CTIV-7: King George the First

What's the settler in Washington waiting for, a couple troops?

Yes, I left it there for an archer escort (because of the barbs... and last turn I had to send the archer out b/c a barb was about to pillage our sheep. He can escort the settler ASAP.

DC is current starving due to un angry citizen. Move a citizen to the sheep so we don’t lose any population.

This was a :smoked: on my part, I forgot to turn on avoid growth for DC and it grew into anger. It's up to the next person, if they want to starve off the angry citizen, or MM DC to continue growth with the angry. (I didn't see any quick means of getting a :)

The archer is sitting on a goody hut and may, like in Meth01, sit there until attacked.

Yup, that's the case. (lucky us) the archer will sit on the hut.

I went with Alphabet, simply because I thought we would want to try to be able to trade techs with the AI. I agree with Methos, we should try to get to Monarchy soon, so that we can use/trade the wines.
 
Methos said:
[*]We have Open Borders with everyone except Izzy. Might as well sign them with her too.

I disagree. Monty and Mao are Buddhist; Izzy is Hindu. How long will it be before one of them dials us up with a "It cannot be tolerated..." demand? Better to cancel all open borders...

Methos said:
I'm not sure on this. I believe we cancel deals after eight or ten turns without taking a penalty, but I'm not entirely sure. Anybody know?

...which can be done safely after 10 turns. Also, if a religion spreads to one of our cities it's probably better not to adopt it until we have a better idea of how the various factions shape up.

Maquis said:
I forgot to turn on avoid growth for DC

That shouldn't be necessary. If you simply remove the appropriate citizen from the workable area (i.e. don't reassign him at all) it halts growth and gives a small production bonus. From experience, it seems that "avoid growth" is too easy to forget about in SGs
 
I've got it for 10 turns. Unless someone objects, I'll send the Settler down to yellow dot.
 
Situation Assessment: It is 1200BC and we have 2 cities. To improve those 2 cities, we have a grand total of 1 worker. We are playing a financial civ and our worker has built exactly 0 cottages.

Washington, our capitol, is currently unhappy. The city governor is turned off. It does have 3 food resources, sheep, fish, and corn, making it a prime whipping site. It has currently built 1/3rd of a Barracks.

New York, our other city, has been built in the middle of a desert. In order to access its lone food resource, some pigs, it will need a border expansion. It currently has a Library queued up with no hammers yet invested. Also sitting in the queue is a Barracks that has 1 turn's worth of hammers invested.

While a library is not a bad idea, we can get a border expansion quicker by researching mysticism and whipping the Obelisk. If my math is correct, we can whip the Obelisk in 6 turns, whereas it will take 13 turns to whip the Library. The Obelisk will expand the borders in 10 turns, while the Library will expand the borders in only 5. That is a savings of only 2 turns; I'm not sure if that is worth diverting our current research.

On second thought, maybe it is worth it. I ran some numbers in Excel. (And hopefully they are right). Basically, we can whip a Library and build a Worker in 19 turns. However, we can whip an Obelisk and build 2 Workers in 18 turns. And we could sure use more Workers!

We are currently researching Alphabet with 9 turns remaining. We have 13 gold and are adding to it at +1gpt with 90% on the research slider.

Objectives: Founding a city at yellow dot is the priority. After that we are going to need Workers and Archers. Hopefully, I can get the next person setup to build some Settlers.

Turn 0 - 1200BC: First thing to do is stop the starvation in DC. It is down to only 1 food in the storage bin. Next, I override the Library in NY for a Worker. Research is preempted to Mysticism.

And lastly, we revolt to Slavery! I find it ironic that use of the whip will improve the citizen's happiness.

IBT: A barb Warrior steps out of the fog heading towards DC.

Turn 1 - 1160BC: I :whipped: the Barracks in Washington. The angry citizen is now gone. I turn on the avoid growth button to prevent the city growing into unhappiness again.

Turn 2 - 1120BC: Washington completes the Barracks. There is enough overflow to build an Archer, as well.

Turn 3 - 1080BC: Washington completes the Archer and starts another one. Meanwhile, that barb Warrior is in position to attack next turn.

IBT: Our newest Archer takes a few licks, but the barb Warrior is toast.

Turn 4 - 1040BC: Mysticism comes in and research resumes on the Alphabet. The Worker in NY is preempted for an Obelisk.

Boston, aka Yellow Dot, is founded. Work begins on an Obelisk.

CTIV-7_1040BC_Boston.JPG


Turn 5 - 1000BC: :whipped: the Obelisk in New York.

Turn 6 - 975BC: :coffee: er, uh, no, wait make that a :beer: instead.

Turn 7 - 950BC: Washington trains an Archer and starts another one.

Turn 8 - 925BC: more :beer:

Turn 9 - 900BC: We meet Cyrus, whose troops are apparently visiting the Chinese city of Shanghai.

CTIV-7_900BC_MeetCyrus.JPG


IBT: A barb Archer steps onto a hill outside of New York.

Turn 10 - 875BC: Washington completes the Archer and starts on a Settler. It should be able to be whipped in about 6 or 7 turns. Meanwhile, New York completes the Worker and starts another one.

After 10 turns, here is what our empire looks like:

CTIV-7_875BC_OurEmpire.JPG


Unfortunately, I did not get a whole lot done this set of turns. While I did get Boston in place, the iron is still not even close to being hooked up. It still needs a mine and the road needs to be built between New York and Boston. Oh, and that unit on the hill SE of New York is a barb Archer. I'm not sure if he is going to go after NY or our road crew Worker.

CTIV-7_875BC_TheWorld.JPG


Honestly, I don't think the barbs are going to be much of a factor for too much longer. The AI's are expanding toward us which will eliminate the fog of war. I'm thinking the best thing we can do right now is to start spamming Settlers. If we hurry, we can get 2 or 3 cities down south, from the gems to the bananas, all the way back up to the flood plains of New York.

Here is a better picture if someone wants to do up a dot map. I took a shot at it, but frankly, I didn't really care for what I was coming up with.

CTIV-7_875BC_DotMap.JPG


I think our priority should be the area to the south. Once that is filled in, then we can start on the land to the east of DC. Personally, I think we should just keep building cities even if it does torch us financially. Hopefully, we can research/trade our way into Code of Laws and build Courthouses before we are totally out of money. This empty land isn't going to be around for too much longer.
 
Roster
ChrTh -- UP
Bede -- On deck
Methos
Scowler
Maquis
Conroe -- Just finished
 
Bede, can you swap? I don't think I'll be able to get to it until Wednesday.

Let me know.
Thanks
 
Take the swap. Play it tomorrow, or maybe tonight.
 
Here you go Chris!

Turn 80 (875 BC)
I really wanted to move the archer off the hill into the jungle NE to tempt the barbarian into a premature attack into the jungle but no movement is left.

Turn 81 (850 BC)
Isabellaa came seeking an open borders agreement but I bid her farewell without a commitment as I want to check the state of play. The injured barbarian moves into the jungle at New York.

Send the scout through the borders of Xian just to get a look at the town, put it on the map so to speak.

Worker is mining the iron at Boston.

And the archer at Washington heads east for some FOW gazing.

Turn 82 (825 BC)
Great Lighthouse is built in a far away land
The scout discovers a Chinese Expedition which is vectored towards the barbarian state in the south.

825.jpg


Tech learned: Alphabet. I have made no trades and we still hold the monoply. I wouldn't make any deals until we can get reasonable recompense for the tech and anything we want (Math and Metal) are not on offer yet.

The tactical situation at New York.

825_01.jpg


Archer defeats (0.96/3): Barbarian Archer

The barbarian chooses to attack the archer on the hill SE of Boston. He chose unwisely.


Turn 83 (800 BC)
Research begun: Mathematics. I am aiming for Calendar so we can make use of the resources and luxuries we have to trade to our friends. Given the proportions of health to happiness in the realm we can afford to trade off helathy resources to the good Buddhist buddies which means everyone but Isabella and Cyrus. I think keeping the Jewess Isabella isolated is going to be our best choice here, So I am hoping for some Buddhist missionaries to show up soon. Mao and Monte are Buddhist, Kublai remains a pagan as does Cyrus. WE do not want a State Religion, however, ever, but we could use the happiness benefits of temples and cathedrals at some point.

Instead of making for the barbarian city the Chinese turn west :confused:

Put the whip to the citizens of Boston.

Boston finishes: Obelisk

Turn 84 (775 BC)
AH. The Chinese were merely moving to the cleaner ground south of Xian rather than running their Chariot through the jungle

New York finishes: Worker who first runs a road then turns to the floodplain south to plant a cottage. The worker chopping the forest at New York has moved back up to Washington and is building a grassland cottage on the river after running a road to the river so that when the worker at Boston finishes the pasture and mining and roading the gold he only has to run a couple of road segments north to connect them and the iron to the trade network.

Turn 85 (750 BC)
New York's borders expand

Turn 86 (725 BC)
Watching workers work and clearing the fog to the east while the scout heads down to check out the barbarian city. He finds only one archer in town but will probably get killed soon (though he is in a jungle for protection)

Turn 87 (700 BC)
:coffee:

Turn 88 (675 BC)
Much time spent lookng for settlement spots south and I have marked a couple in the file.

Turn 89 (650 BC)
Washington finishes: Settler who heads south to the spot south of New York. It is close to the barbarians but he will not be alone and Washington is now training a charioteer for the attack on the barbarians. WE could use the money.

Turn 90 (625 BC)
Washington begins: Chariot but is set to high growth mode until we can get the last citizen to work. Then the town will have to be realigned for hammers and coins

If you don't care for my choice of locations for the settler, please change his direction. He is currently in the middle of things and can go anywhere you like except NE
 
Hey guys, sorry about going invisible there. I have it, I'll be playing either tonight or tomorrow night.
 
Sorry for the game slowdown guys, totally my fault. Let's see if we can get moving again ...

Turn 0 -- 625 BC

It looks like everyone has gone Buddhist on us (except Izzy).

Goal for this turn: Get one new city going and get another settler ready to go.

I don't trade Alphabet yet, but I trade Writing to Lizzy for Sailing (we need it for Calendar). This doesn't hurt relations with anyone.

Everything else looks good. I hit ENTER.

Turn 1 -- 600 BC

:coffee:

Change science to 90% (-1gpt) to save a turn on Math.

Turn 2 -- 575 BC

Scythian is now a Red Square! It has been captured by the Chinese Empire. This, of course, means that the next city will be our last in this direction; the more SE city spot looks untenable because we can't defend it at this juncture.

Pyramids BIFAL.

Turn 3 -- 550 BC

The game doesn't like Bede's city site ... it looks the hill on the other side of the river. I agree; it will have spices and bananas and more forests to work. (If it makes you feel better, the computer likes your other choice)

Turn 4 -- 525 BC

The borders of Boston have expanded.

Turn 5 -- 500 BC

Mathematics comes in; start Calendar (due in 15 at +1gpt). Monty has it (but won't trade it), no one else does.

Philadelphia is built, starts Obelisk.

Mao has a Settler on a Galley. I cancel Open Borders with him.

Turn 6 -- 475 BC

Washington: Chariot > Settler
New York: Barracks > Archer

Turn 7 -- 450 BC

Boston now connected to rest of Empire; Iron is available everywhere, soon Gold will be.

Montezuma has declared on Cyrus! WOW, that's Early for AI War, isn't it?? They're both Buddhist, won't that also kill their happiness?

If we're forced to take a side, choose Monty. He's more popular with Mao and Kublai (Isabella doesn't like Monty, but she doesn't even know Cyrus).

Turn 8,9,10 -- 425 BC - 375 BC

:coffee:

Mao now has Calendar, won't trade it.

Ok, things are getting tight in our Southwest:
ctiv7e6hg.jpg


I placed a Chariot on a hill as a sentry; we may want to consider sending a Settler there if possible (although it would cause "close borders sparking tension" with Kublai, and we might not want that).

We need to Settler spam, I think, if we want to do well in this game. We should be able to fit 3 more cities in our east, and the land to the SE of Boston may be an island; if we could settle there as well that would be good (although make sure it's tenable to defend). Gold will be online next turn (waiting on a road) and we will be able to grow Washington to 6 and the rest to 5 (unless whipped); this will help with any financial issues that result from settling quickly, as more tiles worked = more finances.

I haven't done any tech trading (outside of grabbing Sailing); Metal Casting is still only Kublai and he still won't trade it.

Here's the Save:
View attachment 119226

Roster
ChrTh -- Just finished
Bede
Methos -- UP
Scowler -- On deck
Maquis
Conroe
 
One thing I want to point out:

Mao has a Settler on a Galley. I cancel Open Borders with him.

Keep an eye on the coast west of New York. If Kublai or Monty send a galley, you'll want to do the same ... until we've settled our land east, of course. Unfortunately, I don't think there's anything we can do to block Izzy from coming up the east coast.
 
I don’t really know if it helps that much, but figure I’ll do it anyway. Currently research is set at 80% (+1 gpt) and will be done in 8 turns. This earns us a total of 8 gold. If I set research at 0% (+33 gpt) for 2 turns (total of 66 gold) and then switch research to 100% (-8 gpt) for 6 turns (loss of 48 gold) we’ll still complete Calendar in eight turns. Only difference is we’ll be up 18 gold rather than 8 gold.

Turn 100 (375 BC)
New York finishes: Archer

Turn 101 (350 BC)
New York begins: Axeman
Archer promoted: City Garrison I
Methos: Kublai comes asking for Alphabet. I hate to say no, but I don't feel we should give up our monopoly just yet. This grants us a -2 penalty to our relations.
Boston finishes: Barracks

Turn 102 (325 BC)
Boston begins: Settler
Methos: I set research at 100%; earning us -9 gpt and Calendar done in six turns.

Turn 105 (250 BC)
New York grows: 5
Philadelphia grows: 2

Turn 107 (200 BC)
Tech learned: Calendar
Washington finishes: Settler
New York finishes: Axeman
Confucianism founded in a distant land

Turn 108 (175 BC)
Washington begins: Work Boat
New York begins: Axeman
Research begun: Currency

Well, I’m not really sure if going the 0% and 100% really helped that much. After the eight turns we’re completed I ended up with 11 gold extra, rather than the 18 gold as expected. Turns out we’re running high with unit upkeep. It’s still 3 gold more than running at 80%, and I’m guessing we probably gained more beakers too. In case you’re wondering why I did this, it was based off of an article I read a couple of weeks ago and haven’t gotten around to testing. It’s called Micromanagement is Alive and Well (scroll down to the Binary Science Rate section).

I stopped here for several reasons:
  • I wasn’t for sure what to research, and didn’t recall any discussion on it.
  • A settler just completed and I’m uncertain as to where to head too. I’ve attached a couple screenshots below for discussion.

And a few notes:
  • It would be great if we could mine the two plains hills near NY. This city will make an excellent production city.

    View attachment 119345
  • We need to get a worker down to Philly to start cottaging the river tiles.
  • Now that we have researched Calendar we can improve our happiness by two with our sugar and spice that’ll make everything nice.
  • We still have an Alphabet monopoly.

The next player can either play my remaining two turns plus their own, or I can finish. It doesn’t matter to me. I’ve added the save so everyone can look at it, or if the preference is to pass it off.

Roster:
ChrTh
Bede
Methos- Just Played
Scowler- possibly Up
Maquis- On Deck
Conroe
 
A couple ideas I had for possible city sites.

1.) Just north of the wine east of DC. This would auto bring in the wheat allowing the new city to grow rapidly right from the start (once we improved that tile anyway). This site would also allow the sheep to come into the city borders after one expansion.
2.) I also like just north of the iron. This site would have the iron, crab, and sheep all within its fat cross.
3.) I wouldn't mind settling near the stone but don't see enough of an advantage to settler it first.

I'm really curious about that island (with the corn) east of Boston. I'm wondering just how big it is.

DC currently has a work boat in the queue to work the crabs to the east. I was originally thinking of settling #2 before I decided to discuss it with the group first.
 
Spot 2 is good. The site norh of the wine is bland.

Shift the archer in the jungle to the point just south of him. There seems to be a pretty fair spot down that a way and he would get a look at the straits while he's at it.

I would take the path to Monarchy for the wineries and the MP benefit.

Lastly, with the kind of out put coming from New York I would take settlers and workers with troop training in between.
 
Methos said:
1.) Just north of the wine east of DC. This would auto bring in the wheat allowing the new city to grow rapidly right from the start (once we improved that tile anyway). This site would also allow the sheep to come into the city borders after one expansion.
2.) I also like just north of the iron. This site would have the iron, crab, and sheep all within its fat cross.
3.) I wouldn't mind settling near the stone but don't see enough of an advantage to settler it first.
I would agree with you and Bede that site #2 is the best of the three. Since our objective is a diplomatic victory, we are going to need all three sites, though.

Methos said:
I'm really curious about that island (with the corn) east of Boston. I'm wondering just how big it is.

DC currently has a work boat in the queue to work the crabs to the east. I was originally thinking of settling #2 before I decided to discuss it with the group first.
Well, if we are really curious about the corn island and believe that it can be a good site, then lets go after it. May I suggest that we whip a Galley rather than a Work Boat in DC. We can then grab the island with the Settler that is being trained in Boston.

Bede said:
I would take the path to Monarchy for the wineries and the MP benefit.
I would agree with this research path. Unfortunately, I'm not sure that researching Calendar was the right move, though. True, it opens up our sugar and spice for happiness and allows us to trade our extra sugar. But, it obsoletes the Obelisk, which is a cheap border expansion since we do not have a religion.

Speaking of which, Philly is 2 turns shy of completing its Obelisk. I don't believe the game will allow us to complete it now that it is obsolete. The city's build queue should probably be changed before anymore hammers go into that Obelisk.

Bede said:
Lastly, with the kind of out put coming from New York I would take settlers and workers with troop training in between.
I think we need at least 2, maybe 3, more Settlers at this point. A look at the demographics screen shows that we are in last place in population. That statistic doesn't bother me that much at this point in the game, since we will be able to grow. However, we are second to last in land area. That is a huge concern considering our stated victory condition. We are also in last place for soldiers. That isn't a big concern, yet, but will be very soon.
 
I have nothing critical to add ... #2 city site will be the fastest grower of the sites. We're Financial, though, let's Settler push, we can afford it.
 
Being Civics Minded

I've done some research. Here are the Favored Civics of our opponents so far:
Favorite Civic
--------------
Mao -- State Property
Monty -- Police State
Cyrus -- Representation
Kublai -- Hereditary Rule
Isabella -- Police State

Of these, State Property is the only non-Government one. So when it comes time for the UN, we might want to be in Police State/State Property in order to maximize our popularity. Obviously if Mao is our opponent we don't need to have State Property.

There's a corollary to all this: asking a Civ to change. If our opponent -- say, Cyrus -- is in Police State, we should ask/bribe him to switch to Representation (for example).
 
Sorry Methos, I've been busy with CTIV-5 the last couple of days. I won't be able to play tonight (it's nearly 2.30am in the UK!) so please go ahead whenever you are ready.
 
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