Current v1.13 Development Discussion

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Do Buddhism/Hinduism spread to Chinese cities often?
Or are Human Chinese players encouraged to found Hinduism and then Buddhism themselves?
+When I found them myself, I get a lot of stability hits for religious disunity..
Shouldn't eastern religions - Hinduism, Buddhism, Confucianism - cause less trouble (stability hits, attitude modifiers, city unhappiness) then Abrahamic religions?
 
About Apostolic Palace:

AI never builds it in 3000 BC scenario, so if there is Byz, Catholic Byzantine will build Notre Dame and all patronage wonders in higher difficulty, making French and German UHV near impossible - unless I hurry AP as French.
 
I plan to change the Catholicism/Orthodoxy dynamic anyway.
 
Do you plan on stopping early Pacific-Atlantic canals?
 
Simply place a jungle there? Later it can be removed for settlement.

But you can always have a canal by building 2 forts.
 
They don't really bother me to be honest.

Not until you have created the Grand Canal resource located in Suez and Panama. It would give a huge commerce boost and would appear with a certain tech being discovered! :)
 
Canals although important in global economy, this importance isn't represented. Although this refers to a couple of tiles:
*Panama canal.
*Suez Canal.
*Black to caspian (through fort)?

I propose that these canals recieve additional trade routes, and maybe a national wonders that allows passing through. For example:

Naval passing through cities or forts is forbiden in Suez, Panama, Caspian sea

New national wonder:
Canal:
*requires railroad, astronomy
*can only be built in canal tiles
*enables passing through the canal
*+2 naval trade routes.
 
Canals although important in global economy, this importance isn't represented. Although this refers to a couple of tiles:
*Panama canal.
*Suez Canal.
*Black to caspian (through fort)?

I propose that these canals recieve additional trade routes, and maybe a national wonders that allows passing through. For example:

Naval passing through cities or forts is forbiden in Suez, Panama, Caspian sea

New national wonder:
Canal:
*requires railroad, astronomy
*can only be built in canal tiles
*enables passing through the canal
*+2 naval trade routes.
Aren't canals already represented by building forts that connect two seas/oceans?
That's what I do anyways
 
It could provide gold for each foreign ship passing through, like the Indonesian UP.
 
My problem with early Atlantic-Pacific cities is it annihilates a huge part of history. You can't argue it's a small aspect of history like you do with the Crusades, as it affected centuries. Ships would have to sail completely around South America, but with early Atlantic-Pacific cities you can just open borders with whoever controls it. It takes away opportunity for tactics, opportunity for more interesting dynamics, and opportunity for historical play.

Panama ain't worth nothin' if you don't put a mountain, jungle, or plain tile down.

I don't even think a canal wonder is necessary, just stop canals from going through freaking MEXICO! What -- how is that not absurd.
 
Trade routes are instantaneous anyway.

I don't think it makes the game more interesting if people have to move their ships around South America for longer.
 
In your latest SVN update, you wrote: "- AI tech advantage before human spawn is limited to 25% of the overall number of turns in the game, to avoid excessive effects for late spawns."

Can you explain what this means?
 
AI is so unstable, so unstable in current 975 svn, literally I was playing most part of the game with independents and Kongo.
Especially England and Vikings always collapse. Few times per game, then declare independence for a short period of time, and then again collapse very soon.
 
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