CTIV-7: King George the First

Well, long term, if we want to be sure that Mansa is our opponent, is to gift him a city or two at the end... just to get his pop up to assure he's our opponent.
 
Maquis said:
Well, long term, if we want to be sure that Mansa is our opponent, is to gift him a city or two at the end... just to get his pop up to assure he's our opponent.

Won't necessarily work. I played around with that in CTIV-3, and the AI wouldn't take any cities.

Trading Mass Media to Mansa in the hopes he'll build UN might be more efficient.
 
Just finished playing my turns. I will post my report in the morning.

ChrTh said:
Trading Mass Media to Mansa in the hopes he'll build UN might be more efficient.
Not a bad idea. The only issue that I see is all of the happiness wonders between Electricity and Mass Media. You've got Broadway, Hollywood, RockNRoll, and Eiffel Tower. You run the risk that Mansa will be too busy building these wonders to bother building the UN.
 
Situation Assessment: The Spanish-American War is over and it is time to consolidate our gains. We picked up 7 cities in the campaign. At this time, all of them are out of revolt and all but two are paying their own maintenance costs. All 17 cities are building infrastructure of some sort or another. We are definitely in full builder mode!

The demographics screen looks pretty good, as well. We have 1st place rankings in GNP, production, food, land, population and health. Our happiness numbers a bit low and we are ranked last in troops. We cannot afford to neglect our military, less we become victim of a rival civ.

CTIV-7_1650AD_Barcelona.JPG


Frankly, I'm concerned about Barcelona. It is cut off from the rest of our empire by Khan's spoils of the Spanish War. If Khan were to declare on us, we would probably be unable to send reinforcements to Barcelona.

Maquis was concerned about the culture pressure that Khan's cities was putting on our newly acquired lands. At the moment, it is manageable, but Scythian, Seville, and Salamanca are losing tiles to Khan. We will get a culture boost when we adopt the Free Speech civic. In the meantime, cultural improvements and religions should help us out.

Six of the possible seven religions have made it to our lands. Buddhism is the only religion that we lack. We have monasteries built for every religion except Judaism. We also have the holy cities for Judaism and Christianity. As an interesting side note, I notice that Izzy founded 3 religions -- and she did not build a single shrine! That's right, no shrines means no shrine income. And having built no temples, we cannot hire priests to start generating prophet points.

Since we are running the Free Religion civic, we are going to need to spread all 6 of our religions. Priority should be given to Judaism and Christianity, of course. But, maximum exposure in the border cities will help with the Mongolian Culture Wars.

According to the auditors, our financial house is in excellent shape. We have 1309 gold in the treasury and are spending it at -90gpt with 80% on the research slider and the culture slider is turned off. Research is set to Steel, due in 4 turns, with no beakers invested. Maquis told me that I should feel free to veto the Steel research. Cannons would sure be nice; access to railroads would be even better. But, none of that is on the road to Mass Media, so I probably will change it.

Overall, I would have to say things are looking pretty good. At this point, we just need to build our population while heading towards getting the UN built. Maquis has the majority of our workers out building farms to support the Spanish population. After that is done, I guess we can start converting the mines to windmills for the extra food. And, of course, we will need to spread the faith!

Turn 0 - 1650AD: I start this show by starting research towards Mass Media, due in ~40 turns. Of course, a bunch of pre-requisite techs are also queued up. The first, of which, is Scientific Method. Since Scientific Method, due in 3 turns, will obsolete the monasteries, I need to quickly get a Jewish Monastery built in the next 3 turns.

That brings us to Seville -- the only Jewish city capable of building a Monastery in 3 turns. Problem is, the Forbidden Palace is queued up here already. Seville is a good spot for the FP and the city could use the +4cpt in pushing back Khan's borders.

Well, I can either delay Scientific Method or delay the Forbidden Palace. Not sure I like either decision, but I decide to delay FP. After SciMeth is Physics. I don't know if the free Scientist is still available from Physics, but I sure would like to have him -- we still haven't built an Academy! :crazyeye:

Before pressing Enter, I MM a couple of the cities. Nothing major, as everything looked pretty good on the inherited turn.

Turn 1 - 1655AD: Philly completes a Bank and starts on a Christian Missionary. Murcia completes a Granary and starts a Forge.

Turn 2 - 1660AD: Atlanta completes a Bank and starts on a University.

Turn 3 - 1665AD: Scientific Method comes in -- Physics is already queued up ... We have 3 sources of oil: one is in Santiago underneath a hamlet improvement :cool:; the one at Salamanca is on a previously worthless desert tile in the city; and, lastly, outside of New York's city radius in a desert tile. All of that worthless desert at New York and oil shows up on the lone desert tile that isn't within the city radius! :crazyeye:

The best news, though, is nobody knows Physics, yet! It will take us 7 turns to get there, and I'm not sure if one of the AI have already started researching it. I bump the research to 90%, bringing Physics down to 6 turns.

Seville completes a Jewish Monastery, in the nick of time, and starts on the Forbidden Palace. The monastery overflow shaves a turn off of the FP build.

IBT: Cyrus adopts Emancipation. Most cities should be able to handle the unhappiness. Seattle, though, is going to have problems.

Turn 4 - 1670AD: Philadelphia completes a Christian Missionary and starts another one. Christianity has been spread to Scythian. A Bank is constructed in Los Angeles and work begins on a Market next.

Meanwhile, our war correspondent brings news from the Aztec front lines. I may have misspoken in an earlier post when I said that Mansa should be able to take out Monty.

CTIV-7_1670AD_Texcoco.JPG


Mansa only brought 2 Cavalry against this city. :shake:

Turn 5 - 1675AD: Washington completes an Observatory and begins Grenadier training. The Heroic Epic (our first wonder!) is built in Boston and this city also begins Grenadier training. Can you believe it? Five turns and I'm only now beginning to build troops. :D

Gepid completes a Courthouse and begins construction of a Market. Barcelona completes its Theatre and starts on a Library.

Meanwhile, Confucianism is spread to Boston compliments of a Mao missionary.

IBT: Mao wants Scientific Method. I really hate to do it, but I go ahead and give it to him. This bumps us up to Friendly from Pleased. I decide to return the favor and ask him for a free tech, either Constitution or Rifling. The SOB declines on both!

Turn 6 - 1680AD: Santiago completes a Library and starts constructing a Harbor.

IBT: Khan comes calling with a very lopsided deal. I negotiate and sell him Astronomy for 800 gold (all he has).

Turn 7 - 1685AD: Boston turns out a Grenadier and continues to train more.

Turn 8 - 1690AD: New York completes an Observatory and joins Washington and Boston in Grenadier training. Philadelphia has trained a Christian Missionary and continues with another one. Scythian completes a Granary and starts on a Library.

San Francisco constructes a Harbor and begins a University. Unfortunately, it will not be completed before the game is over. The city is currently MM for growth and is only generating 1 hammer/turn as a result.

Turn 9 - 1695AD: Physics is learned and with it we get a free Great Scientist. We have a single source of Uranium. It is between Boston and San Francisco outside the radius of both cities. Next up is Electricity for 7 turns. The Great Scientist constructs an Academy in Washington.

Another Grenadier is trained in Washington. Salamanca completes a Granary and starts on a Courthouse. Cordoba also completes a Granary and then starts on a Library.

Turn 10 - 1700AD: :coffee:

An uneventful turnset. Our population only grew slightly during my set. Mao still has the highest population of all the AI.

Keep an eye on Seattle. It is the only city that has an issue with the emancipation penalty. It has almost completed the queued Aquaduct and could probably use a Market next. I stagnated growth to get some hammers going. I've also sent a couple more troops. This has provided some relief.

Also, I failed to notice during my turns that Gepid needs a Work Boat for the clams.

CTIV-7_1700AD_TechTrades.JPG


There are some trade possibilities available. We have a monopoly on Physics. Khan lacks Scientific Method and would be willing to give up either Constitution or Rifling. Personally, I like Constitution better, as it leads to Democracy. Mansa is willing to trade Communism. It would be nice because of the State Property civic which, besides the diplomatic ramifications that CT noted, gives an extra food for our watermills.

Mass Media is looking to be done in 24 turns. If all goes well, this is most likely my last set of turns in this game. Either Scowler or Maquis will be overseeing our victory election. This has certainly been a fun game!
 
IBT: Mao wants Scientific Method. I really hate to do it, but I go ahead and give it to him. This bumps us up to Friendly from Pleased. I decide to return the favor and ask him for a free tech, either Constitution or Rifling. The SOB declines on both!

This is unavoidable in order to win diplomacy. It's almost worthless having a tech advantage because you will be pestered (although you get nice bonuses when you do give into a demand).

ROSTER
ChrTh > UP
Bede > On Deck
Methos
Scowler
Maquis
Conroe > Just Played
 
NOTE ON PATCH 1.61

I will not be upgrading to the new patch for any of the current CTIV games.
 
I don't think it will matter for this game, but ...

I will be unavailable during the Easter holiday. Please skip me if my turn comes up. I will be returning on Sunday the 16th of April.
 
Turn 0 -- 1700 AD

Some Civ3 style trading in the cards?

Physics to Mansa for Steel. No effect on diplomacy.
Sci Meth of Kublai for Constitution, WM and 10 gold. No effect on diplomacy.

Democracy and Corporation are now available to trade next turn, so I hope no one trades Physics around ...

You know, I don't think Mao hates Mansa. I trade Mansa Rice for 8gpt. And I open borders.

Everything looks OK.

Turn 1 -- 1705 AD

We are not the Most Advanced Civilization in the World. :sad:

Philadelphia: Christian Missionary > Observatory
Santiago: Harbor > Bank

Trade Steel to Kublai for Corporation plus 40 gold.
Neither Mao or Cyrus will trade Democracy yet, so I hold off on trading them Physics.

Christianity spreads in New York.

I didn't notice all them Whales around Cordoba. I start a fishing boat there.

I renegotiate Wines to Kublai, getting it up to 9gpt.

Turn 2 -- 1710 AD

Cyrus demands Physics. I give it to him. I then cancel the Pigs deal and instead trade him Bananas for 7gpt (increasing by 3gpt).

Seattle: Aqueduct > Market
New York, Boston: Grenadier > Grenadier

Since I don't think I can hold Physics long, I trade it to Kublai for Rifling, 20 gold, and WM.

I make a gamble and revolt to Representation and Free Speech.

Turn 3 -- 1715 AD

Come out of revolution. We're making about 21gpt more now. Gepid is unhappy, but already building Market. Mao, funny enough, makes the same revolutionary choices.

Kublai has dropped to Pleased (+9). Cyrus is getting friendlier now. Kublai is still happier with us than with Mao (since Mao revolted too). I donate Sugar to Kublai. I unfortunately have nothing to donate Cyrus.

Turn 4 -- 1720 AD

Murcia: Forge > Library
Barcelona: Library > Bank
Seville: Forbidden Palace > Bank (Ah, that's why gpt just jumped about 30)

:coffee:

Turn 5 -- 1725 AD

Boston: Grenadier > Rifle
Cordoba: Workboat > Library

:coffee:

Turn 6 -- 1730 AD

Electricity comes in. Start Radio.

Whales come on line. Gepid is no longer unhappy. Seattle is allowed to grow again.

Ok, since I know I won't be able to hold the monopoly long (and I'm more interested in building Eiffel with Radio than Broadway), I trade Electricity to Mansa for Communism, Divine Right, 80 gold and WM. Someone else is bound to request it, and we need to give in. But I really want to get us to State Property.

...but I have to wait a turn.

Turn 7 -- 1735 AD

Mansa wants us to join in war against Monty. I say NO since we're not cultivating him.

Cyrus comes up with a stickier proposal: he wants us to stop trading with Kublai. Dammit. After all I've done this turn to build up relations with Cyrus, we're about to get a penalty. I decline.

Boston: Rifle > Rifle
Chicago: University > Bank
Washington: Grenadier > Rifle

I start sleeping some worker pairs.

Turn 8 -- 1740 AD

Los Angeles: Market > Grocer

Cyrus completes Broadway ... WOW, must've had a GE hanging around.

Turn 9 -- 1745 AD

We've revolted to State Property. Saves us like 60gpt.

Mao suddenly remembers Mansa is his worst enemy? :confused: Still pleased with him.

Turn 10 -- 1750 AD

Boston: Rifle > Rifle
Santiago: Bank > Market
Seville: Bank > Barracks
New York: Grenadier > Rifle

I cancel the deals with Mansa.

Ok, I'm hoping I've moved us closer to a diplo victory. Might take some work, but it's still doable I believe.

Democracy would only take 3 turns...might be worth the diversion in order to get Emancipation since the penalty is starting to hit us.

Might want to start thinking about building some of the National Wonders. It seems like we don't have that many good production cities, though--Boston and Seville seem best. We also might want to consider not going straight for Mass Media by getting some of the industrial techs.

Methos is up!

Here's the save:
View attachment 123335
 
I got it, I play it. I did take Methos earlier spot so I can certainly do it again
 
ChrTh said:
NOTE ON PATCH 1.61

I will not be upgrading to the new patch for any of the current CTIV games.

Crap! Just now noticed this. Looks like I'll have to add a second install to finish this game out. Hmm, looks like I really jumped the gun as my other SG is also sticking with 1.52. :lol:

Edit: Had to patch due to the MTDG.
 
Turn 260 (1750 AD)

Turn 261 (1755 AD)
Scythian's borders expand not at all as the cultural pressure from the Khan is just too great.

Turn 262 (1760 AD)
Tech learned: Radio so I detour to Democracy
Seville's borders expand again to little effect, as the Khan is just too culturally powerful

Turn 263 (1765 AD)

Turn 264 (1770 AD)
Tech learned: Democracy and so back to Mass Media after a civics change to Emancipation and Universal Suffrage.

Turn 265 (1775 AD)

Turn 266 (1780 AD)

Turn 267 (1785 AD)

Turn 268 (1790 AD)
Tech learned: Mass Media and just in time as Mao is keeping pace with us. Having learned both Radio and Mass Media in the last six turns

Isaac Newton (Great Scientist) born in Gepid. Not much to do with him so he is parked in the food rich town (Seattle) to the east of Gepid

Turn 269 (1795 AD)
Research begun: Biology but research is off to build cash for rushing both the UN and the Happy Cultural Wonders.

Washington begins: The Eiffel Tower
Seattle finishes: Market finally it gets rid of its anarcho-syndicalists.
Barcelona's borders expand and we pick up another source of furs

Turn 270 (1800 AD)
Seattle begins: Taoist Temple for the happiness, they are still just a couple bricks shy of a riot
Boston begins: The United Nations
New York begins: Rifleman
Washington begins: Rifleman

Health and happiness and population growth are the watchwords now. I can't tell if the UN is at risk to Mao's production capability, we will have enough cash in hand to rush in about 5 turns or so. Even if he builds it our population almost guarantees our election as SecGen. And there is the key to the final vistory: population. We should concentrate on growth improvements (meaning Biology next for the enhanced farms)and health and happiness buildings. Once the UN is built we will also need to push the research slider as high as it can go so we have trade bait to start a war against somebody, maybe Mao. It would be best if we didn't fight in it just instigate it.
 
ChrTh said:
I trade Electricity to Mansa for Communism, Divine Right, 80 gold and WM.
...
But I really want to get us to State Property.
Bede said:
Tech learned: Democracy and so back to Mass Media after a civics change to Emancipation and Universal Suffrage.
I may have missed it somewhere, but did we revolt to State Property somewhere?

We will get extra food from the watermills with State Propety. Or is the plan to farm them over once Biology comes in?
 
Conroe said:
I may have missed it somewhere, but did we revolt to State Property somewhere?
Ah yep:
We've revolted to State Property. Saves us like 60gpt

Revolting to Universal Sufferage is going to cost us when it comes to the vote. We'll need to switch back to Representation (if Kublai is the opponent) or Hereditary Rule (if Cyrus is). If Mao is the opponent, choose based on population.
 
ChrTh said:
Revolting to Universal Sufferage is going to cost us when it comes to the vote. We'll need to switch back to Representation (if Kublai is the opponent) or Hereditary Rule (if Cyrus is). If Mao is the opponent, choose based on population.

Inerresting. I checked the relationships screens after the revolt and didn't see any civics hits. But I wanted US for the Cash RUsh potential as we really don't have the production right now.
 
Bede said:
Inerresting. I checked the relationships screens after the revolt and didn't see any civics hits. But I wanted US for the Cash RUsh potential as we really don't have the production right now.

I'd have to check the save, but we probably lost a +1-3 bonus with Cyrus.

The switch to US is understandable--yeah, our Production is just not good. We just might need to switch back because we may need the "Wisely Chosen Your Civics" bonus.

It'd be so much easier if Mansa would just past Mao in population ...
 
Lurkers comment:
At least it's only by civics in this game that you've gone to US and can reverse it later to get the relationship boost of your friends favorite civics. As ChrTh can testify, I made the fatal mistake in CTIV-3 of doing that change through the UN which was NOT reversible... :smoke:
 
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