SittinDown
King
Nice improvement!
- With an EXP leader, I often whip the granary as soon as the city is size 2.
- It's probably time to let your capital grow, work some cottages, and start running some scientists for the GS. You don't have any good commerce tiles, so cottaging the FP's is probably your best bet. You've got 8 good cottage tiles in the capital, which is plenty, and you placed your cities well enough that the other cities can help work the cottages if needed.
- A common route to take with the GS is to let the GS bulb Philosophy, so you need to grab Code of Laws and Meditation. This route is nice, because it opens up Caste System and Pacifism, which work really well together for making more and more Great People. It also takes you down the path for more GS's and towards Liberalism. You can use that to get early curiassers, or to get early cannons, and stomp the world. Alternatively, you don't have Fishing, which means you could bulb Engineering, and have some fun with Trebuchets.
- ...but, first things first, where to settle that next city. I don't see a whole lot I like here. The stone site has no food, but I suppose you could use that city as a helper for the cottages for the capital. At least it'll be connected to your trade network right away, since it's on your main river. Other options are that green sheep to the NW.
- I'd probably only settle one more city and then start working on taking out William. Now that you have writing, you should open borders with him and scout out his land.