation
Found in Jungle tiles


Tea
Luxury Resource
Requires Plantation
Found in Hill tiles


Lacquer
Luxury Resource
Requires Plantation
Found in Forest and Jungle tiles


Olives
Bonus Resource
Requires Plantation
Found in Plains Tiles
Allows construction of Oil Press


Tobacco
Luxury Resource
Requires Plantation
Found in Plains Tiles


Olive Oil
Luxury Resource
Produced by Oil Press


Barley
Bonus Resource
Requires Farm
Found in Plains tiles
+1 Food with Brewery


Corn
Bonus Resource
Requires Farm
Found on Plains and Grassland tiles
+2 Food with Grainary, -2 Food, +2 Production and +1 Oil with Biorefinery


Bronze
Bonus Resource
Requires Mine
Found on Hill tiles


Clay
Bonus Resource
Requires Quarry
Found on River tiles


Rice
Bonus Resource
Requires Paddy Fields
Found on Marsh tiles


Saltpeter
Strategic Resource
Revealed at Gunpowder
Requires Quarry
Provides +1 Production
Found on Desert, Hills, Plains, Tundra tiles
Allows Musketman, Musketeer, Minuteman, Janissary, Cannon, Rifleman, Cavalry, Cossack, Sipahi, Frigate, Ship of the Line.


Rubber
Strategic resource
Revealed at Replaceable Parts
Requires Plantation
Provides +1 Production
Found on Jungle, Marsh, Forest tiles
Allows Anti-Tank Gun, Anti-Aircraft Gun, Artillery, Mechanized Infantry.


Amber
Luxury Resource
Requires Mine
Provides +2 Gold, following the discovery of Biology provides +1 Science
Found on tiles adjacent to ocean


Honey
Luxury Resource
Requires Farm
Yields 2 Gold, +2 Food
Found on Forest tiles

 
This thread is going to be massive in size...

Tech - Environmentalism (Comes after Biology but before Ecology)

Game Mechanic: all un-improved tiles within your borders gain +1 :c5science:.

City Improvement: National Park - Must have a Natural Wonder within city radius. +2 :c5happy:. National Wonders and unimproved tiles within city radius gain +2 :c5science:. Maintenance 3 gold.
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Tech - Medicine (Comes after Scientific Theory but before Penicilin)

City Improvement: Clinic - +2 :c5food:. Friendly units heal an additional +1 health when adjacent to city (as if they were within the city). Maintenance 3 gold.

National Wonder: Red Cross - Requires a clinic in all cities to be built. Units built in this city gain the Medic I promotion free. +1:c5culture:
 
Pouakai: I noticed your ski lodge requires Mountains to be worked. If this is the case, it actually meshes with my ideas quite well. All mountains, since they cannot be improved, would automatically gain +1 beakers upon discovering Environmentalism. They would also gain an additional +2 beakers with a Nationl Forest improvement. +2 gold and +1(3) beakers isn't bad at all.
 
Great idea to create a compilation thread. Thanks Pouakai! :)

Heres some of my ideas:

Buildings: Tar Kiln (see resources for the info)

Units: Medic - unlocked at Medicine, low combat strenght but has access to many Healing Promotions), Explorer (unlocked at Compass, advanced Recon unit, which has Guerilla Promotion (has a chance to remain invisibly to all other units) and much stronger than Scout.

Resources: Tar - Bonus Resource (like Stone), unlocked at Astronomy, can be found in Forest tiles - (especially on tundra/forest), unlocks Tar Kiln building which gives small amount of experience for Naval units build in there and has Merchant specialists slot. Goes obsolete at the discovery of Electricity.

Natural Wonders: Everglades (Marsh/Lake terrain) (+5 Food & +2 Gold), Serpent Mound (Hills/Grassland terrain) (+3 Science & +3 Culture), Dead Sea* (Inland Lake on Desert region) (+3 Faith, +3 Food), Ha Long Bay* (Coastal/Water tiles) (+2 Faith, +2 Culture, +2 Gold)

(*While searching for Religious Wonders (+Faith) via Google, I found that these two are one of the most popular Natural Wonders in the World.) :)


Tech - Medicine (Comes after Scientific Theory but before Penicilin)

City Improvement: Clinic - +2 :c5food:. Friendly units heal an additional +1 health when adjacent to city (as if they were within the city). Maintenance 3 gold.

National Wonder: Red Cross - Requires a clinic in all cities to be built. Units built in this city gain the Medic I promotion free. +1:c5culture:

A great idea. I'd like to add Medic unit to be unlocked at Medicine Tech. :)
 
I also thing there really should be one Natural Wonder to be found in Snow tiles. About Natural Wonders of the Polar Regions ->
http://www.theworldwonders.com/polarregions.html

Perhaps http://www.theworldwonders.com/polarregions/sondre-stromfjord.html (Inut name; Kangerlussuaq) or http://www.theworldwonders.com/polarregions/ikka-fjord.html would be good choices. Northern Lights, also known as the Aurora Borealis might be a great arctic wonder too.

http://scienceray.com/earth-sciences/geology/the-seven-natural-wonders-of-the-world/

Grand Canyon (USA) The Victoria Falls (between Zambia and Zimbabwe, Africa) would also be nice new wonders. GC definitely Tourism - gold/culture bonus and VF perhaps Faith/Food ?
 
Wadden Sea as a sea wonder that's adjacent to land and perhaps also on a river Delta. It's bonus should not be too high since such locations are usually pretty good already. Perhaps 2 food, 2 science and 1 gold and 1 production.

Also, feel free to add any units in the ''truly unique units'' thread. Though those are based on actually changing the game in a way I guess.
 
new terrains:

Straits: like a normal coast tile, except that it can be traversed by land units without embarkation

Improvements:
Canal: must be built on a tile surrounded by water on opposite sides (like Panama)
 
I’m coming up with some real simple ideas, the kind of idea everyone already had while playing Civ V. Feel free to add/change the specific yields and features, since I’m really not good at this.

Buildings:

Brewery: +:c5happy: Happiness. Each source of Barley and Wheat worked by this City produces +:c5food:. City must have at least one of these resources improved nearby.

Biorefinery*: +:c5production: Production. Each source of Corn and Sugar worked by this City grants :c5production: instead of :c5food: and yields biofuel, an alternative for oil. City must have at least one of these resources improved nearby.

*Alternatively, it could be an improvement. Also, Biofuel could simply show up as Oil, to keep it practical.

Luxury Resources:

Plantations: Coffee; Cocoa; Herbs (or Tea); Lacquer (or Lacquerware); Olives (or Olive Oil); Tobacco.​

Bonus resources:

Plantations: Barley (+:c5food: with Brewery); Corn (+:c5food: with Granary; +Oil, +Production and -:c5food: with Biorefinery); Rubber (+:c5production: with Factory).

Mines: Salt* (+:c5food: with Granary); Copper/Bronze** (+:c5production: with Forge).

*Could be available in Coastal tiles as well, being improved by work boats.
**They were/are very important resources through human History that didn’t make into Civ V, probably because Iron works better as a strategic resource. Adding them as a bonus resource would be a nice solution, unless they’re planning to expand the ancient and classical eras. Another possible solution would be to add them as an alternative strategic resource for Iron; units that rely on it to be built should be weaker, though.

Some Natural Wonders from S. America:

Angel Falls (Jungle, River)
Galapagos Islands (Ocean; + a lot of :c5science: for the sake of Darwin)
Iguazu Falls (Jungle, River)
Nazca Lines* (Desert)
Pantanal (Marsh; + a lot of :c5food:)
Salar de Uyuni (Lake; Yields Salt [see bonus resource])
Sugar Loaf Mountain (Coast)

*Although it’s not “natural”, it’d work better as a featured desert tile instead of a tiny graphic besides the city.
 
Improvements

Canal
Requires Dynamite
Must be constructed on a continent, and have water on opposing sides. Allows Naval units to cross, doing so ends their turn


Paddy Fields
Requires Construction
Must be built on a Marsh tile. +4 food. Connects Rice to trade network


Trench
Requires [WWI Tech]
Provides +50% defensive bonus, additional +5% for each adjacent trench. Can be captured by enemy
 
Natural Wonders


Everglades
Marsh / Lake tiles
+5 Food +2 Gold


Serpent Mound
Hills / Grassland Tiles
+3 Science +3 Culture


Dead Sea
Desert terrain
+3 Faith +3 Food


Ha Long Bay
Coastal tile
+2 Faith +2 Culture +2 Gold
Acts as passable coastal tile, but ends movement. Adds Five defence to Adjacent cities


Kangarlussuaq
Snow tile
+3 Production, +3 food. When inside your borders, units generate +25% more XP from combat


Wadden Sea
Coastal tile at River Delta
+2 food +2 science +1 gold +1 production


Angel Falls
Jungle
+3 Faith, +3 Gold, +4 Culture


Galapagos
Coastal
+8 Science


Iguazu Falls
River, Jungle
(Yield)


Nazca Lines
Desert
+6 Culture, +6 Science


Pantanal
Marsh
+6 Gold with Environmentalism, +4 Science


Salar de Uyuni
Lake
+5 Gold, provides +1 Salt


Sugar Loaf Mountain
Coast
If inside your territory, Harbours cost only half usual maintenence


Niagara Falls
River, Lake
+5 Culture, +4 Gold

 
Moderator Action: I split the terrain/features/national wonders post, but you'll need to divide out what's in them as you see appropriate.
 
Thanks Cami!


Now, to fill in a few gaps:

MARDUK80: What is the strength of the Medic, what improvement is used to connect Tar to the trade network, and what is the yield of Kangerlussuaq?

That Nerdy Kid: What is the yield of straights? Extra gold? And can cities be founded on them? What does the Canal become available with? And finally, what happens to ships / units that end their turn on Canals / Straights respectively? Is it like a city, where you can only go through if you have enough MP?
 
Shankh Monastery: Amount of :c5happy: Happiness required to start a :c5goldenage: Golden Age reduced by 33%, +1 :c5happy: Happiness, Great Prophet slot, cost: 800 :c5production:.

i'm not sure what tech to put this with, but it should be renaissance. acoustics fits best, but that already has a few wonders. maybe a new tech, i just can't think of one.
 
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