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Crusader Kings 2

Discussion in 'All Other Games' started by SouthernKing, Nov 10, 2011.

  1. Ailedhoo

    Ailedhoo wonderer

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    Wait... additional elements are a force requirement for you? Playing colonial in EU4 was unable before Conquest of Paradise? Legacy of Rome does add lot more content for Rome, just as the Sons of Abraham did for religions and the Old Gods for relative with pagan powers but in the end you can choose even with the DLCs bought whether you want to activate them for your CK2 sessions. What happens if one has no interest in having the Legacy of Rome activated? They could either not buy it or if they had it turn it off in the start off screen. Really these options are options; it was a project from upwards. These are akin expansions, adding to the game but players can choose not to adopt them.

    Big CK2 DLCs or expansions tend to go beyond that. Any rate for the upcoming expansion we are still going to need more information before evaluation can be more fuller.
     
  2. SouthernKing

    SouthernKing crickety cricket

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    Guys, just ignore him. It's clear that trying to reason with him isn't going to work.

    Now, back on topic, if said post is true (which I have doubts about), then this expansion just became 200% cooler. Especially nomadic realms. This might actually have elements of the steppe DLC that everyone's wanted in it.
     
  3. cybrxkhan

    cybrxkhan Asian Xwedodah

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    The fellow who posted about the tribal holdings or whatever seems to have started a new thread for everyone's convenience where he summarizes what he got out of developers. Part of it is educated guessing, but I think we can get an idea of what's possible and likely.

     
  4. madviking

    madviking north american scum

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    yes for more anarchy :thumbsup:
     
  5. Antilogic

    Antilogic --

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    Tribal holdings sound interesting, it sounds like those will be useful for modders extending the timeline further back, for less settled parts of Scandinavia and the northeastern part of the map in early starts, and for the Mongols.

    I like the idea of elective gavelkind although I will never use it. :)



    Unrelated: I'm also quitting my Egypt game, I can't handle decadence as a game mechanic.
     
  6. cybrxkhan

    cybrxkhan Asian Xwedodah

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    Someone I know who's involved with the beta (to what extent, I don't know) has confirmed that the above stuff about the tribal holdings and what not are more or less correct. He couldn't tell me specifics, of course, but eh. He did mention that there are probably some tribal holdings at even the 1066 start date, so there's that.

    RIP Antilogic's Egypt game. :salute:
     
  7. Antilogic

    Antilogic --

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    The third 100k+ decadence stack was the final straw.
     
  8. _random_

    _random_ Jewel Runner

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    Is there any chance of somehow simulating the Great Schism? The current setup doesn't really reflect the way the united Chalcedonian Church functioned at all, but I also get that something more historical would be difficult to implement in terms of game mechanics, and we should have gotten it with Old Gods if we got it at all. I'm still gonna hold onto hope though, because the politics behind it all are pretty interesting and I want to create a world where the idea of Universal Jurisdiction never developed.
     
  9. cybrxkhan

    cybrxkhan Asian Xwedodah

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    I wouldn't want Chalcedonian shenanigans not necessarily because I don't want it per se, but rather because I don't have confidence that PI would be able to do it justice, and in a way that is reasonably complex while still fun and making sense. I'm reminded of their attempt to portray the Hungarian invasion being a rather clumsy, bland, inaccurate, and, dare I say, not very fun, horde invasion at the 867 start.

    If they want to do it properly then they'd have to develop some sort of mechanics that will allow it to proceed without being clunky or clumsy (I.e. don't just rely on a couple of big events that basically just say "lol u Catholics and Orthodox hate each other now"). Unfortunately, given that such mechanics might only be relevant to the 769 or the 867 start date, I don't think they'd bother developing such mechanics whether they do end up portraying a united Chalcedonian church or not.
     
  10. cybrxkhan

    cybrxkhan Asian Xwedodah

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    So we got the live stream today for Charlemagne, I missed half of it but some folks I know filled me in on the other details, as well as some of the PI forum posts. Here's one of the summaries of the new features:


    To be honest the most interesting thing was the addition of th Zunbils and the religion of ZZZZZZUUUUUUUUUUUUNNNNNNNNNNNNNNNN (even though it's something they probably coded in less than an hour, given the religion is featureless, but hey) given PIs depiction of Central Asia is kinda atrocious.


    EDIT: here's a reddit thread with some screenshots from the stream: http://www.reddit.com/r/paradoxplaz...ew_charlemagne_stream_highlights_i_made_with/
     
  11. Ailedhoo

    Ailedhoo wonderer

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    The tribal holdings will be interesting to try out...

    My quick dice removal plans! :cry:

    Still: I can always keep to organised removal plans! :D
     
  12. SouthernKing

    SouthernKing crickety cricket

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    I say this as someone who has generally supported Paradox's decisions in the past; I'm becoming increasingly dubious as to the direction this expansion is going. I'll withhold final judgement until later, especially since there are quite a few good things there, but still.
     
  13. cybrxkhan

    cybrxkhan Asian Xwedodah

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    I'm getting the feeling after the more ambitious projects like TOG and ROI, the devs are, in a way, finally biting more than they can chew with Charlemagne. Originally there was mention that this expansion would be worth $20, the biggest ever, but in the stream they mentioned Charlemagne is somewhat equal to TOG in size and scope, and they haven't decided the price yet.

    At best, I think they decided to announce this too early.
     
  14. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    Oh god this is prime wait for deep sale material isn't it
     
  15. calad

    calad Emperor

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    I like actually of every update. Vassal limit was something that had to be set because can can have only county-level vassals limitless in your huge empire. I had Roman Empire with only county level vassals and elective, since there were no dukes I could vote anybody on the throne and vassals were too weak and there were too many of them to form any plots against me. Downside was that technology did not spread but who cares about it.
     
  16. Double A

    Double A ♫We got the guillotine♫

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    I'm pretty sure tech not spreading is also to your advantage because your demesne was probably the most advanced place anywhere.
     
  17. cybrxkhan

    cybrxkhan Asian Xwedodah

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    New CKII dev diary up, first for the Charlemagne expansion. Other than the Ibadi being it's own branch of Islam, and there being special decisions/events/something to simulate the Iconclast controversy, nothing much new that wasn't already known previously from the stream and dev comments. Still, I guess it does summarize much of what's known for those who aren't up to date.

    Link: http://forum.paradoxplaza.com/forum...rlemagne-Dev-Diary-1-Let-s-get-Early-Medieval


     
  18. Antilogic

    Antilogic --

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    I just got caught up with the first dev diary. Does anyone else think they are going to go all the way back to the Fall of Rome and try to model everything from the Dark Ages onward?

    The culture shifting idea is nice, but I have only seen that work really well for England. I rarely see Norman culture evolve in 867 starts, and I'd imagine it's going to be difficult to balance the rates of culture spread and ruler conversion. Especially since they need to pay more attention to christianization and hopefully the Great Schism.
     
  19. mechaerik

    mechaerik Tuturuu!

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    Didn't they already say they weren't going to model the Great Schism?
     
  20. Antilogic

    Antilogic --

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    Maybe, I wasn't paying attention.
     

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