Completely Dumb Ideas

Cannot stop a unit in Las Vegas; that's bat country!
 
Add Roman respawn as the kingdom of two sicilies and Byzantine respawn as Bulgaria and Serbia.
 
Roman Legions was known from building roads in whole empire (we can name it by the "public works"). Many of ancients roads have been build by the roman soldiers. This mechanism is also in RFC now - roman legions can build a roman road. But...

Many of roman soldiers after demobilisation (after 15-20 years of duty) have been settled on land to farm. From soldiers they become a farmers. So, why do not add the "worker speciality" (building forts, irigations, cropping forests, etc.) to roman legions? This can help roman AI/player to make more of tile improvements. Also, roman AI/player will do not need to train so many workers, then, they cities could be bigger.
 
Roman Legions was known from building roads in whole empire (we can name it by the "public works"). Many of ancients roads have been build by the roman soldiers. This mechanism is also in RFC now - roman legions can build a roman road. But...

Many of roman soldiers after demobilisation (after 15-20 years of duty) have been settled on land to farm. From soldiers they become a farmers. So, why do not add the "worker speciality" (building forts, irigations, cropping forests, etc.) to roman legions? This can help roman AI/player to make more of tile improvements. Also, roman AI/player will do not need to train so many workers, then, they cities could be bigger.

Maybe with double/triple time required
 
Here's a dumb idea: I think that Pokèmon should be in the mod in one way or another.

After all, dinosaurs were just lies fabricated to cover up the existence of Pokèmon...
 
Extend the amount of turn in certain periods of time periods in which many major events took place. Namely some times in the BCs
 
We should add a time machine in the game which turns the turn timer down, the units go backwards, research, culture, production is negative etc...
 
We should add a time machine in the game which turns the turn timer down, the units go backwards, research, culture, production is negative etc...

Chronocloning my tanks so i can go and win the war im fighting today with China!
HEY! You warrior.
Go echo scout where that large stack SoD that took 40 turns to get to my city was a 100 turns ago.
You tanks, go to about 100 turns ago, and go and ambush it.
Production, make certain my forces actually get built and stuff.
You MI, go conterfactual the enemy's territory.
Cities 10 turns from now, make these.
Take that Causality.

RFC: DoC: Achron.

Wait...thats actually a awesome idea.
 
I wanted to know if there's a way to randomize the spawn of the Mughals. They're just a **ing annoyance the way they spawn in delhi :mad: ! ... Mughals are central asian *foreigners!* how did they sneak up into DELHI !!??

I don't know where else to ask this question so I did it here :blush: ..
 
Doesn't matter. You could ask it on the main thread about DoC or begin a new thread. Mughals spawn on Dlehi, to make it your capital.
 
NOSTALGIA!

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I don't get it. I only ever played IV and V.

Be glad about that. Civ 3 can only be defined by two phrases: nutjob AIs, and stupidly fast (and stupid) expansion.
 
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