Sorry no time and no inspiration for a good story this time, but I can try a Kev-like teaser:
*******
Lots of huts what did they hold?
Someone else has discovered Monotheism and we have not built Michaelangelo yet!
I spent money rushing units (and no, they werent camels). What were they and why would I do such a thing when we need to rush Mikes?
A newer, more difficult obstacle to our happiness has been discovered.
Interesting developments between Greeks and Vikings.
*******
580 - Turn 0
- Rehome Beijing horse to Shantung
- Rehome Chendu archer to Xinjian
- Disband 1 warrior in Tsingtao - now 7 production, no waste.
- Tax 7/2/1 (gives 3 more gold than 7/3/0)
- Rush 4 sheilds in Hangchow to 30 (8g)
- Anyang 2 turns disorder to fill food.
- Macao elvis to keep happy disorder next turn to fill food box
- Shantung keep elvis for gold
- Hire elvis for growth in Chengdu.
- Start to recall Phalanx to Tsingtao
- Tatung disorder to fill food box on fish this turn.
- Expect shanghai to lose horse to barbs freeing support shield
- I dont understand these settler locations will build more cities soon.
600 (Turn 1) - Shanghai horse killed by barbs as expected.
- Vikings nearly complete SunTzus war academy
- Disorder in Anyang
- Select tech Trade (but were only working a handful of beakers)
- Disorder in Tatung food box full, hire elvis again
- Shanghai completes settlers, rehires elvis(about to grow back to 3), starts poor mans caravan (Diplomat)
- Tsingtao elephant moves to shanghai more central
- Rush another 16g toward settler in hangchow (trust me)
- Phalanx returns to Tsingao
- Whale uncovered for Shantung
- Shantung in disorder to grow
- Zulus - 50g
- Vikings cant help
- Mikes 988 to buy, 246g in coffers
620 (turn 2) Kaupang completes SunTzu Zulus abandon,
- Disorder in Shantung, Anyang(elvis), Macao (elvis)
- Order in Tatung
- Hangchow settlers
- Hut legion (none)
- Chinan founded on Eastern shoreline facing Vikings start into disorder for food
- Beijing chariot rehomed to Chinan to free support
- Vikings - no gift, Zulus - 50g.
- Mikes 960 to buy, 311g in treasury
640 (3) - Vikings capture Thessalonica from Greeks
- Disorder in Chinan, Shangtung,
- Order restored in Anyang, Macao
- Population exceeds 500,000
- Chengdu warrior arrives to calm Hangchow (elvis fired)
- Shanghai and Hangchow settlers start the Great Tsingtao Buffalo Aquifer
- Hut Seafaring - Vikings get from GL (someone else has it already)
- Vikings share maps
- Zulus 50g.
- Mikes 932g, treasury 380g
660 (4) Disorder in Chinan, Shantung
- Hut Nomad in middle of nowhere SE
- Kaipeng Founded NW of Hangchow
- zulus 50g, vikes still nothing
680 (5) disorder in Kaifeng, Chinan, Shantung
- Tientsen builds settlers about to grow back size 2 (hire elvis again)
- First half of Tsingtao Aquifer completed
- Nanking settlers, celebration ended
- hut 50g
- Zulus 25g, vikes nothing.
- Mikes 876g Treasury 517g
700 (6)
Vikings report Peace with Greeks
- Disorder in Kaiefeng, Chinan, Shantung
- Chengdu Diplomat heads to Tsingtao
- Nanking Settlers, celebration ends
- Hut 50g,
- Hut Legion
- Zulus 25g, Vikes nothing,
- Greeks They demand philosophy, NO.Cease fire? Yes. Will they exchange knowledge? No, go away.

- Mikes 848g, treasury 601g
720 (7) Disorder in Kaifeng, Chinan (last turn- elvis hired), Shantung (last elvis)
- Ningpo Founded on coast SW of Beijing
- Hut Barbs

- Paoting founded on Eastern Coast S of Nanjing
- Chengdu Diplomat reaches Tsingtao disbanded
- hut 25g
- vikes - nada, Zulus-25g, greeks-demand philosophy (no) peace? No (because we are back stabbing, blah, blah)
- Great Tsingtao Buffalo Aquifer complete!
- Mikes 760g, treasury 670. We can almost smell it!
740 (8) - barbs kill None horsey

- Zulus develop Monotheism!!!!!, Vikings get it from GL, Zulus start Mikes!

- Disorder in Paoting, Ningpo, Kaifeng,
- Order restored in Chinan, Shantung
- Xinjian, Beijijng complete diplomats for mikes
- With Aquifer complete, settler builds into Tsingtao size 4, working buffalo now producing 10s/turn

- Hut Nomad in northeast nowhere.
- Yangchow founded S of former Canton location
- Zulus wont help (Perhaps because their building Mikes?), Vikes nothing, as usual.
- Greeks demand philosophy, no. Give Philosophy as a gift anyway. They are still not very friendly
- What the
? All of a sudden our size 2 cities with temple and 2 units are not content any more. The temple only affects one citizen instead of two! ***Further research seems to indicate that the adding of Yangchow (city #17) might be what triggered this ugliness! Blech!!!!***
- Add third unit (elephant from Shanghai) to Hangchow still not happy! Ugh! Elvises needed in Hangchow and Xinjian. Hopefully Mikes will fix this problem or it will be hard to get cities past size 2.
- Mikes 732g we have 692g weve got it next turn (if we want)!
760 (9)
- Disorder in Yangchow, Paoting, Ningpo, Kaifeng (Elvis hired)
- Shanghai Diplomat
- population > 600,000
- Disband Beijing, shanghai diplomats into Mikes,
- Hut Trade!
- Nobodys been giving so
Zulus maps, Vikings maps, dont talk to greeks this time.
- We could buy Mikes right now, but Ill wait a few turns to save gold for needed purchases, plus a couple poor mans caravans still coming.
780- (10) - Vikings start Michaelangelos Chapel!
- Disorder in Yangchow, Paoting, Ningpo
- Select tech Theology
- Order restored in Kaifeng
- Hangchow diplomat
- Hangchow and Xinjian diplomats disbanded into Mikes
- Hut Nomad, again located where we cant do much with him
Notes:
- Cost to buy Mikes is down to 412g (we have over 700g). You can either build it right away, or wait until you get the message that someone else is almost done (or somewhere inbetween). The Zulus and Vikings are both working on it. Vikes just started this turn, Zulus started 2 turns earlier. With Tsingtao now producing 10s, the cost drops by 40g/turn, so it might be worth building a few more turns worth of shields into it. I obviously focused on getting this done as my priority I spent a few gold along the way rushing a few shields on the Poor Mans Caravans (i.e., Diplomats) and the settler I needed to irrigate the Buffalo and grow Tsingtao, but I didnt spend on anything else. Putting 5 dips in there has definitely helped cut the cost down considerably, so we should be able to buy a few things soon.
- Tax rate is still set to max taxes. We might want to go back to researching again, although we have so little trade, it might not be worth it.
- We have 3 nomads so we wont get any more for a while unless we get rid of one. The one in the far NE is on a potential decent city site (river for city square, whale, pheasant) if we want to start a colony out there. There isnt really a good way to get him back to the homeland anytime soon, so I was going to just build the city there. The other Nomads came from the Island south of the Vikings. One was just found this turn, the other is already on the ship. I was going to bring those back closer to home. However, we could also use them to start a new colony on that island if you want. Take your pick.
-There seemed to be a lot of settlers just wandering out in the wilderness, so I made several of them build cities. I guess I hit some sort of super-riot factor or something
sorry that it apparently messes with the effectiveness of the temples.

Hopefully mikes will take care of it.
- We might want to consider republic at some point once Mikes is done. Our trade is pitiful. Actually now that I think about it, our whole civ is still pretty pitiful, so Im not sure when the right time to switch will be. I didn't even consider it because I didn't want sheild support to drain away from our Wonder.
- Note that I don't think I have talked to the other civs this turn. The Vikings havent given me a thing (except maps) the whole round and the Zulus stopped talking as soon as they started Mikes. The Greeks think we are back stabbing scum, so dont expect much cooperation from them. We have a cease fire with them, but they will not accept a peace treaty.
- Check production queues. I honestly havent been paying much attention to them since the dips were done, or thought about what is the best thing to build next in cities