Current v1.13 Development Discussion

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All I want is for every resource on the map to be in a potential city's BFC without having the city itself be founded on another resource.
Yeah exactly.
 
It is for small islands, I think the problem is that these tiles are connected to the larger rest of New Guinea.
 
I've noticed that the game will consistently crash on the most recent SVN when opening the city view of a recently conquered city the turn it is conquered. I think this may have to do with the way the culture bar is rendered to indicate border expansions. I can provide saves if you would like.

Actually, this seems to be a general problem with the city view screen. Not sure what's causing it as it is inconsistent (but always happens for newly conquered cities).
 
It is for small islands, I think the problem is that these tiles are connected to the larger rest of New Guinea.
Yeah they are, although you can't actually get access to the rest of New Guinea because of a mountain tile.
 
I've noticed that the game will consistently crash on the most recent SVN when opening the city view of a recently conquered city the turn it is conquered. I think this may have to do with the way the culture bar is rendered to indicate border expansions. I can provide saves if you would like.

Actually, this seems to be a general problem with the city view screen. Not sure what's causing it as it is inconsistent (but always happens for newly conquered cities).
Saves would be great, before and after conquest would be preferred.
 
When everyone gets the same power, it never becomes "over".
We should add a unit with 999999999 strength and movement points, starting with Blitz. Available for everyone, of course.
 
One can say that about any strategy.

It is over-powered compared to not settling on production resources.

And? What is wrong about that?

Compare for a second our Huge map with typical vanila huge map. Our map has to accommodate twice as many civilizations, while we cannot settle on jungle, on desert, on tundra, we also have marshes, we have new types of resources and the old types are in greater quantities. In this horrible overcrowding conditions tile economy should become everyone's priority. Everyone's except Leoreth's that is. :dunno:
 
We should add a unit with 999999999 strength and movement points, starting with Blitz. Available for everyone, of course.

If you scale every single other unit by the same factor it wont be overpowered just as well. If Warrior is 100 -- Knight can be 1000 for all you care. OP means unfair extra edge. People settled on resources for the same reason they settled next to rivers -- for the fair extra edge.

If our huge map would represent the entire state of Colorado, obviously people do not build RL Denver on the golden mine, but right next to it. With global map settling on the resource means settling right next to it. While the neighboring tile means -- 1000s of miles away.
 
The island size threshold could be higher. What islands (besides Great Britain and Japan) are there to exploit the improved yields? Just make the threshold 1 lower than the size of GB/Japan (whichever is smaller) and voila. Madagascar, the Philippines, the Caribbean, Indonesia - not really OP places.
 
Tigranes, I have no idea what you are trying to accomplish by repeating yourself.
 
All I want is for every resource on the map to be in a potential city's BFC without having the city itself be founded on another resource.

I agree here. Because of the vanilla rule I've always preferred not settling on a resource because i know I'm losing the yield. But at the same time it is nice to be able to make sure you can link all of your nearby resources up pretty quickly, and that you'll get an actual benefit out of them.

With the Scotland example, I've always preferred settling Inverness on the Fur so I can get that whale and because I know I wasn't losing much by settling on the fur, plus who doesn't want an extra happiness resource?

I always settle Newcastle/York as well for that same purpose, because there is that oil just two tiles away that you wouldn't be able to work if you settle Manchester one W.

That being said though, maybe there could be a little adjustment with some resources to prevent the need for uber mega cities like Konrinthos or that tile one south of Moscow. It's not like Korinthos was the best city in Greece in actual history anyway.
 
You can still settle Inverness on the fur. It might feel more sub par now that you are used to the cheesy old rule, but that has always been a viable strategy since vanilla RFC.

You may use some improvement yields, but depending on the resource it's not even that much, and you free up another tile to put a town on, for example. Interestingly it's just been mentioned that there is not enough space on Britain for cottages.

(On that note, maybe resources really should be moved or removed. They don't need 2 cows or the deer resource, if food is lacking in London more seafood is certainly preferable. They also don't really need stone and the horses could convincingly be moved to Ireland. Medieval England didn't rely that much on cavalry compared to say France and it would give more of an incentive to conquer Ireland.)
 
Horses in Ireland also works for the country's impressive tradition of racehorse training.

Stone in Wales makes sense for Stonehenge if nothing else ;)
 
Tigranes, I have no idea what you are trying to accomplish by repeating yourself.

Have you ever been wrong, but something prevented you to accept that? By talking to others and not to you I am lobbying public opinion to lobby you for the years to come. You are only human, after all, and will eventually succumb to mounting pressure :cooool:
 
Have you ever been wrong, but something prevented you to accept that? By talking to others and not to you I am lobbying public opinion to lobby you for the years to come. You are only human, after all, and will eventually succumb to mounting pressure :cooool:

You just gave me inspiration to continue lobbying for Venice!

Let's go Venice! Leoreth, Venice is its own civilization (way different than the rest of Italy culturally, linguistically, and power-wise during most of its existence) and deserves inclusion in the mod!

But I've already won, since I've added it to my own modmod! All I need is recognition!

Muahahahaha! I win!
 
A question about feasibility (to Leoreth or anyone who has knowledge of the c++ code) : would it be possible to make so that a city centre tile is a tile like any other, which can be improved and can be worked, hence making so that you can have 21 citizens working tiles in a city compared to the actual 20 ?

If this is possible, then you could have a flat bonus of 2 food/1 hammer/1 commerce for each city on top of the possibility to work the centre tile of a city, making the centre tile one like any other, workable but not worked automatically.

If not, then forget about all this please
 
You can still settle Inverness on the fur. It might feel more sub par now that you are used to the cheesy old rule, but that has always been a viable strategy since vanilla RFC.

That's the point, I don't want to settle on resources, but that whale leaves me no other choice. It really messes with my OCD. :sad:

(On that note, maybe resources really should be moved or removed. They don't need 2 cows or the deer resource, if food is lacking in London more seafood is certainly preferable. They also don't really need stone and the horses could convincingly be moved to Ireland. Medieval England didn't rely that much on cavalry compared to say France and it would give more of an incentive to conquer Ireland.)

+1

You just gave me inspiration to continue lobbying for Venice!

The difference being of course that Tigranes' idea has some actual merit. ;)

This is as good place as any to mention that I for one am opposed to the adding of new civilizations PERIOD.
 
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