D'Artagnan01: Low-level Training Day

Ansar_the_King said:
A nice turnset except for the Literature trade

Ansar, I'm happy to accept critisism; however if you have an alternative viewpoint it would be helpful if you expanded on your reasoning - critisism without explanation inhibits discussion.
 
Bucephalus said:
In the discussions we had of late, it was indicated that certain techs were desirable as monopolies (Democracy, Navigation spring to mind), and these techs are on the upper tier. I also figured that Ragnor ,at least, will be researching Invention; it gives his UU.
Furthermore, an early Space launch indicates a need for universities.

@CB. Re. Feudalism: available in 6 turns at current rates of research.
So you're thinking that we learn Democracy and in turn trade that for a bunch of techs? Or do you expect the AIs to head to Gunpowder and so we learn Education (or something else from the top) to trade for that?

The result is the same; we learn the top and the AI learns the bottom. Just want to get an idea of what goal(s) you had in mind and what you were/are trying to achieve. You and I see the tech tree differently and I am not sure that my way is best.
 
CommandoBob said:
So you're thinking that we learn Democracy and in turn trade that for a bunch of techs? Or do you expect the AIs to head to Gunpowder and so we learn Education (or something else from the top) to trade for that?

The result is the same; we learn the top and the AI learns the bottom. Just want to get an idea of what goal(s) you had in mind and what you were/are trying to achieve. You and I see the tech tree differently and I am not sure that my way is best.


To be honest Tex, I thought that researching along the top had emerged as a consensus, and I was therefore implementing what I thought was team strategy. In addition - as I mentioned - I would bet my house that Ragnor is researching to Invention.
 
IDK, its just, im not used to trading Lit, but I guess in the end it was better. Im too shy to know when to trade huge monopolies like Republic or Lit.:sad:
 
Sound reasoning on all sides for the technology path choices.

When it somes to trading for any government knowledge it is very expensive whatever era you are in. So plan on either self-research or giving up some expensive monopolies.

Getting to both Democracy and Navigation/Astronomy/Magnetism will be huge for France as trading contacts and maps will speed the tech pace and Democracy is a valuable optional tech.

Researching the lower half also has its value as it unlocks the UU and has to be done to get to Magnetism anyway. But I think the assessment is correct that Ragnar and friends will take care of at least the first part for us.

My query reflected my desire to elicit the reasoning behind the choice. I don't subscribe to the notion that there is one optimal solution to the tech path. As long as there is a purpose behind the choice of direction it will serve well. What is less than optimal is not having a purpose and researching aimlessly.

@The Frog Prince - Tech monopolies have but one purpose - get more knowledge either directly or indirectly. So never hesitate to trade if you can accomplish that.

Next directional question: When do we start prebuilding for the two Wonders? And where and with what?
 
Next directional question: When do we start prebuilding for the two Wonders? And where and with what?

What wonders...? :confused: We start pre-building after we finish settling our land and we use expensive buildings, like other wonders and the palace.:cool:
 
Newton's and Copernicus are nice to haves for this game, though not having them are not deal breakers. Smith's would also be a nice to have cause it is 1/2 of a Golden Age for a Commercial/Industrious nation, but triggering a GA with a well timed musketeer defense works almost as well.

Administrative note: I think the Husky is among the missing or at least temporarily out of action.
 
The idea to prebuild for wonders is to start building them at a time that we can change to the wonder we want with 1 or 2 turns left on the prebuild. We use either the palace, another wonder or a high shield cost building as prebuilds.
 
We are looking at three days with no word from the Eskimo pup.....or the Musketeer in Training

So how about a :bump: to the roster

That puts Ansar in the driver's seat

Roster

Trainer and :whipped:
TGOM

Trainees
D'Artagnan59
Tribute
Conquerdude
CommandoBob
Bucephalus - Just Played
AnsarTheKing - UP
Bahzell

Chuchui Husky - skipped til further notice
 
Bucephalus said:
Another consideration regarding whether or not we research Feudalism must be the fact that ATM it is of no use to us - we do not have iron.

lurker's comment: I would personally see very little reason to research Feudalism. Noot because you don't have iron, but for the same reason that there were certain techs in the AA that were pointless to research. CB already touched on it, I think.
 
@ next player: whichever of you plays, I should mention that I set a galley to explore further the coast around England & Iroquois. It's your call whether to leave it or not but I urge you to do so; if we can open-up a trade route with our neighbours we can get luxuries (from Lizzie) and iron (from the guy with the bad hair).
 
what do you mean leave it? like, how does it affect the trade route? :confused:

Feudalism -> Monotheism Theology -> Education.
Make a couple more workers.
Abandon Amiens after it spit out settler.
MM the core. :gold:

Anything I missed?
 
Keep those galleys moving whatever you do....

And if you have to send a single worker to run a road into the English and Iroquois lands.

And I think you have a plan, Ansar

Keep looking for brokerage opportunites between the two continents and between the Egyptians and Vikings.
 
Ansar_the_King said:
what do you mean leave it? like, how does it affect the trade route?

If you don't cancel my orders it will head N to open up the map around England/Iroquois; once done, hopefully it will have exposed a harbour or two so we can trade.
 
Well, I took a look at the save and noticed a couple things:

why are towns using taxmen and scientists?
switching them to citizens doesent slow down research

cities are not using obvious tiles
some towns I found werent using the tiles with commerce
for example: they would be using a irrigated plain(2,1,0) instead of a irrigated/road plain.(2,1,2).:gold:

What is that galley in Grenoble waiting for? :p
I see -2gpt right there and not making use of it.

Archer in Amiens...
Im guessing its for defense vs. barbarians?
 
Ansar_the_King said:
Archer in Amiens...
Im guessing its for defense vs. barbarians?
I had moved him from a mountain on the south of Little France to Amiens and planned to put him on EastwardHoGalley, but miskeyed the move. EastwardHoGalley later sank, I think.

Disband for some cash to help with the settler rush?
 
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