The Southerner
Warlord
That's the point, I don't want to settle on resources, but that whale leaves me no other choice. It really messes with my OCD.![]()
Yeah, I've got real problems with this kind of thing too - I can't even look at Funchal.
That's the point, I don't want to settle on resources, but that whale leaves me no other choice. It really messes with my OCD.![]()
(On that note, maybe resources really should be moved or removed. They don't need 2 cows or the deer resource, if food is lacking in London more seafood is certainly preferable. They also don't really need stone and the horses could convincingly be moved to Ireland. Medieval England didn't rely that much on cavalry compared to say France and it would give more of an incentive to conquer Ireland.)
I don't think that would be possible, but it's an idea to keep in mind.A question about feasibility (to Leoreth or anyone who has knowledge of the c++ code) : would it be possible to make so that a city centre tile is a tile like any other, which can be improved and can be worked, hence making so that you can have 21 citizens working tiles in a city compared to the actual 20 ?
If this is possible, then you could have a flat bonus of 2 food/1 hammer/1 commerce for each city on top of the possibility to work the centre tile of a city, making the centre tile one like any other, workable but not worked automatically.
If not, then forget about all this please
If I am wrong, I'm usually convinced of that by new arguments, not repetition and "pressure".Have you ever been wrong, but something prevented you to accept that? By talking to others and not to you I am lobbying public opinion to lobby you for the years to come. You are only human, after all, and will eventually succumb to mounting pressure![]()
Sound like something you need to get over.That's the point, I don't want to settle on resources, but that whale leaves me no other choice. It really messes with my OCD.![]()
It doesn't penalize cities.Well, I still want to see the city yield coming back. Penalising cities isn't right.
It doesn't penalize cities.
I'm talking about Venice because it's a new subject that has been brought up. Emphasis on new. This isn't the "discuss city tile yields until Tigranes gets what he wants" thread, so everyone is free to move on to whatever they want.How did Venice even made it into this debate? Do they have this saying in Germany: one does not cry over the lost hair when the head has been decapitated?
People have different opinions, I suggest you get used to it.It is so frustrating when two or more reasonable men cannot agree on something as simple as having more tiles available for cities and cottages/workshops.![]()
I think that Italy should flip Spalatum/Laibach. There also should be a way for it to gain a city on Crete.
They don't have a scripted respawn, if that's what you're asking. Both can respawn under the usual rules if the civ controlling their territory is unstable or collapses.Are India and the Mughals respawning in 1947 as India and Pakistan (w/ Bangladesh)? Do they start at war and hate each other? If I remember correctly, India does respawn, so I'm actually asking more about Pakistan.
Good point.Also, I started a Mexico game and it makes me sort of uncomfortable to see Cancún there in 1810. A better name for the city would be Mérida; Cancún wasn't founded until the 1970s, while Mérida has been the political center of Yucatán since the XVI Century. Also, Mérida was built over an ancient Mayan city and is closer to Chichén Itzá than Cancún is.
Actually I was considering a Genoan UU recently![]()
I consider Venice reflected in the Italian culture goals, and we have San Marco Basilica. If you want their military exploits represented, I think that goes against their focus as a builder oriented civ. There are enough conquest goals out there.
In game terms, yield = everything produced on a tile (food, production, commerce) and commerce = everything converted from commerce (gold, science, culture, espionage). So Free Market increases output of everything in the latter group by 25%.When Free Market says "+25% Corporation Commerce", what does that mean? Corps that give gold give +25%, corp yields in general are increased +25%, corps spread +25% faster, something else?
I agree. It's not about representation, and more about how Balestrieri are more useful than say a Galleass.NO!!!!!!!!!!!! Venice was much more important historically.
That's one of the reasons why I want to do it, but even then there is quite the list ahead of Venice.I think that once/if civ slots are removed from actual civilizations, I could see a bunch of alt-hist/"minor" civs being added as extras (with the option of disabling them) to provide some added alt-hist potential/conditional civs without slowing down the game too much.
You may use some improvement yields, but depending on the resource it's not even that much, and you free up another tile to put a town on, for example. Interestingly it's just been mentioned that there is not enough space on Britain for cottages.
All in all, Italy is already very well designed. It's UB is really good, its goals are very clear and accurate, and it represents an area otherwise represented by unhistorical civilization (France/HRE in the Renaissance).
Problem is that Venice doesn't (historically) gain control of Croatia until the 15th century, long after the Italian spawn.