Crusader Kings 2

Haha, that's great.

Time to try Ireland!
 
Well, the tutorial isn't really that useful...
I suppose I'll have to ask my questions here.


What's the benefit of tax based improvements in Church areas? Since all tax seems to be payed to the pope there doesn't seem to be much benefit from this...
 
Wow, that's a lot of replies in one day! Sounds like I'll definitely pick up SoI and the Old Gods. I'm waiting until a Gamersgate sale, though, since I've been buying all Swedish Paradox titles via the Swedish Gamersgate. Correct me if I'm wrong, but it looks like the Norse countries aren't playing (sans mods) with the base game? I'd really like to play as a Norse country/duchy, but in 1066.

And the tutorial is actually helpful? That's incredible. If I'm generous, the Vicky 2 one was medicre, and similarly, the HOI3 one was poor if I'm generous. So I didn't both with it in CKII Demo.

And yeah, it probably took about 5 hours, at speed 2 or below with lots of pausing, to feel like I had a decent idea what I was doing in the demo. Always a good feeling when there's a civil war going on and you aren't sure quite what you're doing yet...

I suppose it's a good thing there are more features now than in the demo. And it'll actually be kind of nice to have some mechanics I don't have down when I buy it... I think...

As for the Ruler Designer, where does that actually come into play? Does it give you more control over your ruler's traits, or over their appearence, or what? I actually kind of like the randomness factor on first impression, so I'm not sure if I'd like that.
 
There's no point in waiting for a GamersGate sale to get the non-Steam version, you can launch the Steam version without starting up Steam if you want to and Paradox is switching over to Steam anyway (EUIV won't have a non-Steam version, although it also won't require you to launch Steam first).

The Ruler Designer lets you choose your character's traits (it costs points (age) to add good traits, and you gain points for choosing negative traits) in addition to their appearance, religion, ethnicity, name, crest and so on.
 
What's the benefit of tax based improvements in Church areas? Since all tax seems to be payed to the pope there doesn't seem to be much benefit from this...

Firstly, I'd say you should avoid spending money on your vassals' buildings, let them build up their infrastructure, you already have a lot on your plate, between building up your castles, creating new cities (or churches/castles) in available holdings, paying for mercs, sending gifts to keep almost everybody happy and paying in order to fabricate claims, your ducats are best used elsewhere.

Secondly, they way to keep your bishops paying their taxes to you is by making them like you more than they like the pope, I'd advise you to keep their levy laws to a minimum and to tax them the least you can while still taxing them. If you're a good leader and have traits which the church approves of, then for the most part they'll be paying their taxes to you. Free Investiture laws and traits such as Crusader will help you a lot in this regard.

That or you can create an anti-pope though that will drain a lot of authority and if you're not careful there will be a great deal of heresies propping up.
 
Well, if you have the non-Steam version like I do, it makes perfect sense to wait. If Steam is going to be only the distribution device, that's not so bad, but I'll miss out on accruing all those blue coins. :(
 
West Africa is all mine MUAHUAHUAHUAUA my Mali Empire has 5 kingdoms, I hold Jolof, Ghana, and Mali kingdoms. My heir holds kingdom of Morocco, and I made a merchant republic and gave the republic the last kingdom Mauretania.



Spoiler :
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hehehe :D she probably is. My court has 100 ish people so yea.... Surprised I'm not assassinated yet with half brother claims and heresies spreading around.

One thing I have to say is this game is more interesting to play than EU3. I was playing EU3 Death and Taxes yesterday and I got so bored waiting to colonize places. You can't declare war on anyone because no CB = infamy and the alliance chain in Europe ruins everything when I have a valid CB. >_>
 
The Ruler Designer lets you choose your character's traits (it costs points (age) to add good traits, and you gain points for choosing negative traits) in addition to their appearance, religion, ethnicity, name, crest and so on.

Hmm, seems like too much control over the character for my tastes. I'll probably pass on it, at least to start.
 
Hmm, seems like too much control over the character for my tastes. I'll probably pass on it, at least to start.

Note that it's only the starting character at the start of the game, though, the founding member of your dynasty - everything else from the beginning of the game will proceed normally.
 
It's 1328 now and I snagged Portugal from Spain Empire with the help of my ally Egypt Empire ^_^


Spoiler :
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Egypt Empire lost Sicily and now it is a merchant republic. I had to do 2 embargo wars to get rid if rival trade posts so my republic kingdom have space to build. This game is very interesting because Pisa and Venice dominated the trade post map the first half of the game, but now Acona took over Venice and Sicily + Cyprus become republics out of nowhere. :crazyeye:


Spoiler :

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Your ruler has an impressive Intrigue, there. I guessed that's how he picked up Louis XI's epithet ('the Spider').
 
You can pick up some really nice stats if you live long enough. My first guy had a diplomatic skill of 26
 
I once had a glorious queen with 32 base diplomacy. She was a Genius Grey Eminence who had been tutored by another Genius Grey Eminence. Of course she reigned for all of a year and a half before dying (I believe it was "of severe stress").
 
I think I've gotten close to 30 stewardship once with one guy, and in another game I had a courtier/vassal/general who somehow managed to get about 32 martial.
 
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