Turn 0 -- 630 AD
Baba Yetu Yetu ...
Alright, let's take a look at the world (or our place in it):
Hrm, not too bad. Someone's pretty big though.
Have to drop to 80% on science, Compass in 12 at -2gpt.
I do decide to research Currency with the Great Merchant. Compass in 10 at -1gpt. Not bad.
I hit ENTER.
Turn 1 -- 640 AD
Kyoto finishes Forge, starts Axeman. I turn off Avoid Growth.
Peter has Barb issues.
Turn 2 -- 650 AD
Turn 3 -- 660 AD
Turn 4 -- 670 AD
Kyoto: Axe > Market
Satsuma: Archer > Library
Have to drop science to 70% with upcoming city build and the fact we're losing money.
Turn 5 -- 680 AD
Tokyo: Axe > Forge (to be

)
Edo: Forge > Axe
Nara is built, starts Lighthouse.
Turn 6 -- 690 AD
Edo: Axe > Library
Turn 7 -- 700 AD
Turn 8 -- 710 AD
Not too shabby, all things considered:
Church of Nativity is BIFAL
Peter will not be hurting for luxuries:
Turn 9 -- 720 AD
Turn 10 -- 730 AD
Edo: Library > Settler (can be vetoed)
Ok, Compass is due next turn.
I have a galley with two spears heading to the islands to give us a second defender in each of the south cities.
I'm tempted to bypass the jungle islands entirely and go straight for the copper/clam/fish one instead.
Osaka is 3 turns from Colossus ... perhaps a

is in order?
Here's the save:
View attachment 111039
Roster
ChrTh -- Just finished
Jeff1787 -- UP
Dantski -- On deck
Gemini1706
Morred
mjj55409