New forum location:
http://forums.civfanatics.com/showthread.php?p=2792686#post2792686
Here's the first beta of Killbot's Trials of Civilization mod for Civ 3 Conquests
http://www.3ddownloads.com/civfanatics/civ3/modpacks/C3C_Improved.zip
Here's the scenario description:
Expands government, adds many units, wonders, improvements, and resources. Byzantines, Spain, Portugal, and Sumer are removed, Mali, Iberia, Thailand, and Assyria are added. Units and improvements cost half as much, but upkeep is doubled. Wealth is twice as effective. AI gets a smaller bonus. Thanks to: GIDustin, for a lot of animations, the RaR team, for tea, wool, Thailand, the use of a minor tribe as a resource, Refrigeration tech, and the Clipper anim, and the Ancient Med team, for the Elven spearman anim and Assyria.
Some of the more unique features are holy armies which add culture, slaves, barbarian mercenaries, guerillas with hidden nationalities, and general re-balance of the game.
http://forums.civfanatics.com/showthread.php?p=2792686#post2792686
Here's the first beta of Killbot's Trials of Civilization mod for Civ 3 Conquests
http://www.3ddownloads.com/civfanatics/civ3/modpacks/C3C_Improved.zip
Here's the scenario description:
Expands government, adds many units, wonders, improvements, and resources. Byzantines, Spain, Portugal, and Sumer are removed, Mali, Iberia, Thailand, and Assyria are added. Units and improvements cost half as much, but upkeep is doubled. Wealth is twice as effective. AI gets a smaller bonus. Thanks to: GIDustin, for a lot of animations, the RaR team, for tea, wool, Thailand, the use of a minor tribe as a resource, Refrigeration tech, and the Clipper anim, and the Ancient Med team, for the Elven spearman anim and Assyria.
Some of the more unique features are holy armies which add culture, slaves, barbarian mercenaries, guerillas with hidden nationalities, and general re-balance of the game.