New commit:
- impassable terrain features can be entered if improved
- improved terrain features do not provide defense bonuses
No, roads don't count as improvements.Does a road count as improved? If so, does this apply to jungles as well in which case?
Didn't consider that. I definitely don't want forts to enable access to all jungle tiles.Would that include forts? Would be weird if building a fort on a jungle tile resulted in a decreased defensive bonus. Maybe forts should just be buffed to 50% if they don't stack on hills/forest/jungle bonuses any more.
Thank you. There's one more annoyance:
I just discovered that I am unable to conquer Madras directly as well. Britain conquered Hyderabad few turns after my failed attempt to conquer it and left Madras very weakly defended (only by GP and some naval units). Then I just found out I have to be at war with India (who's having some DPacts) just to gain access to that tile to conquer Hyderabad, which is necessary to gain access to either 1N or 1NE of Madras because everywhere else are rainforests.
Persia has large tech buff.
Meanwhile, India is very weak now. Without Varanasi, they tend to have only 4-5 cities around turn 150.
Out of the topic, youtien, may I ask you what's your strategy of India game at Emperor or Paragon now? I feel it nearly impossible to develop in Emperor.
I'll found Darjeeling on Tea(1E from Patna), Bhopal on plain hill 3S from Delhi, and Lahore. Harass Babylon by archer (and flipped chariot if lucky), research iron working, Oracle for metal casting as trading chip -- under monarch. In emperor it is too difficult, your tech value too low.
I'm trying to research Alphabet by self and then steal techs from Persia and China, but find it also too slow to research it in Emperor
I don't know how you re-code the AI but this is indeed amazing:
Spoiler :![]()
Never seen something like that before in my 4 years or so of RFC gaming. Awesome
edit: the next turn -_-
Spoiler :![]()
Should I post this in OMG thread instead? hahahaha ._.