D'Artagnan01: Low-level Training Day

Settler finishes next turn. and IIRC, orders show that I should abandon Amiens. anyways, Amiens is in a bad location, so new location would be 1 tile west. :hammer: (thats a building hammer)
 
Disband the archer to help the first build?
 
I had some ideas for settling plans...see what TGOM, and everyone else thinks...

Exhibit A - French Tidbit
idea01.JPG


Exhibit B - Little France
idea02.JPG
idea02-cont....JPG


Exhibit C save the whales!
idea03.JPG


its good to discuss, isnt it? :p just throwing some ideas on the table.
 
Taken in reverse order:

Exhibit C - you are kidding, right? A whale is very bad trade for a fish, especially since it will take Kulcha to get there and fishing villes don't need culture.

Exhibit B - there is not enough food potential outside the NE corner of that island to allow anything but dead corrupt towns which contribute nothing but unit support. And what is it about whales? Unless they can be fished by a core town with low corruption and enough kulcha to reach them they are a snare and a delusion.

Exhibit A - that island is another Dry Tortuga. Its only saving grace is the single fishing bank which would be given to Grenoble in any case. Go ahead and settle it for that reason only. It will contribute a little to covering unit costs in any case.

Does anybody besides me wonder why the AI have not settled those islands?

@The Macedonian Pony - when you open the save it is turn 0, not turn 1. Your set should have ended in 250AD, not 230AD.
 
Bede said:
@The Macedonian Pony - when you open the save it is turn 0, not turn 1. Your set should have ended in 250AD, not 230AD.

I don't get it. I did the trade on the inter-turn, pressed enter then played 10 sets of moves. How is that wrong?
 
@Bucephalus - My bad, it was someone who preceded you that missed the last turn. I just looked at the years. Not to be obssesive about it but turn sets that end in an off year make my teeth hurt. Best way to verify it is to look at F8 and make sure that turns remaining is evenly divisible by ten.
 
Thanks for clarifying that Bede. :)
Does anybody besides me wonder why the AI have not settled those islands?
England has been sending galleys during my turnset.speaking of my turnset, i'll have it up by tonight or tomorrow morning, i have a party tonight. :cool:

Does settling on a horse give extra commerce at size 7 or 13?

and

Settle the little island off Grenoble and thats it? :scan:
 
Pre-Turn
why are there so many taxmen and scientists around? switch them to citizens.
switch some builds to more useful things.

IBT- Iroquis demands Construction. "Not today Hiawatha..." , it was a bluff...:hmm:

Turn 1 - 250AD
Paris library -> worker. Orleans library -> settler.
Mousqueton worker -> worker. Amiens settler -> wealth.

IBT- American scout spotted.

Turn 2 - 260AD

Planchet worker -> worker. abandon Amiens, lose 3 gpt. settle Rennes , get +5 gpt. :gold:
Rennes begins harbor. disband archer for 5 shields. WestwardHoGalley spots blue borders north of Scandinavia.

IBT- Inca building TGLib.

Turn 3 - 270AD
Paris worker -> worker. Meet Koreans, they are up Monarchy and Feudalism, but down Monotheism.
Meet Americans, they are up Monarchy, Feudalism, and Engineering, and they know Monotheism.

IBT- lots of English galleys...prolly the empty islands. Paris riots. :blush:

Turn 4 - 280AD

fix Paris.

IBT- Abe is building Knights Templar.

Turn 5 - 290AD
Lyons library -> marketplace(?). Cherbourg worker -> worker.

Turn 6 - 300AD

Paris worker -> worker. Orleans settler -> settler. Marseiles courthouse -> aqueduct.

Turn 7 - 310AD

Tours courthouse -> marketplace. Bordeaux worker -> harbor.
settler is in French Island.

IBT- Feudalism => Education.

Turn 8 - 320AD

Avignon library -> aqueduct. Dijon settler -> library.
settle New Amiens on French Tidbit Isle, we get 50gold from goody hut.

Turn 9 - 330AD

zzz

IBT- Vikings are building Leo's Workshop.

Turn 10 - 340AD

Orleans settler -> granary.

Central France - 340AD
D'.JPG


WestwardHoGalley's exploration charts/ Warrior's exploration charts - 340AD
explore1.JPG
explore2.JPG
 
Just on the face of it:

1) be more aggressive in checking the diplomacy screens. And be more aggressive in trading. When the cash clow drops like it did a dela has expired.

2) Orleans is now at pop1. One of the richest most productive towns in the core!!!! If Orleans and the other towns in the core been allowed to grow you would have had no budget problems.

Important: When a town grows past 7 you get a boost to unit support in Republic. Hence it is crucial to grow past 7 in the core towns as quickly as you can. That improvement in the budget will more likely pay for any increase in entertainment as well as fuel the research pace.

That granary in Orleans is now a necessity, not a prebuild, to get the town back up to speed. A university in pop2 town is kinda like teats on a boar hog.



3) Use the budget for entertainment. If the core towns were the right size and properly managed the research pace will not change, or change very little if you bump the entertainment up and put everybody back to work.

4) The budget controls are not direct, they are indirect. So it is possible to get more research at 80% allocation to science with 20% to entertainment if your people are working harder and there are more of them.




Now I get to really raise my blood pressure by looking at the save....and I am going to take the "missing turn", make like a mad monk mangement consultant and post the Powerpoint presentation.
 
Originally Posted by Ansar the King
IBT- Iroquis demands Construction. "Not today Hiawatha..." , it was a bluff...

Bucephalus said:
And if it hadn't been? We would be dead meat.

I thought that the game rules forbade this?

No prohibition in the rules, just not a good practice.
 
Bede said:
Originally Posted by Ansar the King
IBT- Iroquis demands Construction. "Not today Hiawatha..." , it was a bluff...



No prohibition in the rules, just not a good practice.

May I jog your memory then?

Bede said:
There is no grey area. Whatever (s)he wants (s)he gets. Or at least until the nation is a lot better developed. Get used to it, kowtowing is a way of life at Demi-god and above.
 
Bucephalus has the right idea though I am not sure the deal for either Feudalism or Engineering would hold up once Theology was traded to the other continent. I ran the trades differently and ended with the same resources (iron and ivory) but also more cash in the bank and better cash flow.

To wit

340_TradewithEngland.jpg


Taking Monarchy off the table raised her gpt offer

340_TradewithViking.jpg


The same with Ragnar

340_TradewithIroquois.jpg


And I got iron and money from the Indian.

When I priced Fuedalism at Abe's department store he wanted two techs and money for it so I passed. I think there will be an opportunity in the future with either the Egyptian or the Incan.

That trading round took care of the deficit I had created by firing the tax guys to get more commerce and growth into the core towns. I had to raise the entertainmnet stipend but the additional commerce cycling through the libraries kept the research pace the same, even though the deficit went up.

The economy at the start

F1_340.jpg


And I had a plan to deal with that.

And after the trade round and reassignments

F1_340_After.jpg


You need to keep in mind that tax collections or trading income does not boost the research beakers directly. It helps pay for building maintenance and troop upkeep so more native commerce can be allocated to either research or entertainment or the treasury. The amount of cash flow avaliable for science/entertainment allocation is equal to total net commerce from citizens working commerce generating fields.


I was disappointed to see that the watering crews had not reached either the cattle or the vineyards in the north. And then to notice a worker had been mining a hill up there :smoke:. Extra shields in those corrupt towns go red out of the box so mines anywhere north of that line are a waste, or at least until RR.

Now here comes an example of just plain bad planning.

350EastIsleDotmap.jpg


The new town was sited in precisely the wrong place. Had it been moved as indicated by New City 1 there would have been two food bonuses inside the border and room for two more towns along the east coast as shown. Each of those towns would have had access to at least one food bonus. As it now stands Rennes will have to keep both wheat fields to generate enough food to support its tax collectors. Being able to build those two towns would have been worth about 15gpt in additional revenue.....

In the Immortal words of Thomas Watson: THINK. Be more alert to powerful fields that give more food or more commerce. In the 50%+ corrupt towns the emphasis should be on food. In the less corrupt towns the emphasis should be on commerce or shields. Shields are the least important of the three products at this stage of the game when the most expensive military is 40 shields and the most expensive building is 200 shields. That will change as those costs go up but lots of cash will fill a lot of basements.

I think I did say this was going to be painful to watch :mischief:

Roster

Trainer
TGOM :whipped:

Whippees
D'Artagnan59
Tribute
Conquerdude
CommandoBob
Bucephalus
AnsarTheKing
Bahzell - UP

Chuchui Husky - skipped til further notice
 
Bede said:
Bucephalus has the right idea though I am not sure the deal for either Feudalism or Engineering would hold up once Theology was traded to the other continent. I ran the trades differently and ended with the same resources (iron and ivory) but also more cash in the bank and better cash flow.

I hadn't intended it to be an exhaustive examination of the trades available, it was merely to show that there were options being disregarded.
 
I am sorry, TGOM. I certainly did not mean to ruin the game for others, I just havent been on the ball lately with many things, also, I have been losing interest in playing civ, nevertheless, I didnt mean to screw the game up. :sad:

About the corruption, when I saw that it could get more than one shield, I was hopeful and didnt think. I hope by the time my next turnset comes, it will be a more productive one. :worship: :blush:
 
Ansar the King said:
I am sorry, TGOM. I certainly did not mean to ruin the game for others, I just havent been on the ball lately with many things, also, I have been losing interest in playing civ, nevertheless, I didnt mean to screw the game up.

Hey Ansar, chill mate - you haven't ruined anything. We are all here to learn, and often we learn more from our mistakes than from our successes.
 
Back
Top Bottom