CTIV-3: Tokugawa by Sea

I upgraded one axeman to City Attack +20%, and took my chances vs. Peter's defending archers (5.5 vs. 5.8, pretty risky if you ask me :) )

But we suceeded.

Now Peter is NOT happy at all.
I am building a few baracks in cities so we can upgrade future defenders.
It is a dark dangerous world out there now :)
 

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Is this a good spot for our settler?
Marked as:
Future City 'A'

What do you think?
I cannot find a better spot.
 

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I think the island you marked is the best for resources, but we'll need a worker there ASAP too, since without a mine on the copper, production of a courthouse will take years. On the same note, our empire will start to get rather large so lets get code of laws as soon as we can.
 
Roster
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- UP
mjj55409 -- On deck
 
**pokes morred with pointy stick**
 
Eep!

You'll have to skip me, I can't play today, or tommorow for that matter.

*mutter* Stupid friends, who needs them anyway when you have Civ4.*

(I'm going to a friends house ;) )
 
I can take it and play it tonight (as well as CTIV-1 for that matter). This is where we need a :feasting: icon :D
 
Pre-turn
Swap out the the archer build in Rostov for a library.

540AD
Sailing the galley with the settler south.

550AD
A little chopping around Kyoto.

560AD
Osaka grows unhappy; :whipped: the forge. Start work on Colossus.

570AD
Why was this farm built? :smoke:
ctiv-mjj-farm.JPG


580AD
Who left the galley down by Russia on a long goto? I'll keep the "war"
going to do some exploring.

590AD
:coffee:

600AD
Exploring the hostile shores of Russia...

610AD
:coffee:

620AD
Drop the settler/axeman off on copper island.

630AD
Peter calls up, offering Priesthood for peace. I accept. Contruction is discovered; start working on compass. Kagoshima is founded on copper isle. A great merchant is born in Kyoto. I'll put him to sleep for the next player, but my inclination would be to use him to discover Currency, a 10 turn tech. There is another settler/axeman pair waiting to be ferried to the fishing island south of the copper.
ctiv-3-mjj-kagoshima.jpg
 
Roster
ChrTh -- UP
Jeff1787 -- On deck
Dantski
Gemini1706
Morred
mjj55409 -- Just finished
 
Turn 0 -- 630 AD

Baba Yetu Yetu ...

Alright, let's take a look at the world (or our place in it):
CTIV-3H.jpg

Hrm, not too bad. Someone's pretty big though.

Have to drop to 80% on science, Compass in 12 at -2gpt.

I do decide to research Currency with the Great Merchant. Compass in 10 at -1gpt. Not bad.

I hit ENTER.

Turn 1 -- 640 AD

Kyoto finishes Forge, starts Axeman. I turn off Avoid Growth.

Peter has Barb issues.

Turn 2 -- 650 AD

:coffee:

Turn 3 -- 660 AD

:coffee:

Turn 4 -- 670 AD

Kyoto: Axe > Market
Satsuma: Archer > Library

Have to drop science to 70% with upcoming city build and the fact we're losing money.

Turn 5 -- 680 AD
Tokyo: Axe > Forge (to be :whipped: )
Edo: Forge > Axe

Nara is built, starts Lighthouse.

Turn 6 -- 690 AD
Edo: Axe > Library

Turn 7 -- 700 AD

:coffee:

Turn 8 -- 710 AD

Not too shabby, all things considered:

CTIV-3I.jpg

Church of Nativity is BIFAL

Peter will not be hurting for luxuries:

CTIV-3J.jpg

Turn 9 -- 720 AD

:coffee:

Turn 10 -- 730 AD

Edo: Library > Settler (can be vetoed)

Ok, Compass is due next turn.

I have a galley with two spears heading to the islands to give us a second defender in each of the south cities.

I'm tempted to bypass the jungle islands entirely and go straight for the copper/clam/fish one instead.

Osaka is 3 turns from Colossus ... perhaps a :whipped: is in order?

Here's the save:
View attachment 111039

Roster
ChrTh -- Just finished
Jeff1787 -- UP
Dantski -- On deck
Gemini1706
Morred
mjj55409
 
Hit enter button:
Tech learned: Compass

Turn 204 (740 AD)
Research begun: Machinery
Machinery leads to optics.....:goodjob:
Galley defeats (0.92/2): Barbarian Galley

Turn 205 (750 AD)
Dropped off spearman at Kagoshima.
Osaka finishes: The Colossus

Turn 206 (760 AD)
Dropped off spearman at Nara.
Osaka begins: Harbor
Osaka grows: 7

Turn 207 (770 AD)
Kyoto finishes: Market

Turn 208 (780 AD)
Kyoto begins: Swordsman
Kyoto begins: Harbor
Edo finishes: Settler

Turn 209 (790 AD)
Edo begins: Harbor
Edo grows: 7
Kagoshima grows: 2

Turn 210 (800 AD)
Edo's borders expand

Turn 211 (810 AD)
Satsuma grows: 4

Turn 212 (820 AD)
Peter demands Metal Casting......not today.
Kyoto finishes: Harbor

Turn 213 (830 AD)
Kyoto begins: Swordsman

Galley is loaded with a settler and a warrior. I think we should settle here:

CTIV-3_new_city.JPG


I think we have to make a decision on whether to keep settling or concentrate on conquering Peter.......:confused:

Roster
ChrTh
Jeff1787 -- Just finished
Dantski -- UP
Gemini1706 -- On deck
Morred
mjj55409

The save:
 
I think we should keep settling as long as we can. Peter has a nice island there (see my screenshot with all the luxuries above) ... I think Rostov was just for the Copper ... so he might not settle that close to us.

I think once we get Samurai we should lay waste to Peter, not before. Let's get our big gun built ... and then ready ... aim ... fire :sniper:
 
I agree with getting Samurai. So we need Code of Laws and Civil Service. Then start pumping out them out!!! Right down to The Last Samurai

Right now we are numero uno in GNP, Mfg goods & soldiers.
 
I like the strength of 8 and the two first strikes. I wonder if we also get the one extra promotion to Combat I because Tokugawa has the aggressive trait?? I'm sure we must.

The_Last_Samurai.JPG
 
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