Thank you all for the tips and thanks to lymond for the saved game with the notes.
you are most welcome
This is my thoughts / how I went about it:
And I want to point out that it is very good to get your thoughts even if wrong. This feedback allows us to understand better what you are thinking so we can correct any lines of thought that are astray. But most importantly...you are thinking!
So the general idea is to cottage your commerce town(s), typically on a river, but in most towns you will concentrate on specialists. Food towns can be far away from rivers when you have civil service. I guess lately I got obsessed with cottages.
This in part brings us to an old topic called city specialization that actually doesn't get mentioned as much anymore. But first and foremost, ideally your starting capital will be setup for Bureacracy which maximizes commerce. Note though that some starting positions are not ideal for Bureau cottage capital (you can move your Palace to a better spot. But the idea here is a city with nice riverside tiles to cottage and grow. And ..like in your case...well positioned overlap cities to help those cottages grow. (just in case you have not figured this out, cottages only grow when worked by a citizen)
Cottage type cities are not "typically" on a river. They are always on rivers or have an abundance of river tiles. This does not necessarily mean that a city on a river will be a commerce city. It is all about balance and what your empire needs.
Not all cities will "concentrate" on specialists, but generally if a city does well food wise it is going to grow and run some scientists early. Later on you will have these cities max out on specialists during a golden Age (another note - Golden Ages boost great person production by 100%)
But really one of the major points to get across here when we get on your case about this cottage spam is th the thing I bring out often about worker management. You are building a useless improvement for a city when the workers may have far more important things to do.
The point is to think about your worker actions and what your empire needs. For example, Kassite with so many workers does not match the cities output currently. And you are going to whip some infra there now anyway. Other cities are neglected.
And one more key point on this matter that is a major component of the game that I've alluded to before. Civ IV is about the snowball effect. More stuff early/better play early leads to better results later. The more mistakes early the hard it is. And all this becomes more of an issue as you move up difficulty.
You will really benefit from checking out the play of the Succession Game of the Month (SGOTM) that starts soon and just see how the experts play.
I know I am not actually benefiting from Representation because I have few specialists, but could not think of a better civic as of now. Despotism does nothing either way, and happyness problems are actually solved as of now, so don't need Hereditary rule. Was thinking of police state when / if I go to war. How else to use those Pyramids ?
The point Sword and others was not that you were running the wrong civic, but that you were not making taking advantage of it. If you build Mids, Representation is the no brainer civic to run. It is hugely powerful civic early. A civic that actually is not activated to the player until a tech much later in the game (Constitution).
Don't overthink this, but what I want to you to think of is that ..and you have generally done here..you expand early and build infra with the whip.. then you start to look at growing some of your cities for various purposes. Cap to grow on cottages and take advantage of Bureau a little later. In the case of rep, some food cities should start growing into scientists after the Library is in to take advantage of those bonus beakers.
I have built / whipped monasteries to try and spread buddhism - I got monarchy and organized religion pretty late. Those monasteries do give 10% science, culture and can produce missionaries up to the end of the game - isn't it a priority to build them ? Might be more useful in Marathon games, though.
Not really. Monas are not a terrible building though. One in Yas is certainly not a bad idea, but you don't need them everywhere. Or just one city to build those mishes to finish the Bud spread.
But sometimes you would not build them at all. All depends on the situation and what you are trying to do. For instance if you are focused on war then you are not going to waste time on these buildings.
I have built a standing army because "if you want peace, prepare for war". I mean, I have lost many games when I had few troops and somebody DOWed me. Isn"t it better to be carrying a big stick ? I don't remember in this game either Rome or Carthago or anybody else asking me for tribute yet. Also, an army means being open for opportunities, but sure, as of now I should gather it into a stack. Maybe I have whipped a couple too many, that's why I have few pops - now I will let towns grow.
It's not completely out of the question to build "some" units but the whole empire does not. The whip always allows you to get up an army quick when needed. Deterrence is logical, but there can be a diplo way to maintain order. On higher levels unit maintenance goes up significantly, so it really becomes a balancing act of diplo and maintaining a small force to reduce costs.
I guess I should add that most of here are approaching this learning process with you from the standpoint of a) learning the basics of the game to apply anytime/anywhere b) from the viewpoint of moving up and succeeding on higher levels.
Speaking of which, when does "gifting" improve relations ? I have been gifting stuff to civs in previous games and there was no improvement in the relationship. It seems to work reliably only when they come and ask for some tribute.
What exactly are you gifting? There are two components to gifting/trading techs. Fair trade bonus and sharing technology. In the case of fair trade it generally relates to the balance of the trade. So trading or gifting old smaller techs may not do much. Something more expensive and newer should give results. Sharing tech bonus is based on the number of techs given to the AI via gift and/or trade (both ways apply) and the number of techs for each +1 bonus varies among leaders. So in other words it is something that builds over time with an AI from years of trading techs with them. But Fair Trade (up to +4) can be instant but is based on the value of the trade - in their favor. (Also, note that when you first meet an AI and gift them any tech or trade a tech for gold or a small tech - balance in their favor, you will get an instant +4 fair trade.
Fair trade decreases over time though, but can be reboosted anytime. Share technology once earned is permanent.
(Note: Ofc, be judicious when trading or gifting techs. Don't give a way a valuable monopoly tech or military tech that gives you the advantage in the time period)
Yes, Persia asked me to stop trading with Carthago. In some games it happened to me that two enemies would keep asking to stop trading with the other one. If I kept refusing the end result would be that they both disliked me. I reasoned that I would pick Persia as a friend over Carthago because we are the same religion, and I am planning to take on Carthago either way. I am assuming that my army is stronger than his. But I understand that this way I have given up on trade opportunities, but is it really that important that Carthago likes me ? If I start trading with them, the Persia will complain again...
Your reasoning here is not unsound. You are thinking about it the right way. But you also have to think about the ramifications..the cost/benefit at the moment. Also, it sometimes depends on the Leader you are dealing with. That is something that will come with time, i.e., learning the personalities of some of these Leaders. Some are psyhco warmongers like Monty, Rags, Shaka and Napoleon. Some are rather passive like Darius. So with Darius there was no harm in rejecting the request in order to keep relations open with Hanny for now. If that was Shaka down there it might be a different story.
And yes, sometimes you will have to choose a side or a bloc of AIs to keep friendly and some, or one, to shun. Often this can be based on religion, but other factors can apply.
So giving in to Darius request was not totally bad, but we're just saying that it is probably not what we would have done.
Same applies too for those tech/resource/gold demand/request you sometimes get. What are they demanding? Who is demanding it? Who might be bothered by you giving into the demand/request? Just things to thing about. Conversely, giving into those demand/requests can be a good diplo boost as well.
Well, obviously the surge in workers around Kassite is temporary, there was a lot to do there. Kassite was barbarian and I took it, had no settlers handy. I was actually planning to settle between Kassite and my main, but the Romans beat me to it by one turn and that's how the map was born. I had an extra settler, and could not find a better place for them than Banteay Kdei. Now the only place left to expand is the elephants area south of my main, not sure if it is worth to settle there.
In hindsight..ha..as mentioned, that settler could have been used to resettle the area around Kassite. No worries on Banteay Kdei..just saying that I think the city was unnecessary.
And I've already touched on the workers around Kassite. Again, just think about what that city needs. What will the citizens be doing? How much stuff needs to be whipped for that city. 20 improvements are not needed for a small city that will whip some infra while other older cities are craving some improvement or chopping.
Ok, beeline to music will be, I should definitely use that mausoleum. Should I enter the golden age with a specific goal ?
I totally think Mauso was a good play here. Again, if not all your workers were down in Kassite, you could have chopped a couple of forests for Mauso. Calendar is a fairly popular AI tech and you may have traded it away some too. Didn't check that. Point is that even on this level AIs can prioritize that wonder so no certainty. But also you could have fail gold it internally as well.
Generally, your goal during the first early golden age is great person production with a well timed anarchy free civic switch. In most cases this would be for as many Great Scientists you can get to bulb your way through Liberalism to get some advantageous tech like Military Tradition.
In some games I had to liberate a conquered town because of the Apostolic Palace and I thought I could use this to my advantage to make Caesar "liberate" Arretium and Sarmatia. Its benefit is limited, though, I agree.
Yep..this gets into a mechanic that probably we don't even want you to think about right now. AP is kind of a cheesy and problematic mechanic. There are ways to deal with this but I think it is too much info for now. Point is to just ignore this for now and focus on the important basics.
(I understand the point of losing cities to AP votes but there are other ways around this that will come later..in other words that stuff was happening cause you did not know what you were doing. It is all just a distraction to you now)
As for your strategy here, you are talking about a tremendous amount of hammers, time and sidetracked research for a situation that may or may not be feasible/successful. In other words...no
I will try to get the hang of selling technologies that the AI is about to get anyway. I remember getting frustrated with this dynamic and turning off at least technology "brokering". (I mean, come on, two kings talk, magically a technology is immediately available to a whole country without overhead) .
IMO tech trading is the way the game was meant to be played. It is the standard option.
Well, why not. First off you have to think of "time" in the game differently. But technology was passed on from civilization to civilization in history. Yeah maybe not in 10 seconds of game time in a trade dialogue screen, but you really have to think of that differently time wise as a microcosm. It is just the mechanic in this game that facilitates that passing of technology.
(there are mods to the game that have played with the idea of technology where in some cases the knowledge gradually suffused from civilizations to other civilizations based on who knows what and how many know it, and the passage of time, by increasing the bonus on the tech)