D'Artagnan01: Low-level Training Day

If we head west and clear out that nest of English Infestation, we will need to rush some galleons. At most, we have one galleon on our west coast. We do have one frigate.

We have two artillery units on the mainland, they can head west. We are building one more artillery, but it is some po-dunk town, so it won't be ready for the war without buying it.

In Little France we have 8 artys, 2 Cav and 2 Rifles. With the arty we can pound down Reading, but we need more Cavs to take the town on one turn.

Littler France, that island to our west, needs more than 2 artillery. We could plan to capture Reading on Turn 2 of the war (on Turn 1 we will move our units adjacent to Reading). On Turn 3 we could move them to Rennes and ship them back to the mainland, which will take us into Turn 4 before they land. On Turn 4 we ship them east-to-west, load'em up and move'em across. Where they will move one tile per turn due to lack of roads.

Hmm.

Little France has the biggest prize, rubber, so we need to keep focused on capturing Reading and roading the rubber forest. Again, 2 more Cavs should do the trick.

In Littler France, we can't get the artillery from Little France into the action in a reasonable amount of time. We may be better off building a bunch of Cavs to take down those English places. Losses will be high, since we won't be doing any bombardments. And Cavs are somewhat weak on defense, so we would need some Rifles to brace them up.

I think that a force of 10-12 Cavs and 3-5 Rilfes should be enough to capture some English cities and force Elizabeth to the diplomacy table. By then, we should be strong enough to demand the remaining cities on Littler France.

But the real prize is the Reading Rubber Forest. Second prize is Littler France joining the Greater French Empire.

The real benefit is in keeping Hiawatha from thinking that we are easy pickings in warfare. A possible side benefit of this war is that the Iroquois might declare war on the English all on their own. I think that would help us. (Well, we could make war on England and hope that Hiawatha does the same. We get the rubber, make peace with England and then attack Hiawatha while his units are attacking English cities and not defending Iroquois cities. We get more cities and some mountains that might contain green glowing stuff that goes boom and/or soda pop containers. Nice dream, probably won't happen.)
 
Commando Skinflint said:
We have two artillery units on the mainland, they can head west. We are building one more artillery, but it is some po-dunk town, so it won't be ready for the war without buying it.

Spend the money rushing some transport and troops. We got it in spades with over 4 grand in the bank. My funeral, after you all string me up by my rosary beads, won't cost that much so what are we saving it for?

And I wouldn't go taking any more of Hiawatha's money until after we have what we want from this war. He could easily see an alliance with Liz as a means of saving his budget.

@The Gascon, who's up?
 
D'Artagnan59 said:
Save posted in a while.

D'Artagnan59 said:
Someone Take The Bloody Save! Anybody Out There!
lurker's comment: Did you post a save? It's not at all clear if you played or not. :confused:
 
:rotfl:

The Gascon still has the sniffles, I guess. So I'll take a turn in the barrel, tomorrow afternoon. It's about time anyway and there is a war starting soon.

If anyone else would like a round before then, "Lay on, MacDuff"
 
Before the fun starts a small lesson:

With Nationalism and Replaceable Parts we can use specialists to good advantage in our more corrupt and wasteful towns. So to start with let's look in at Cherbourg with cops:

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At pop6 we get a net five gold using policeman, this tells me that we can do even better if the population grows, we re-trim the terrain for more shields and build a courthouse. So I cash rush the 'duct, turn the cops into Civil Engineers to build the courthouse faster and start planning on the infrastructure needed. With the wines and the hills that town can really pump out the commerce so I would aim it for science buidings using CE's until the buildings go up, then hiring cops to squeeze out the corruption of the gold.

Cops are even useful in the core towns, netting an extra shield at Orleans so it does 30+ net shields per turn, not to mention a couple of extra gold pieces to feed through the science machine.

1300_01.jpg


Civil Engineers are useful in food long shield short, reasonably uncorruopt towns to finish infrastracture like universities and such. Once the building is done switch them to cops so you get the commerce benefit from your multiplier building and you can use the town to train troops.

I think I said this before, but when the science slider is at 70-90% you get more benefit from having cops scour out the corruption and running the regained gold through the budget, instead of using scientists, or you can use tax collectors to help keep the budget that high. Scientists start to come into their own when the budget allocation gets into the 50-60% or below ranges.

The important thing is to figure out what you need, then apply the specialists to get it for you. Tax collectors get money for the state budget, but not commerce for the multiplier buildings like libraries, universities, marketplaces and banks. Cops recover both shields and gold lost to waste and corruption and are best used to fine tune a city's production of either troops or buildings. Civil Engineers get shields only for building projects, in effect you are trading gold earned by working a field for shields to finish a building faster. They have no impact on any other part of the production budget. Play around them until you can appreciate their effects. It takes a little fiddling but eventually it comes right.

Now on to the action!

Set this up with Hiawatha.

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I don't normally use MPP's but in this instance it serves a purpose. As we are aiming for a war with Lizzie this will make her pay heavily for setting foot inside our territory and also keep Hiawatha from joining her team. Hiawatha is no much of an adventurer and I am not too concerned that he will drag us into a war with anybody, but if he does they are on the other continent anyway, so, what, me worry?

Then Hiawatha learned Replaceable Parts so I made this deal with him

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but I only did it after tracking his cash hoard changes over a couple of turns. He is not in any danger of going broke, and Corporation will help him earn it back by building Stock Exchanges. I did not accept a later offer he made of over 300gpt for Refining, BTW, as that is just the kind of thing that could trigger a war if he starts to run out of money on his way to Combustion. Also I am in no hurry to change any of the current deals we have going with him, even though his price for coal is exorbitant and we have little need for it now.

Lizzie came looking for a little protection

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Don't think so.

Hoover came in

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And we got this message

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I had spent most of the time retrimming the terrain in the core, cutting down trees and building mines and railroads and mining some plains or irrigating grass where needed so everything is prety much in order for a truly spiffy Golden Age. And with the addded GA production we can really get some things done in the north and on Eastern Island. Keep devloping them the way we have always done.

And we have oil in the north :woohoo:

Then with troops in place to force a landing on both islands, and protection from Hiawatha in the north and some infantry and artillery up there to hold off Lizzie's cavalry and rifles, I tried the arrogant demand first and of course go nowhere

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So naturally,

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Made the first landing on Eastern Island after bombarding the defenders at Brighton (rifle and spear) with frigates, then sent in the cavalry to capture the town

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then moved in the artillery and guerillas to cover the approaches from Norwich. Knocked an AC off his perch on the mountain to secure the passes.

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Then plinked at Reading with artillery and discovered a spear and a rifle, both now crippled, and moved some more guerillas in to cover that town.

Made landing on Western Island at Dover and set up for a landing at Liverpool

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Use the frigates to weaken the defenders at Liverpool before committing the troops. The stack at Dover has artillery with it.

Then ran some recon north just to see what Lizzie had on her borders.

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No rifles on the border and no rails to get them there. Her only threat looks to be couple of AC.

The infantry and artillery can reach the Anglo-Iro border in one, then will have to leg it from there if you want to force an attack on Lizzie's core. I'm inlcined to leave it alone and satisfy ourselves with the island towns.

Hiawatha will stab his friend Liz in the back for Refining, but I didn't feel much of a need to commit ourselves. And if Liz does not attack into our borders then the MPP won't trigger, but even if it does that's only another 13 turns of war before we can gracefully end it.

So have fun chewing on Lizzie's island towns. If that goes well maybe we can put together a Korean expedition. Those gems are mighty tempting.....

If the towns threaten to riot turn up the luxury slider and let the science slip for a bit. But I don't think it will. I usually don't care to spend a GA at war, but we really won't have much to do until the Modern Era, so we might as well train a modern army.

After Combustion I would head for Flight. Bombers sink ships before they can get close enough to do any damage and are better than tanks against attacking ground troops.
 
Just got more chipper and up, feeling good.

IBT: ReconCav killed.

We discover source of saltpeter near Brighton! HOT DIGGITY!

1355: We see that Norwich is only defended by spears. Take it.

Maim Reading. Taken in a few seconds. Rename it to Ajaccio, Brighton to Corte, and Norwich to Sardene.

Go to Dover, take it easily after maiming it. Kill Stray AC. They still use ACavs and Spears? The idiots.

Get Cancel Deal Note from Egypt on Iron, haggled for 144 GPT to them, plus Silks and Wines. Explanation... RRing Littler France.

1360: Steel for Coal, Sanitation, 103 GPT, 15 Gold. Incense for the only thing I remember was Indus.

Iro get Warwick.

We get IBT stuff... Start navy.

1365: We capture Nottingham. We actually raise the French flag over Nottingham... and get our own source of Iron.

Iro take York.

And time for bed.
 
1370: More troops transported.

1375: Same. Iro take Hastings.

1380: Lose furs and salt. Trade AT for 151 GPT. Start Destroyers instead of Frigates. POLLUTION NEAR LYONS!

1385: The big turn. The Cavs kill the defenders. Iro take Canterbury.

1390: So hyped up, forgot to clear. Cleared it. Change Infantry builds to Airport. Iro deathly weaken London.

1395: London and Newcastle are ours.

Bed again.
 
D'Artagnan59 said:
I have decided to leave my extra turn in your hands.
No save posted by D'Artagnan59; we'll have to play from Bede's save.

  • Bede - last save
  • D'Artagnan59 - just played
  • Tribute - UP!
  • Bucephalus - on deck
  • CommandoBob - warming up
 
Agh! You're weird people! (Sorry for the insult, says my rational mind.) Why did it have to be my turn?! I am swamped in work! (Or at least he thinks he is, objects the rational side)

I'll take a bit of a while to play that save, so maybe next weekend? Other people can go before if possible.
 
Tribute said:
Agh! You're weird people! (Sorry for the insult, says my rational mind.) Why did it have to be my turn?! I am swamped in work! (Or at least he thinks he is, objects the rational side)

I'll take a bit of a while to play that save, so maybe next weekend? Other people can go before if possible.

  • Bede
  • D'Artagnan59 - just played
  • Tribute - skipped for a bit
  • Bucephalus - UP!
  • CommandoBob - on deck

If we get turns played during the week, we'll put Tribute in for the weekend.
 
CommandoBob said:
  • Bede
  • D'Artagnan59 - just played
  • Tribute - skipped for a bit
  • Bucephalus - UP!
  • CommandoBob - on deck

If we get turns played during the week, we'll put Tribute in for the weekend.

@CB: Any chance that we could swap? I'm 'up' over at TomTom.
 
I may be able to play this tomorrow evening.

I've spotted an advantageous situation for us: Korea has Espionage, and an MPP with Ragnor. I propose to offer whatever gpt Korea wants for Espionage, then gift Dover to Ragnor. I then propose to take back Dover (all in the same turn), triggering the MPP. Result? We get Espionage for free, and a phoney war against two lame Civs.

Do I have the team's consent?
 
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