D'Artagnan01: Low-level Training Day

I've completed my turn set. will post log and pics tomorrow as I'm to tired to do it right now.
 
choxorn said:
Why is so important to creatively rename units?
Well, for one thing it is fun. And practical, also.

In Nero04, we had a bunch of slaves to clear about 30 or so tiles of jungle. The stack was 24 slaves. Twentyfour slaves could clear a pre-roaded jungle tile in 2 turns. Twenty three would take 3 turns, and anything between 24 and 48 would still take 2 turns. I felt they needed to be renamed to something and have a number suffix, 01 to 24. Since they would be spending their time in the jungles, I named them Tarzan01 to Tarzan24 and referred to them as the Tarzans.

Normally units are renamed because that unit will have some special purpose, like 'SettlerToRedDot' or 'LondonToParisFerry' for a boat.

Military units I tend to just take the name and add a counter on the end; 'Sword05', 'Pike16', 'Catapult03', etc. This helps me to know which unit is beiing used in a stack of similar units. Normally, as far as I have seen, ordinary military units are not renamed anything special unless they produce a leader.

Boats get renamed to something that explains their purpose: 'Spanish Blockade 3', for instance.

Workers probably get renamed the most, especially early in the game. In a training SG like this, it is good idea to rename the workers, if no other units, just to keep straight which worker is being talked about when planning worker moves.
 
D'Artagnan 1475 BC to 1000 BC turnlog.

1475 BC (0)

Change Orleans Barracks to Settler
Change Lyons Barracks to Settler
Enter

IBT Zzzz

1450 BC (1)

Warrior renamed Warrior Bede moved S
WorkerC move NW
WorkerB Road
WorkerD Road
WarriorNosey move S
WarriorWilly move W
Curragh1 move S-S

IBT Zzzz

1425 BC (2)

Warrior Bede move SE-S
WorkerC Road
Curragh1 move E-SW
WarriorNosey move S
Warrior Willy W

IBT Paris Settler -> Settler, Lyons Settler -> Galley

1400 BC (3)

Settler(Lyons) move W
Settler(Paris) move NW
Warrior Bede move SE-SE-S
Warrior3 defeats Barbarian Warrior E of Paris no Promotion
WorkerD Irrigate
WorkerB Irrigate
Curragh1 move S-NW
WarriorNosey move S
WarriorWilly move NE

IBT Orleans builds Settler -> Warrior

1375 BC (4)

Settler(Orleans) move NW-NW
Settler(Lyons) move NW-W-NW
Settler(Paris) move N
Warrior Bede move SE-SE-SE
Warrior3 move W-Fortify in Paris
Curragh1 move W-NW
WarriorNosey move S
WarriorWilly move NE
WorkerA move SE
Warrior renamed Warrior D'Artagnan move SE

IBT Zzzz

1350 BC (5)

WarriorNosey move S
WarriorWilly move N
Settler(Orleans) move NW
Settler(Lyons) move NE-NE-NE
Settler(Paris) move NW-N
WorkerA Road
Warrior D'Artagnan skip
Warrior Bede move E
Curragh1 move NW-NW

IBT Zzzz

1325 BC (6)

WarriorNosey move N
WarriorWilly move S
Settler(Orleans) founds Tours set to Worker
WorkerC move SW
Settler(Paris) move NE-N-NW
Warrior D'Artagnan move NW
Settler(Lyons) move E
WorkerD move NE
WorkerB move NE-NE
Warrior Bede move S
Curragh1 move NW-NW

IBT Barbarian Horseman kills Lyons Settler :mad: , Rheims builds Barracks -> Spearman

1300 BC (7)

WorkerC Road
WorkerB&D Road
WorkerA move SW-SW-SW
Warrior D'Artagnan move NW
Settler(Paris) founds Marseilles set to build Warrior
Lux to 20% as the Silks have been connected with the founding of Marseilles
Warrior Bede kills Barbarian camp no promotion
Curragh1 move S-S
WarriorNosey move W
WarriorWilly move S

IBT Paris builds Settler -> Settler

1275 BC (8)

Settler(Paris) move W-N-N
WorkerA move SE
Warrior D'Artagnan fortify in Marseilles
Warrior Bede fortify to heal
Curragh1 move S-SW
WarriorNosey move S
WarriorWilly move S

IBT Barbarian Galley dies to our Curragh1, Orleans builds Warrior Bahz -> Warrior

1250 BC (9)

WorkerA move SE-E-NE
Settler(Paris) move NW
Warrior Bahz move NE-NE-N
WorkerB Chop forest
WorkerD move NE
WorkerC Irrigate
Curragh1 move SW-W
WarriorNosey move SW
WarriorWilly move SE

IBT Zzzz

1225 BC (10)

Warrior Bahz move NW-NE(kills barbarian warrior, no promotion)
Settler(Paris) move N-W-SW(case of butter fingers when moving)
WorkerD move NW-NW-N
WorkerA Road
Warrior Bede move NE
Curragh1 move W-NW
WarriorNosey move SW
WarriorWilly move SE

IBT Zzzz

1200 BC (11)

Warrior Bahz fortify to heal
Warrior D'Artagnan move E
WorkerD move SW
Settler(Paris) move W
Warrior Bede move N
Curragh1 move N-N
Warrior1 move NW-NW-NW
WarriorNosey move N
WarriorWilly move SE

IBT Warrior D'Artagnan defeats an attacking Barbarian Horseman(no promotion), Paris builds Settler -> Warrior, Orleans Warrior Ansar -> Warrior, Marseilles Warrior Tribute -> Warrior

1175 BC (12)

Warrior Tribute move E
Warrior D'Artagnan move W
Warrior Ansar fortify in Orleans for defense
WorkerB move NE
WorkerC move N-skip
Warrior1 fortify
WorkerD skip
Settler(Paris) move W
Settler(Paris) move SE-SE-SE
Warrior Bede fortify at city site to be
Curragh1 move W-NW
WarriorNosey move NE
WarriorWilly move SE

IBT Lyons builds Galley1 -> Warrior

1150 BC (13)

Galley1 move E-E-NE
Settler(Paris) move E
Curragh1 move W-W
WorkerB move S
workerC&D skip due to barbarian horseman near
Warrior D'Artagnan fortify to heal
Warrior Bahz move E
Warrior Tribute move NE
Settler(Paris) found Chartres set to build Warrior
WarriorNosey move NE
WarriorWilly move S

Following are 2 possible trades.

engtrade0yz.jpg


I took this trade

irotrade4cn.jpg


In hindsight I should have taken the English trade first as I couldn't get the English deal after making the trade with Iroquios

IBT Iroquios extortionist!

extortingiro4cx.jpg


Paris builds Warrior Chuchui -> Settler, Rheims builds Spearman1 -> Settler

1125 BC (14)

Spearman1 Fortify in Rheims
WarriorYellow move NE-NE
WorkerB Road
WorkerC&D skip due to barbarian horseman near
Warrior Tribute kills barbarian camp no promotion
WorkerA chop forest
Warrior Chuchui move W-SW-W
Settler(Paris) found Avignon set to Galley
Curragh1 move NW-NW
Galley1 move NE-NE-E
WarriorNosey move NE
WarriorWilly move S
Warrior Bahz move NE

IBT Orleans builds Warrior Dude -> Settler, Code of Laws is researched -> Republic

1100 BC (15)

Warrior Dude move N-NW(kills Barbarian Horseman and promotes to Vet)
WarriorYellow move W
WorkerC move S-W
WorkerD move S-S
Warrior Bahz move N
Warrior Tribute fortify to heal
Curragh1 move W-W
Warrior Chuchui move SW
Galley1 move N-N-NW
WarriorNosey move NE
WarriorWilly move S

IBT Seems Iroquois and the English are at war! Southern most English city razed, Lyons builds Warrior Roland -> Settler, Tours builds WorkerE -> Archer

1075 BC (16)

Worker move N
Warrior Dude move NW
Warrior Bahz fortify at city site
Warrior Tribute move S
Warrior Roland move W
WorkerD SW-SW
WarriorYellow move S
WorkerC Road
Warrior Chuchui fortify at city site
Curragh1 move NW-NW
Galley1 move W-SW-SW
WarriorNosey move NE
WarriorWilly move SW

IBT Marseilles Warrior Jacques -> Archer, Establish Embassy with the Iroquios

1050 BC (17)

Warrior Jacques move W
Warrior Dude move W
WorkerE Road
WarriorYellow move W-SW
WorkerD Road
Curragh1 move NW-NW
Warrior Roland move W-NW-N
WorkerA mine
Warrior Tribute move SE
Galley1 move SW-S-S
WarriorNosey move NE
WarriorWilly move W

IBT

incacolossus3za.jpg


1025 BC (18)

Warrior Tribute fortify at city site
Galley1 move SW-SW-SW
WorkerB move NW-Irrigate
Warrior Roland move W-NW-NW
Warrior Dude move NW
WorkerC Irrigate
WarriorYellow move SW
Curragh1 move W-SW
Warrior Jacques move NW
WarriorWilly move SE kills barbarian camp no promotion
WarriorNosey move E

IBT Horses near Rheims are connected to Paris!!:cool:

1000 BC (19)

Galley1 move N into Lyons to ambush Barbarian Galleys next turn
Warrior Roland move N-N
WorkerE Irrgate
Warrior Dude move N
Warrior Jacques move N
WorkerD mine
WarriorYellow fortify at city site
Curragh1 move SW-S
WarriorWilly fortify to heal
WarriorNosey move N

Ended my turnset here as victory screen showed that its turn 80 and here's a pic of our Growing Empire.
joansempire0yi.jpg


After action notes

Galley1 can transport a future warrior/settler pair to the island to the se. There are 4 settlers in various stages of production. Settler from Paris should settle to the west at WarriorYellow or Warrior Chuchui. Settler from Lyons should settle at Warrior Bahz or Warrior Tribute. Settlers from Rheims and Orleans should settle toward the wines to give us our 2nd lux. Warriors Dude, Jacques and Roland are heading North to search for barbarians and defend city sites. WarriorNosey is still nosing around the Iroquios Lands while WarriorWilly is heading south toward home.

Treasury is at 153 g in the kitty while losing 1 gpt
Lux is at 20%(wines will lower this)
Researching Republic due in 29turns(I think)
We have tech parity with the Iroquois and are up CoL on England.

Need to explore for iron on the se island, as I think the 3 to the north will all belong to the Iroquios before to much longer.(if the keep fighting the english that is)
Attaching 2 saves. the one before I made my trade with the Iroquios and the save for the next player.
 

Attachments

Oh. Good point. But unfortuneately, not everybody has the ABC rename button. More things not everybody has:
1. Special Automate buttons. They have to use the keyboard commands.
2. The owner of the city in parentheses after the city name.
I am one of these people, and can only get these things through succesion games. Why do some people have these and some not? :confused:
 
A few things.
Bahzell said:
Settler(Paris) move N-W-SW(case of butter fingers when moving)

Ah, yes, butterfingers slipping cause you to move to the wrong place. This happens to me all the time.

Bahzell said:
IBT Seems Iroquois and the English are at war! Southern most English city

Hm. Maybe you can help one of them and get some new cities...:mischief:

Bahzell said:

Wow, that is a lot of barb galleys! :wow:
 
choxorn said:
Oh. Good point. But unfortuneately, not everybody has the ABC rename button. More things not everybody has:
1. Special Automate buttons. They have to use the keyboard commands.
2. The owner of the city in parentheses after the city name.
I am one of these people, and can only get these things through succesion games. Why do some people have these and some not? :confused:

Check your preference setting to see if you have turned off "Show Advanced Unit Action Buttons".
 
choxorn said:
Oh. Good point. But unfortuneately, not everybody has the ABC rename button.
True, the ABC button is not in Vanilla, but it is part of PTW and C3C. In Vanilla, the only time you can rename is when an elite unit creates a leader.
 
vmxa said:
Check your preference setting to see if you have turned off "Show Advanced Unit Action Buttons".
Oh. Maybe that's it. Does that also make the "city(cityowner)" appear and make the cultural advisor tell you when AI's start building GW's?
 
There is a preference to enable color blind and that shows the civ name. I use it as often the colors are similar bewtween some civs.

The advisor is Show Wonder initiation.
 
Thanx! I've wondered about that a lot.
 
Got the game and will post comments later, but just for your edification here is the preferences setup I use

prefs.jpg


Ignore the City Drop Shadow preference.
 
I know what the preferences are. I just have never edited them and kind of wondered about them.
 
First comment: :goodjob: on the barb sentries.


Second comment: The settler farm is out of phase. :eek: It should never drop below pop4 unless there is some strong underlying reason which I don't think I saw in the log. Frankly, I am more than a little out of sorts about it. [pissed]

And when I looked at the trading save I realized it has been out of phase the whole set. Now I am :mad:

Now to comment on the trading round. It was indeed possible to sweep the board of technology by trading with Lizzie first. The cash position would not have been as good. However, cash only has two uses in Despotism, upgrades and deficit research. We have no troops eligible for upgrades and enough cash in the kitty to run research at 100% to Code of Laws so spending some money would not have been a bad thing.

Here is how I worked it:

Took the deal from Lizzie, monoply tech for monopoly tech

engtrade0yz.jpg


Then spent the gains this way

Hiawatha.jpg


Hiawatha2.jpg


Then looked at the Domestic Advisor and reset the research rate

DA_1050.jpg


Question for the team: after that series of transactions were we better off, and why, or why not?

Some suggestions for further trading rounds;

Look for opportunities to trade monopoly for monopoly first.
Don't hesitate to use cash if it gets you want you want.
And be proactive - when I look at the 1475BC save I see that we held both Philosophy and Map Making as monopolies, yet the first mention of any trading comes in 1150BC. :confused: Had we traded Philosophy at that point we could have had the two military techs and all the money. :hmm: and still been the owners of another monopoly.

So much for the trading.

On the current save the first thing I do is dump the shields at Paris into an archer so that the town will get to pop4. Then swap some more citzens around to get faster growth and the same gold. (Example: Marseilles. No net gold os gained working the mulberry trees and growth is hampered. SP it gets the sugar and Tours gets two riverside fields. Avignon swaps to an archer and Lyons to a galley. My plan there is to sail the galley down to Avignon, pick up the archer and explore the interior of the island to the south.
I was also able to increase the science budget to 100% without generating any unhappy faces and teh deficit only went up by 1gpt but we have a ton of cash in the treasury, in fact too much.

We need more workers so I am going to try and find a way to produce a worker every time Paris pops out a settler.

Orleans and Rheims seem well situated to be our military towns so now that we have dealt with the immediate barb problem and trained up a couple of escorts for settlers they will both build barracks.

Looking at the map I can see why Hiawatha is hacking at the Virgin Queen: he apparently has no horses and the closest source was near the rubble of what must have been an English town.


Will report later.
 
Bede said:
However, cash only has two uses in Despotism, upgrades and deficit research. We have no troops eligible for upgrades and enough cash in the kitty to run research at 100% to Code of Laws so spending some money would not have been a bad thing.
:eek: I've always considered running at negative gpt to be a bad thing; this is a new idea to me.
 
It can't hurt you as long as you have enough cash to cover the deficit. It is a good way to increase the research rate at the time. It is only when you do not have the gold to cover the shortfall.

Then something will be sold off or disbanded. Well even that won't happen if you are in arnarchy or playing Chief.
 
@everybody, open up the C3C .ini file in the directory where the C3C .exe file resides and add the line NoAIPatrol=0 at the end if you have not already. I forgot to do that until after playing three turns and wondering why the barbarian fleet was just sitting there instead of sailing somewhere. It will make the barbarians much more lively. :rolleyes:
 
First the good news

550BC_0002.jpg


Paris is a true settler farm. It is not self managing, as the citizens need to be retrained every two turns so the food bar stays at +5.

Now the bad news

550BC_0000.jpg


550BC_0004.jpg


In other news

775BC.jpg



850_00.jpg


Willie gets a scalp and trespassing fines

775BC_0001.jpg



Wonderful wonderlands

750BC_0000.jpg


730BC_0000.jpg


Bust this one and get a map. It is far from home and the worst that could happen is we lose a warrior

710BC_0000.jpg



690BC_0000.jpg


And a couple turns later collects the fines and some more scalps.


Hiawatha's consolation prize

670BC_0000.jpg


Southern island is pretty barren of resources besides gold in th mountains

550BC_0001.jpg


There is a settler ready to found on the west coast and another in a boat heading for the "La vache et vin".

And yes I am building courthouses in pop2 towns. Has the monk lost his mind?

Not really.

-More-
 
The visible barbarian threat
550BC_0003.jpg


Lost a veteran warrior attacking the camp and will probably lose the next one to the horse. The archers are moving in for the kill though. There is another spawning ground in the fog west of Centralia.

550BC_0003.jpg


Republic due in 1. Workers are dedicated to each town and chopping forests. When Rheims and Orleans grow to five peel off a worker from each. They are decent military producers.

Do we want to call out the Jacobins, and what is the next research task?

Shield poor, strategic and luxury resource poor, but pretty commerce rich with all the coastlines and riversides. Interesting challenge.

The little dinky is sailing north and the galley is waiting to pick up the archer on the south island. The galley with the settler can continue north probing for sea lanes and a possible suicide route to another continent, the archer laden galley shoud check out the island to the west, then continue from the west to probe for a crossing to another continent.
 
Nicely played Bede, glad I didn't totally screw everything up, but then thats why I'm here. To learn from you.

I'd suggest researching toward Currency or Construction.
 
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