Crusader Kings 2

Hey! At least I have the decency to feel guilty about it afterwards!
 
Hahaha. :)
 
My new least-favorite game mechanic are Viking raids. All I am doing is chasing down stack after stack of raiders, and they always escape to the ship unless I raise the local levies as my retinue enters, which takes so many effing button clicks.
 
My new least-favorite game mechanic are Viking raids. All I am doing is chasing down stack after stack of raiders, and they always escape to the ship unless I raise the local levies as my retinue enters, which takes so many effing button clicks.

Honestly I don't even bother to deal with raiders unless they're large enough to successfully besiege a holding, not worth the time and effort.
 
I'm trying to keep my income up, although wiping out the invading parties doesn't significantly affect the rate of raids.
 
I'm really tempted to start annexing them, despite the fact I rule in Sicily, Croatia, and Serbia (and now some parts of France like Paris and Provence).
 
I'm really tempted to start annexing them, despite the fact I rule in Sicily, Croatia, and Serbia (and now some parts of France like Paris and Provence).

sounds like you got some conquering to do.
--
I've been playing the When The World Stopped Making Sense mod, as Cheremisa. I invaded Macedonia, also took Upper Moesia, and currently own parts of Pontus and modern day Ukraine.
I lost Moesia in the pagan inheritance funfest. gonna reclaim it someday.
 
sounds like you got some conquering to do.
--
I've been playing the When The World Stopped Making Sense mod, as Cheremisa. I invaded Macedonia, also took Upper Moesia, and currently own parts of Pontus and modern day Ukraine.
I lost Moesia in the pagan inheritance funfest. gonna reclaim it someday.

I've been playing WTWSMS too, and I have been having great fun with the migrations.

Efficient Byzantium:
Spoiler :

JkFcsS3.jpg



Kingdom - tier Sklaveni:
Spoiler :

DA3R1Xa.jpg

In Italy :p
I had actually tried for a Slavic invasion of Occitania/Seven Provinces Kingdom, but I never conquered enough provinces to have atleast 50% of the Kingdom be under Slavic courtiers. Slavic Dream = Demolished.


Gepidia - My Current Game:
Spoiler :
e151g25.jpg

Not sure if I should convert to Nicene or Nestorian.
 
CK2 is one of those games were thinking about the implications of what you're doing ruins the game.

My current character's very first action, after he became of age, was to murder his dear old mother so he could inherit her claim on the neighboring kingdom. The best part? The neighbor king died of old age and a faction within that kingdom started a civil war to put my character on the throne. All of this with no meddling from my part (aside from killing the mom).
 
I had something like that happen to me and I was so happy. The rebels were rewarded generously.

lol jk I didn't even remember who they were 5 minutes after they won because that's how feudalism apparently works. Right, AI overlords I helped fight off invaders or conquer foreigners?
 
So I bought CK2 way back in the day shortly after release, but, for whatever reason, just never really got into it. However, it has recently piqued my interest again and I'm looking to start playing it. I only have vanilla, so are the DLCs as core to this game as they are to EU? If so, which are the best?
 
Get Legacy of Rome, whatever you do, probably also The Old Gods, and then get Sword of Islam, The Republic, Rajas of India and so on, depending on whether you want to play as X faction or X country.
 
New dev diary for the patch improvements coming with the unannounced expansion.

Link: https://forum.paradoxplaza.com/forum/index.php?threads/weekly-dev-diary-1.855566/

Spoiler :

Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

View attachment 127782

In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

View attachment 127783

In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

View attachment 127781

To finish off, here are some random snippets from the change log:

Spoiler :

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive


That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!


No clear hints as to what the next expansion entails. A few folks have been speculating something theocracy/religious flavor related, but we'll have to see. Looking good that CKII is getting attention, nevertheless.
 
It looks interesting, certainly. :)
 
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