Ok, I've been persuaded. I'm trying Elder Kings.
Initial impressions, not having played much at all so far...
The good:
The races are excellently executed.
The education traits are a much more interesting set, and they're better integrated into the rest of the game too. It's no longer just a set of stat changes.
There's quite a few fun events adding lore-ish flavor.
It's got a lot of the general balance / gameplay adjustments and additions I've seen in some of the other popular mods. Those are good there, and good here.
The map is a fun change of pace.
It may be that I just lucked out, but it seems like the two regions I tried starting games in (just played ~10 years in each to get a feel for it) both had some interesting local event dynamics, which would definitely add to replay.
The bad:
The magic system is definitely a work in progress. I like the promise of it, but it's got a ways to go.
The restrictions on who can be marshal also impact who can lead armies, which caused me some confusion - there's no easy way to check what you need in order to lead armies, so when my mage kept bouncing between 13 martial and 15-16 (from fortify spell), it kept toggling whether he could lead an army or not.
Retinues are a bit of a mess - the custom retinue subunits don't play nicely at all with the cultural tactics or tactics in general.
It's signficantly more resource-intensive. It runs noticeably slower, and takes longer to load.
Overall, it looks good and I'll probably play a full game. Debating between Altmer, Dunmer, Nord.
Initial impressions, not having played much at all so far...
The good:
The races are excellently executed.
The education traits are a much more interesting set, and they're better integrated into the rest of the game too. It's no longer just a set of stat changes.
There's quite a few fun events adding lore-ish flavor.
It's got a lot of the general balance / gameplay adjustments and additions I've seen in some of the other popular mods. Those are good there, and good here.
The map is a fun change of pace.
It may be that I just lucked out, but it seems like the two regions I tried starting games in (just played ~10 years in each to get a feel for it) both had some interesting local event dynamics, which would definitely add to replay.
The bad:
The magic system is definitely a work in progress. I like the promise of it, but it's got a ways to go.
The restrictions on who can be marshal also impact who can lead armies, which caused me some confusion - there's no easy way to check what you need in order to lead armies, so when my mage kept bouncing between 13 martial and 15-16 (from fortify spell), it kept toggling whether he could lead an army or not.
Retinues are a bit of a mess - the custom retinue subunits don't play nicely at all with the cultural tactics or tactics in general.
It's signficantly more resource-intensive. It runs noticeably slower, and takes longer to load.
Overall, it looks good and I'll probably play a full game. Debating between Altmer, Dunmer, Nord.