Current (SVN) development discussion thread

The Bastille wasn't turned into a salon :lol:
Gosh can you imagine that? "Wow, I really want to dissect an interesting theory in THIS cell. Anthropology will be talked about in cell B51, and Marxism over in the showers there..."

Perhaps replacing a salon with a museum? And making that replace observatory?
 
I don't dislike the new salon, if I see it just like a building linked to Constitution. In this sense, it makes more sense than amphitheater or observatory.
 
I disagree with the new HRE UP. They already have the highest production in the game, and this will only lead to them having a huge amount of military units.
I also don't understand this conclusion.

I don't much like the look of the new Byzantine UP either. I can see the appeal for more gold, but through trade? How about an extra trade route on coastal cities?
I am talking about AI trades. An AI that would demand 100 gold for something will only demand 50 from the Byzantines. Maybe I should word that better.

Thai UP needs a new name. It just sounds... like an 80s punk band.
It is historical, though.

French Salon replaces jail? How does that make sense. France has jails. Salons and jails have nothing to do with eachother. It should just replace observatory or something.
Does a salon have more to do with an observatory than with a jail? I'm also pretty sure that France had observatories at the same time as Salons.

Similar to the Mughal mausoleum, I chose to replace the jail because the tech suited the time period of the building. Theatres and amphitheatres come way too early for that.
 
Actually, based on what I found in Google, the "official" name for that policy in English is Paternal Rule (พ่อปกครองลูก in Thai).
"Father governs children" comes from the phrase the King governs his people as a father would govern his children

I would name it the power of Paternal Rule.. it sounds more normal than Father Governs Children imo.

If anybody here can read Thai, transliteration of this word พ่อปกครองลูก could be a cool alternative to the name too.
What I got from Google Translate is Ph̀x pkkhrxng lūk, unreadable; and what I got from Wikipedia is Pho Khun. Quite far from the Google Translate's answer. I'm not sure how to read it.
 
I also don't understand this conclusion.
You're giving the most productive civilization a building speed boost. Not only do they already power ahead with military and wonders, but now they'll get a head start.

I am talking about AI trades. An AI that would demand 100 gold for something will only demand 50 from the Byzantines. Maybe I should word that better.
Hmmm... that doesn't seem that practical to me. I don't connect that attribute with the Byzantines, plus I only ever see gold come into the screen with map trading.

Does a salon have more to do with an observatory than with a jail? I'm also pretty sure that France had observatories at the same time as Salons.
Perhaps we could add the Bastille as a wonder?
 
New commit:
- moved the Mughal core west
 
I have an idea: when mughal collapse and then respawn, can they became pakistan? As with Aztecs, when they respawn they are Mexico. Is it possible?
 
It's already like that, you only rarely see the Mughals respawn right now.
 
I have an idea: when mughal collapse and then respawn, can they became pakistan? As with Aztecs, when they respawn they are Mexico. Is it possible?

This troubles me. Pakistan and the Mughals did not have a historical connection with each other. Other than being Muslim, they do not really have a connection at all. Pakistan was an artificial construct created by the British, after all.

Then again, it could be worse. (Looks at the Mayans and Gran Colombia.)
 
Pakistan was created by the British as the place for Muslims living in India to go in order to prevent violence between religions. In game, the civilization representing Muslims in India is the Mughals. Enough of a connection for me, no worse than Ancient Greece being reborn as modern Greece.
 
New commit:
- moved the Mughal core west

YES!!!!!!!!!!!!!!!!!!!


Link to video.

Where exactly is the core? Delhi westward into Afghanistan? Is the spawn date still the same?

I still think it makes sense for the Mughals to only flip Afghanistan but start with a massive army on spawn and invade India.
 
Can someone please direct me to how to continue with SVN after it shows me this

attachment.php
 

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Hi~ I'm a big fan of the RFCD.

I read this thread, http://forums.civfanatics.com/showthread.php?t=445867

and I totally agree that Chinese region is too unstable in most of my games,

almost 9 out of 10 games there's always pathetic independent states there

due to the collapse caused by Mongolian rush.

I know rearranging the stability map is a very complicated job,

so what about spawning the Machurian civilization in Manchuria around 16C

and let them take the Chinese continent again? Which would have been

scattered into independents at that point.

It would be more historical, and make the Asian games more dynamic

as European civs are.

and at the beginning of the modern times, there could be

one more respawning of modern China which is likely retake China

after Manchurian civ.

I found European civs' games are very thrilling cause there are

ceaseless rise and falls of new civilizations.

What about extending it to East Asian region?
 
In my plays, I've seen lots of cases where the most powerful empires,

not just in military prowess but technology,

just collapsed in vain due to their rapid expansion.

But you know, in actual history

many empires collapsed, but not all of their territory falls into a mess.

For example, after the British empire collapsed they lost all of their colonies,

but the UK still intact.

And the USSR collapsed, but after that the Russian Federation is still a very

powerful country.

Which means, even after collapse their 'core' areas remain,

just colonies and vicinities separated from the mainlands.

I found it very pity that most powerful rivals in games

just vanished like that, with all of their technological advance and military powers.

Could it be made in that way where 'core'(red areas or has high approval rate) regions

survive after the collapse of vast empires?
 
This troubles me. Pakistan and the Mughals did not have a historical connection with each other. Other than being Muslim, they do not really have a connection at all. Pakistan was an artificial construct created by the British, after all.

Then again, it could be worse. (Looks at the Mayans and Gran Colombia.)

Respawns don't necessarily mean that the civs are related. Maya-Colombia is a good example. They only share slots, nothing else. All their features are different.
 
Where exactly is the core? Delhi westward into Afghanistan? Is the spawn date still the same?

I still think it makes sense for the Mughals to only flip Afghanistan but start with a massive army on spawn and invade India.
Herat to Delhi. And they still spawn on the same date.

I have also left their starting army unchanged. Test games show they still control most of their historical territory on the Dutch spawn, sometimes even the entire subcontinent. Mughals first in score is rare now which is a welcome sight. I still have to play them myself to see whether the first UHV goal is still doable.

Can someone please direct me to how to continue with SVN after it shows me this

attachment.php
Have you tried running the SVN Cleanup command as suggested?

Hi~ I'm a big fan of the RFCD.

I read this thread, http://forums.civfanatics.com/showthread.php?t=445867 and I totally agree that Chinese region is too unstable in most of my games, almost 9 out of 10 games there's always pathetic independent states there due to the collapse caused by Mongolian rush.

I know rearranging the stability map is a very complicated job, so what about spawning the Machurian civilization in Manchuria around 16C and let them take the Chinese continent again? Which would have been scattered into independents at that point. It would be more historical, and make the Asian games more dynamic as European civs are.

and at the beginning of the modern times, there could be one more respawning of modern China which is likely retake China after Manchurian civ. I found European civs' games are very thrilling cause there are ceaseless rise and falls of new civilizations.

What about extending it to East Asian region?
Welcome to the forums!

I don't know which version you've played, but in the current SVN revisions the Mongols reliably collapse and China returns as the Ming in a roughly historical timeframe. It might have been different in 1.11 where the Mongols were too stable.

I'm still considering a Manchu minor civilization, however.

In my plays, I've seen lots of cases where the most powerful empires, not just in military prowess but technology, just collapsed in vain due to their rapid expansion.

But you know, in actual history many empires collapsed, but not all of their territory falls into a mess. For example, after the British empire collapsed they lost all of their colonies, but the UK still intact. And the USSR collapsed, but after that the Russian Federation is still a very powerful country.

Which means, even after collapse their 'core' areas remain, just colonies and vicinities separated from the mainlands. I found it very pity that most powerful rivals in games just vanished like that, with all of their technological advance and military powers. Could it be made in that way where 'core'(red areas or has high approval rate) regions survive after the collapse of vast empires?
In the SVN version I have introduced partial collapses where exactly that happens.

(By the way, it would help the readability of your posts if you could arrange them in paragraphs without unnecessarily line breaks, like I have done in the quotes.)
 
New commit:
- new Moorish UU: Corsair: Privateer with +25% strength on coast, receives gold for sinking enemy ships
- new Moorish UHV:
- control three cities in Iberia, the Maghreb and West Africa in 1200 AD
- settle five great prophets, scientists or engineers in Cordoba by 1300 AD
- acquire 5000 gold through piracy by 1650 AD
- the Viking UP expires after the Middle Ages
 
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