Conroe said:
Oh, it shouldn't be too bad. The hardest part is managing all of those workers. And Monty's invasion force

is no match for our Macemen. They are just here to give our mace's an extra promotion. Or, give Monty 10g and he will go away ... your call ...
You better be right, because work put me in a lousy mood and I can not be held responsible for any and all wars I start this turn ...
(Playing 11)
Turn 0 -- 1390 AD
I decide that removing Monty's forces will make me feel better. Unfortunately, one of our Maces dies in the assault (with ~90% odds!)

... after doing so, I negotiate a cease fire for free.
Demographically we're doing great, outside of Approval Rate, Soldiers, and Imports/Exports; the first is from prior whipping, I bet (does the AI get happiness bonuses at Monarch?), the second we're working on, and the last is due to some Open Borders with Mansa. Hrm, since Mansa is currently positioned to be our prime opponent in the future, I decide to cancel Open Borders with him. That moves us up to 4th.
Cyrus doesn't have Printing Press, so I trade it +200 gold to him for Engineering and Feudalism.
Boston can grow again, so I mm it out of stagnation.
Turn 1 -- 1400 AD
Monty and Mansa are now at war!
Seattle completes Granary, starts Theatre because it's now unhappy. I also send one of the swords at our border to it for Military Police.
Oh wait, I send the Maceman in a galley to Seattle. That'll keep them happy until the Sword arrives.
You were not kidding about the workers.
On the tech front, everyone but Izzy has Guilds.
Turn 2 -- 1410 AD
Well, Thucydides pegs us dead last in Power. Here are the rankings:
1st -- Mansa
2nd -- Mao
3rd -- Cyrus
4th -- Kublai
5th -- Izzy
6th -- Monty (wow!)
7th -- US
Mansa wants us to declare on Monty. I decline.
Gunpowder is in, start Chemistry. Mansa already has it.
New York: Catapult > Musket
You know, it's absolutely ridiculous how weak Isabella is. She's going down in 2 turns.
Turn 3 -- 1420 AD
Washington: Mace > Pike
Boston: Mace > Pike
Atlanta: Market > Barracks
Mansa adopts Free Market. Hrm. I don't reopen borders with him, though.
Oh no! Scythians' influence has grown, stealing our Bananas!
If I wasn't planning on war next turn before, I'm definitely now. Here's the Southern Expeditionary Force:
Turn 4 -- 1430 AD
San Francisco: Barracks > Forge
ATTACK! One worker is taken as the stack comes across on both sides.
Looks like there are troops concentrated in Santiago:
I verify Izzy and Kublai don't have Open Borders and use the Scout to um, scout, her Western border.
Turn 5 -- 1440 AD
No counterattack.
Boston: Pike > Pike (considering all the Horse Archers in Santiago, not a bad idea to have them in the stack)
Reduce Scythian to 33% defense. Mace kills Archer. Mace kills Spear.
Scythian is taken (100 gold). I keep it as a staging area for the attack.
One of the Archers from Scythian was bolting. I'm able to catch up and kill him. I pillage Fishing boats.
Assault on Murcia: Lose 1 Sword, Kill 2 Archers and a Spear. Keep it for the gold and because I'm running out of things to do with my workers over here.
Ok, Izzy has 4 Horse Archers and a Sword (from Santiago) across a river from the fortified stack in a jungle. Will she attack?
Turn 6 -- 1450 AD
She does, sacrificing 1 Horse Archer.

Mao comes looking for Open Borders, I decide to go for it before realizing he has Mercantilism
Washington: Pike > Pike
New York: Musket > Pike
Chicago: Market > Courthouse
Kill all the Horse Archers and Sword and Catapult nearby without a loss. Kill off an Explorer outside Murcia for good measure.
We're now #1 in score, and we've moved past Monty and Izzy in Power.
Santiago (our next target) is guarded by 2 archers, an axe, and a Jewish missionary. There are also 3 horse archers and 2 catapults a couple tiles South of Santiago. Not sure if they're heading to defend Santiago or attempt an attack of our position (Horse Archers can reach us, Cats can't).
There's a Sword and Cat SW of Seville approaching our position as well.
Turn 7 -- 1460 AD
Chemistry is in, start Guilds (due in 3). I can trade it around, but not really interesting in doing so.
Kublai Khan, seeing the way the wind is blowing, declares war on Izzy. He's going to get to Seville before we will. I make an attack on Santiago our priority...unfortunately there's a War Elephant in our way.
Hrm, Izzy has a Galley with 2 Horse Archers heading our way. I upgrade Gepid's Archer to Grenadier--just in case.
Our Catapult withdraws from Combat after wounding the War Elephant! Then a Catapult kills a Horse Archer! But then we lose the 3rd Catapult. Kill off everything else except for the War Elephant (down to 0.2) with the loss of only a wounded mace (I made a risky strike because I wanted to take out the War Elephant as well).
Kublai has troops heading towards Santiago as well as Seville, but there aren't many troops in either stack (5 towards Seville, 3 towards Santiago).
Turn 8 -- 1470 AD
Kublai Khan demands Chemistry, I give it to him, he's now friendly.
Washington, Boston: Pike > Grenadier
Islam has spread to our lands. I do not convert.
Teotihuacan has been captured by the Malinese Empire!
Isabella now has Longbows. Seville is still better defended than Santiago. Guess I attacked just in time.
War Weariness is starting to take a hold. Culture is at 20%, but more military police are needed.
Turn 9 -- 1480 AD
New York: Pike > Catapult
Atlanta: Barracks > Catapult
Gepid: Granary > Lighthouse
Hrm, Isabella is actually looking to strike at Ning-Hsia.
Turn 10 -- 1490 AD
Kublai Khan is foolish enough to think I'll trade him Horses. I trade him Cows for Gems instead.
Los Angeles: Forge > Barracks
Scythian starts a Theatre. Ditto Murcia.
Attack on Santiago. Kublai has already bombarded, so 2 strikes with my catapults gets defense down to 14%. One very wounded War Elephant, 2 Longbowmen, and an Axe are the defenders.
None of my odds look very good, I think I'll let Kublai take a stab at it first (he doesn't have enough troops to take it).
Turn 11 -- 1500 AD
Guilds come in. Start Banking (can be vetoed)
New York: Cat > Cat
Seattle: Theatre > Harbor
Santiago is bombarded down to 0%. Other Catapult attacks, does good amount of damage before Dying.
Mace defeats Longbow. Musket defeats Axe. Axe defeats Longbow. Pike defeats War Elephant. We capture Santiago.
Ok, I have a group of workers in Gepid. Keep them there until the galley with the Horse Archers depart.
It's up to the next player how they want to continue the war. Kublai pulled back from Seville to defend against the assault on Ning-Hsia, so that's a possibility for us to attack now.
Here's our new southern area:
Here's the save:
View attachment 122358
Roster:
ChrTh > Just Played
Bede > UP
Methos > On Deck
Scowler
Maquis
Conroe
Don't worry too much about the cultural pressure around Scythian, it's pretty weak (like 9% Mongolian), so it should be banishable pretty quick (maybe hire an artist?).
Diplomatic idea of the Day: If you have the highest population, go for Mass Media, and then trade it to someone you're not in good relations with (and not many people like) and let them build the UN.