Situation Assessment: The Spanish-American War is over and it is time to consolidate our gains. We picked up 7 cities in the campaign. At this time, all of them are out of revolt and all but two are paying their own maintenance costs. All 17 cities are building infrastructure of some sort or another. We are definitely in full builder mode!
The demographics screen looks pretty good, as well. We have 1
st place rankings in GNP, production, food, land, population and health. Our happiness numbers a bit low and we are ranked last in troops. We cannot afford to neglect our military, less we become victim of a rival civ.
Frankly, I'm concerned about Barcelona. It is cut off from the rest of our empire by Khan's spoils of the Spanish War. If Khan were to declare on us, we would probably be unable to send reinforcements to Barcelona.
Maquis was concerned about the culture pressure that Khan's cities was putting on our newly acquired lands. At the moment, it is manageable, but Scythian, Seville, and Salamanca are losing tiles to Khan. We will get a culture boost when we adopt the Free Speech civic. In the meantime, cultural improvements and religions should help us out.
Six of the possible seven religions have made it to our lands. Buddhism is the only religion that we lack. We have monasteries built for every religion except Judaism. We also have the holy cities for Judaism and Christianity. As an interesting side note, I notice that Izzy founded 3 religions -- and she did not build a single shrine! That's right, no shrines means no shrine income. And having built no temples, we cannot hire priests to start generating prophet points.
Since we are running the Free Religion civic, we are going to need to spread all 6 of our religions. Priority should be given to Judaism and Christianity, of course. But, maximum exposure in the border cities will help with the Mongolian Culture Wars.
According to the auditors, our financial house is in excellent shape. We have 1309 gold in the treasury and are spending it at -90gpt with 80% on the research slider and the culture slider is turned off. Research is set to Steel, due in 4 turns, with no beakers invested. Maquis told me that I should feel free to veto the Steel research. Cannons would sure be nice; access to railroads would be even better. But, none of that is on the road to Mass Media, so I probably will change it.
Overall, I would have to say things are looking pretty good. At this point, we just need to build our population while heading towards getting the UN built. Maquis has the majority of our workers out building farms to support the Spanish population. After that is done, I guess we can start converting the mines to windmills for the extra food. And, of course, we will need to spread the faith!
Turn 0 - 1650AD: I start this show by starting research towards Mass Media, due in ~40 turns. Of course, a bunch of pre-requisite techs are also queued up. The first, of which, is Scientific Method. Since Scientific Method, due in 3 turns, will obsolete the monasteries, I need to quickly get a Jewish Monastery built in the next 3 turns.
That brings us to Seville -- the only Jewish city capable of building a Monastery in 3 turns. Problem is, the Forbidden Palace is queued up here already. Seville is a good spot for the FP and the city could use the +4cpt in pushing back Khan's borders.
Well, I can either delay Scientific Method or delay the Forbidden Palace. Not sure I like either decision, but I decide to delay FP. After SciMeth is Physics. I don't know if the free Scientist is still available from Physics, but I sure would like to have him -- we still haven't built an Academy!
Before pressing Enter, I MM a couple of the cities. Nothing major, as everything looked pretty good on the inherited turn.
Turn 1 - 1655AD: Philly completes a Bank and starts on a Christian Missionary. Murcia completes a Granary and starts a Forge.
Turn 2 - 1660AD: Atlanta completes a Bank and starts on a University.
Turn 3 - 1665AD: Scientific Method comes in -- Physics is already queued up ... We have 3 sources of oil: one is in Santiago underneath a hamlet improvement

; the one at Salamanca is on a previously worthless desert tile in the city; and, lastly, outside of New York's city radius in a desert tile. All of that worthless desert at New York and oil shows up on the lone desert tile that isn't within the city radius!
The best news, though, is nobody knows Physics, yet! It will take us 7 turns to get there, and I'm not sure if one of the AI have already started researching it. I bump the research to 90%, bringing Physics down to 6 turns.
Seville completes a Jewish Monastery, in the nick of time, and starts on the Forbidden Palace. The monastery overflow shaves a turn off of the FP build.
IBT: Cyrus adopts Emancipation. Most cities should be able to handle the unhappiness. Seattle, though, is going to have problems.
Turn 4 - 1670AD: Philadelphia completes a Christian Missionary and starts another one. Christianity has been spread to Scythian. A Bank is constructed in Los Angeles and work begins on a Market next.
Meanwhile, our war correspondent brings news from the Aztec front lines. I may have misspoken in an earlier post when I said that Mansa should be able to take out Monty.
Mansa only brought 2 Cavalry against this city.
Turn 5 - 1675AD: Washington completes an Observatory and begins Grenadier training. The Heroic Epic (our first wonder!) is built in Boston and this city also begins Grenadier training. Can you believe it? Five turns and I'm only now beginning to build troops.
Gepid completes a Courthouse and begins construction of a Market. Barcelona completes its Theatre and starts on a Library.
Meanwhile, Confucianism is spread to Boston compliments of a Mao missionary.
IBT: Mao wants Scientific Method. I really hate to do it, but I go ahead and give it to him. This bumps us up to Friendly from Pleased. I decide to return the favor and ask him for a free tech, either Constitution or Rifling. The SOB declines on both!
Turn 6 - 1680AD: Santiago completes a Library and starts constructing a Harbor.
IBT: Khan comes calling with a very lopsided deal. I negotiate and sell him Astronomy for 800 gold (all he has).
Turn 7 - 1685AD: Boston turns out a Grenadier and continues to train more.
Turn 8 - 1690AD: New York completes an Observatory and joins Washington and Boston in Grenadier training. Philadelphia has trained a Christian Missionary and continues with another one. Scythian completes a Granary and starts on a Library.
San Francisco constructes a Harbor and begins a University. Unfortunately, it will not be completed before the game is over. The city is currently MM for growth and is only generating 1 hammer/turn as a result.
Turn 9 - 1695AD: Physics is learned and with it we get a free Great Scientist. We have a single source of Uranium. It is between Boston and San Francisco outside the radius of both cities. Next up is Electricity for 7 turns. The Great Scientist constructs an Academy in Washington.
Another Grenadier is trained in Washington. Salamanca completes a Granary and starts on a Courthouse. Cordoba also completes a Granary and then starts on a Library.
Turn 10 - 1700AD:
An uneventful turnset. Our population only grew slightly during my set. Mao still has the highest population of all the AI.
Keep an eye on Seattle. It is the only city that has an issue with the emancipation penalty. It has almost completed the queued Aquaduct and could probably use a Market next. I stagnated growth to get some hammers going. I've also sent a couple more troops. This has provided some relief.
Also, I failed to notice during my turns that Gepid needs a Work Boat for the clams.
There are some trade possibilities available. We have a monopoly on Physics. Khan lacks Scientific Method and would be willing to give up either Constitution or Rifling. Personally, I like Constitution better, as it leads to Democracy. Mansa is willing to trade Communism. It would be nice because of the State Property civic which, besides the diplomatic ramifications that CT noted, gives an extra food for our watermills.
Mass Media is looking to be done in 24 turns. If all goes well, this is most likely my last set of turns in this game. Either Scowler or Maquis will be overseeing our victory election. This has certainly been a fun game!