Current v1.13 Development Discussion

Status
Not open for further replies.
Well, like I said, Koreans in Manchuria are not so ahistorical, but I guess it will hurt them as the Mongols will flip them in 1200 anyway.
But I still think that at least Laodong and some northern tiles on the Pacific coast should be historical/contested.
 
When stability maps get separated from settler maps maybe this can be changed. But then again I'd very much like to see expanded Chinese stability map before this.
 
When stability maps get separated from settler maps maybe this can be changed. But then again I'd very much like to see expanded Chinese stability map before this.

It was that way at first but it caused problems as the AI became unstable for no reason, just because it found cities in "wrong" spots. Since AIs don't hanndle stability (it is a bunch of unexpected events to them, that they don't understand at all), the solution of keeping settler and stability maps conjoint is a good solution.

An other solution would be to abolish the distinction of historical and foreign areas completely. Just settlers will be able to found cities only in the previously historical areas.
 
That'd be too deterministic I suppose.

Stability map could "cover" the settler map to avoid the problem of AI founding unstable cities.
 
When stability maps get separated from settler maps maybe this can be changed. But then again I'd very much like to see expanded Chinese stability map before this.
I don't think that'll ever happen, because it would be a nightmare to maintain. In general, it's good that these two things are closely linked. As citis points out, you don't want the AI to settle in ahistorical spots anyway. And making settler maps a subset of stability maps is nothing but a hidden buff for the human player, who has the least problems handling expansion stability.

An other solution would be to abolish the distinction of historical and foreign areas completely. Just settlers will be able to found cities only in the previously historical areas.
You have proposed that multiple times, and I don't know how to be clearer on that it's not going to happen.
 
And making settler maps a subset of stability maps is nothing but a hidden buff for the human player, who has the least problems handling expansion stability.

I'm yet to see this buff, but that's just because I suck at being smart at stability :mischief:
 
I meant it would be a buff. The distinction isn't actually implemented right now. If you want parity with the AI, only settle on historical tiles. I think most people are playing at least at this level :)
 
Pshhh, historicity :p Brazilian Africa for the win!! Speaking of which, does America have a historical spot in Liberia?
 
I think it does.
 
I'll just take your word for it. Too lazy to check :p
 
You have proposed that multiple times, and I don't know how to be clearer on that it's not going to happen.

Never say never. For example, when I proposed new culture mechanics you said no and now it has been implemented.

Pshhh, historicity :p Brazilian Africa for the win!! Speaking of which, does America have a historical spot in Liberia?

Yes they do.
 
Never say never. For example, when I proposed new culture mechanics you said no and now it has been implemented.
You never proposed anything close to what I implemented.
 
You never proposed anything close to what I implemented.

It worked in a different way, but I proposed new culture mechanics, I remember it clearly.
 
I don't remember you talking about it, and I certainly didn't use anything from you when designing the system. Sorry.
 
For the 1700 scenario, i think Kalimantan should have either Banjarmasin, Pontianak or Brunei with Islam as religion... which at the time was the three major sultanates power in the island. Ambon or the spice islands should have Christian population, rather than Sri Lanka.

Also it would be cool if the Indonesian cities are romanticized in Dutch, such as:
-Bandjermasin - Banjarmasin
-Soerabaia - Surabaya
-Djocjakarta - Jogjakarta (Indonesian) - Yogyakarta
-Hollandia - Jayapura
-Menado - Manado


Also for the sake of historical accuracy, it should appear if the British colonized the southern tip of Sumatra:
bencoolen (British) - Bencoelen (Dutch) - Bengkulu

And also i might add Vietnam
Tourane (French) - Da Nang
 
So I played a game with the current SVN as Portugal (Monarch/Epic, 3000 BC start). Fought a tough war to subjugate the Iberian peninsula, defeated Spain, conquered Cordoba. Then in 1375 a congress starts :lol: :

Spoiler :
attachment.php


Wasn't invited to the party tough!

Spoiler :
attachment.php



Of course i reject giving away cordoba... :

Spoiler :
attachment.php


Which lead to everyone declaring war on me (probalby without even knowing where the city of Cordoba is located :mad:), as well as France colonizing Madagascar and England Australia (both had no Astronomy of course).

So i checked techs of all civs and China had Nationalism (mind you it requires Printing Press, Constitution and Military Tradition) as well as Military Science. I think its necessary to change the requirement for congresses, so that more civs need Nationalism.
It also seems the reduced chance of beelining didn't affect China in that game..... (they had no Optics)
 

Attachments

  • Civ4ScreenShot0008.JPG
    Civ4ScreenShot0008.JPG
    334.9 KB · Views: 273
  • Civ4ScreenShot0009.JPG
    Civ4ScreenShot0009.JPG
    282.3 KB · Views: 272
  • Civ4ScreenShot0010.JPG
    Civ4ScreenShot0010.JPG
    295.1 KB · Views: 269
Is it SVN version? I thought VD wasn't compatible.
 
It's interesting that:
1) the Swedish Empire became the Kingdom of Norway during the congress;
2) the Almohad Caliphate was the only civ not to vote against you.
 
It seems the problem is less beelining or tech requirements for Congresses, but China's overall tech speed. Not saying that increasing the requirement wouldn't make sense anyway just to make it feel more sensible.

Also I agree that it's weird how the Almohads voted against a city assignment in their favor. Do you still have a save from before the congress starts?
 
For the problem with Congresses, the trigger could be changed to Nationalism+Astronomy, for 3 civilizations, I suppose.
 
Status
Not open for further replies.
Back
Top Bottom