Ok, I've been persuaded. I'm trying Elder Kings.
Initial impressions, not having played much at all so far...
The good:
The races are excellently executed.
The education traits are a much more interesting set, and they're better integrated into the rest of the game too. It's no longer just a set of stat changes.
There's quite a few fun events adding lore-ish flavor.
It's got a lot of the general balance / gameplay adjustments and additions I've seen in some of the other popular mods. Those are good there, and good here.
The map is a fun change of pace.
It may be that I just lucked out, but it seems like the two regions I tried starting games in (just played ~10 years in each to get a feel for it) both had some interesting local event dynamics, which would definitely add to replay.
The bad:
The magic system is definitely a work in progress. I like the promise of it, but it's got a ways to go.
The restrictions on who can be marshal also impact who can lead armies, which caused me some confusion - there's no easy way to check what you need in order to lead armies, so when my mage kept bouncing between 13 martial and 15-16 (from fortify spell), it kept toggling whether he could lead an army or not.
Retinues are a bit of a mess - the custom retinue subunits don't play nicely at all with the cultural tactics or tactics in general.
It's signficantly more resource-intensive. It runs noticeably slower, and takes longer to load.
Overall, it looks good and I'll probably play a full game. Debating between Altmer, Dunmer, Nord.
Initial impressions, not having played much at all so far...
The good:
The races are excellently executed.
The education traits are a much more interesting set, and they're better integrated into the rest of the game too. It's no longer just a set of stat changes.
There's quite a few fun events adding lore-ish flavor.
It's got a lot of the general balance / gameplay adjustments and additions I've seen in some of the other popular mods. Those are good there, and good here.
The map is a fun change of pace.
It may be that I just lucked out, but it seems like the two regions I tried starting games in (just played ~10 years in each to get a feel for it) both had some interesting local event dynamics, which would definitely add to replay.
The bad:
The magic system is definitely a work in progress. I like the promise of it, but it's got a ways to go.
The restrictions on who can be marshal also impact who can lead armies, which caused me some confusion - there's no easy way to check what you need in order to lead armies, so when my mage kept bouncing between 13 martial and 15-16 (from fortify spell), it kept toggling whether he could lead an army or not.
Retinues are a bit of a mess - the custom retinue subunits don't play nicely at all with the cultural tactics or tactics in general.
It's signficantly more resource-intensive. It runs noticeably slower, and takes longer to load.
Overall, it looks good and I'll probably play a full game. Debating between Altmer, Dunmer, Nord.

Not quite how I expected to move up the ladder! Since then I've been messing around in internal politics, generally making everyone angry at me for something while watching my vassals get involved in petty wars with foreign powers that I (usually) disapprove of. Oh, the joys of weak crown authority!