- Joined
- Mar 11, 2008
- Messages
- 27,086
Ok...a few observations having looked at the save:
1) Markets = bad - don't build them
2) You are at war - build units. You are very much in a situation where you can a) finish off Hanny b) start setting up the next war with Gilgs or maybe Darius. You want to start killing folks before they get to Feud. Darius is a good techer even on prince
3) No need to focus EPs on Hanny ..a guy you are about to kill. Wasted EPs. Mansa is the guy to focus on here (and usually always is in any game he is present. He is the fastest AI techer, and always willing to trade with you regardless of attitude)
4) Not sure what the Spy is for
5) I would have at least settled the sheep city NW and cow/iron due N by now, but good gains on taking Carthage.
6) Important concept: You seem still stuck on running some X percentage of beaker slider. Get used to 100% or 0% for much of the early game until you can get large chunks of gold. Absolutely no reason not to finish CoL at 100% this turn. The goal or optimal thing to think about with research is that ideally you always want to run at 100%, but if not you run at 0% to accumulate enough gold to then finish tech at 100%. Yes, at time you might tweak a little at 90, 80 or 70% to finish that last bit. But point is not to be so passive about teching in the game. Teching requires some optimization. Don't neglect it. And ALWAYs be on the lookout for ways to get gold - trading old techs, in you case you are getting city capture gold, resource trades, even begs and demands ..and fail gold.
7) Temple of Artemis is a bit of a waste here (i'm assuming the idea was fail gold). You are neither IND nor do you have marble. You are at war. Build units or build a settler or two.
8) You seem to be on the case but I would advance toward CS for Bureau. You might even go through Feudalism here as well first (bonus on CS) to open up the ability to vassal folks. (Feud is an AI priority tech and on higher levels you would usually trade for it, but this is Prince and AIs are slower..it is not critical that you would tech it here though.. I would )
Lastly, you are getting a bit wasteful with the workers. You are not automating them are you? One worker is building a road toward Carthage that I'm not sure is needed...maybe. But importantly, you are building cottages on the outside of cities like HAR. Cottages should be first placed on tiles that can be shared with Yas to grow them for Bureaucracy. There are still quite a few tiles that can be cottaged and worked for Yas, including turning the farmed FPs now into cottages. (this all should have been done earlier)
Oh..and to answer you thoughts on the last post. While I would ignore the term "specialist economy", you are in Representation, so in some cities like Har, food may be better than cottages. That still does not preclude cottages for Bureau Yas, and all tiles that Yas can eventually work should be cottage and those tiles continually worked by Yas or its helper cities (with the exception of the need to whip units, ofc - just make sure you are microing the tiles cities work constantly). But yeah, when you can, cities should be running scientists to boost your research and produce more GSs.
On another note, Music tech can be a nice diversion for the free Great Artist for a golden age later, which provides a lot of benefits we can go over more later.
1) Markets = bad - don't build them
2) You are at war - build units. You are very much in a situation where you can a) finish off Hanny b) start setting up the next war with Gilgs or maybe Darius. You want to start killing folks before they get to Feud. Darius is a good techer even on prince
3) No need to focus EPs on Hanny ..a guy you are about to kill. Wasted EPs. Mansa is the guy to focus on here (and usually always is in any game he is present. He is the fastest AI techer, and always willing to trade with you regardless of attitude)
4) Not sure what the Spy is for
5) I would have at least settled the sheep city NW and cow/iron due N by now, but good gains on taking Carthage.
6) Important concept: You seem still stuck on running some X percentage of beaker slider. Get used to 100% or 0% for much of the early game until you can get large chunks of gold. Absolutely no reason not to finish CoL at 100% this turn. The goal or optimal thing to think about with research is that ideally you always want to run at 100%, but if not you run at 0% to accumulate enough gold to then finish tech at 100%. Yes, at time you might tweak a little at 90, 80 or 70% to finish that last bit. But point is not to be so passive about teching in the game. Teching requires some optimization. Don't neglect it. And ALWAYs be on the lookout for ways to get gold - trading old techs, in you case you are getting city capture gold, resource trades, even begs and demands ..and fail gold.
7) Temple of Artemis is a bit of a waste here (i'm assuming the idea was fail gold). You are neither IND nor do you have marble. You are at war. Build units or build a settler or two.
8) You seem to be on the case but I would advance toward CS for Bureau. You might even go through Feudalism here as well first (bonus on CS) to open up the ability to vassal folks. (Feud is an AI priority tech and on higher levels you would usually trade for it, but this is Prince and AIs are slower..it is not critical that you would tech it here though.. I would )
Lastly, you are getting a bit wasteful with the workers. You are not automating them are you? One worker is building a road toward Carthage that I'm not sure is needed...maybe. But importantly, you are building cottages on the outside of cities like HAR. Cottages should be first placed on tiles that can be shared with Yas to grow them for Bureaucracy. There are still quite a few tiles that can be cottaged and worked for Yas, including turning the farmed FPs now into cottages. (this all should have been done earlier)
Oh..and to answer you thoughts on the last post. While I would ignore the term "specialist economy", you are in Representation, so in some cities like Har, food may be better than cottages. That still does not preclude cottages for Bureau Yas, and all tiles that Yas can eventually work should be cottage and those tiles continually worked by Yas or its helper cities (with the exception of the need to whip units, ofc - just make sure you are microing the tiles cities work constantly). But yeah, when you can, cities should be running scientists to boost your research and produce more GSs.
On another note, Music tech can be a nice diversion for the free Great Artist for a golden age later, which provides a lot of benefits we can go over more later.
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