Wessel V1
Emperor
Now I look back at it it's not that obvious, but England got the right to found Adelaide in congress (which it typically asks for), triggered by China's Nationalism.
Yes, but, as Leoreth has already mentioned, it makes absolutely no sense when it wants to finish a wonder it will never be able to build. Maybe the AI should check not whether this wonder is already built and whether it wants it (that's what happening now if I understand it correctly) but rather whether it can build it right now and whether it wants it.
I think I have identified the responsible part of the AI code, will work on this tomorrow.I think the AI is mostly concerned with denying other civs wonders even if it does not want to build it (there is no direct connection between teching and building decision making anyway).
But if both A and B cannot build the wonder in a tech (for lack of religion, for instance), neither of them should hold back on the tech. Not sure what A should do with a wonder if they cannot build it but B can.
It works via overlapping BFCs, as all close borders criteria do. And the AI won't ask you to join those anymore.May I ask how you got that AI change to work?
And, what about overseas wars?
YES!- AI only asks you to join its war if you share a border with its enemy
- AI only asks you to join its war if you share a border with its enemy
- starting gold is adjusted for game speed
I think you selected the wrong picture.
I don't disagree with you though, there's a fine disparity between the settings.
China is very easy to deal with and overtake in 600AD.
This is made worse by the current nerf they have on unit production; not a modifier nerf mind you, but the Leaderhead tendency to commit Hammers to troops.
Meanwhile on 3000BC, China and India benefit immensely from the snowball effect.
The funny thing is, because they jump the gun on tech, it usually means no conquerors except with Inca because they're so sequestered; contact is established with the Aztecs before 1300AD, when the Europeans don't get there first, which is a reasonable number of the times, but like I said, Old World tech is advancing too quickly. I'm mostly attributing this as a consequence of the tech diffusion mechanic where non-tech leaders catch up in their teching. The problem is, because the AIs have different teching priorities, it means civs are backfilling ones that the advanced ones don't have, because AI Flavors influence the techs that civs beeline. Case in point, Nobunaga with Military Science. All the civs are teching too quickly as a result; the non tech leaders rapidly advancing and picking up backfill techs thanks to tech diffusion and China/Arabia/India not caring because they're beelining for SciMethod or Military Tradition anyway/and getting cheaper costs on the backfill techs because everyone else is getting them. That's why early contact has become so much more common when I've rolled Aztec starts.
TL;DR, tech leader penalty doesn't really matter, especially once the ball gets rolling.
So if China beelines Military Tradition (this is actual a favorite of many civs, including Vikings, Thai, Iran and others, I have no idea why this is), they can go back at leisure and pick up the other techs for cheap.
Because every other civ has researched them, lowering the global cost to research them.
YES!![]()
A mechanism to put ancient civs in recession would be appropriate, it could simulate times of social, technological and/or economic stagnation, that weren't bad enough for a collapse. This way, ancient civs could survive and not necessarily be the superpowers they become.
Extra food for Rice is probably going to make the Aztec size goal even harder to reliably hit.
No way. That'd have to be an AI only penalty.
Have you tried winning with the ancient civs?
You can't mess up, period.
The problem with China and India specifically is that the AI does really well with them and they do problematic things like get too advanced or steal critical techs that a player needs to research first.
But there's too many penalties in place for a human to do as well already.
If they need a nerf, let it be an AI only nerf and give them a human controlled buff.