Deity Isolation Workshop (Stan/Norm/Fractal/NH/NE)

That's quite nice to have an active Civ community in your country -- I haven't heard of anything similar in France..
 
Saves from my practice game. Could have got Optics earlier, but would be far behind in infra & cities. A few things could have been optimized a bit better, but I'm pretty satisfied with the overall timing. Should be in a decent position if the AIs are not monsters.

If you're going to look at the saves, I'd suggest you play it to, Lain (doesn't matter if you play fast), to get a feel for the map. I also think it's a very good island for practice (can probably say that for all games, but idk, I really enjoyed this one).
I'll play it to the end, not sure how long it's gonna take.
 

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T70, an interesting setup.
Spoiler :
Not cheap, but i want that island for trade routes so plan whipping the galley next turn (preventing barb galleys, which would be reaaaally annoying from there). St. Peters will also whip the settler for that, and get chop for library.
Silver city was interesting, i decided it's worth settling coastal and pre-chopped with 1 worker. Library can be done with chops & whip, makes it slower getting silver but should be better later.
 

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My game @600AD -
Spoiler :

No Guilds trade, DoW going to come quite late. Right now I think I'll go Cannons-Rifles and take out Vicky (she's got the GLH). Then hopefully kill Pacal if he isn't too close to dangerous stuff. Backup plan would be taking out Brennus, who is pretty weak. Looking at the other AIs, there will be some nasty late-game wars if I want to win domination :eek:

Of course, the first war has to go well if I want even the slightest chance at winning domination.
 

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Well it's a low commerce start. And while the island has some growth potential, it does still have lower commerce than 90% of the maps played here. Now ofc it has a decent amount of land and resources to trade after Astro, so it's not necessarily very hard.
 
Uh you have 3 river tiles in cap, Osaka on a river with great food, seafood, river spot west..
maybe i judge this wrong, but it's much much commerce richer than Mao or Sally.
Imo it's average, but not close to low. Most maps have some rivers, but here they are in good places and with lots of food (easy on scientists).
 
Ofc it's much commerce richer than Mao or Sally. It's also richer than the Charly and Toku games I posted a while ago. But these are the only map that we've played here that had lower commerce than this one. 2 scientists were pretty easy to get, but one had to be squeezed in the clam city -- couldn't grow past size 5 because of this.

Then again I'm not saying that it is a very hard map (cos it obvsl isn't), but it's definitely a low commerce start. If you consider this average, then you must consider most maps we've played here very rich.

Anyways, there's no real point in arguing about that, we might have conceptions of what is "low commerce" etc. My main question was: who would you attack? I planned to attack Vicky, and 10T later it does still look like it's a good option. (I'm not the one who said we should focus more on the post-Optics stuff ;))
 
I rarely pick my first attack target early, there's not much point imo cos things can change and galleons move out from anywhere.
But Vicky and Pacal being on 1 continent and not that many cities surely fits.
 
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I think you played that Toku game too minimalistic @Pedro78.
I'll expand on it and upload a save zip later. But for now, do indeed finish the game. ;)
 
Too minimalistic? I'm @T160 atm and it doesn't look too bad (even though trades are not great, AIs going Merc etc.) -- for now it has that "well-played game" feeling. Ofc I've made a few minor mistakes but I can't spot any big thing that I could've missed. Now I know you have that nasty habit of proving me wrong, so I'm really eager to dig into your saves ;)

Btw why did you play this particular toku game? It's by far not the most thrilling map of the last few weeks. Oh and don't forget to take saves of the mid & late game aswell, I really open everything :D
 
It's a good game. I just feel that you perhaps stayed on 4 cities for too long as there are so many good tiles available. Especially settling fish+pigs next to capital so late must be a mistake. I refuse to believe that's right! It goes against my philosophy. :D

I just took the most recent game in the thread.
 
Update on my game -
Spoiler :



She has Rifling, Steel and AL in sight, so things are not so bright.. Probably should've attacked Brennus, but I didn't expect her to tech so fast. I definitely won't take off Pacal after that -- he has Rifles and is 1 tech away from AL. Not sure if domination is winnable from here.


Edit - @Rusten yeah, but what are you going to do with the fish+pig spot before Optics anyway? It will be at a net negative on maintenance and will delay your Optics date (mine wasn't great already). That city had a forge ready in time to whip units, so it didn't feel wrong to settle it so late. But then maybe you'll manage to settle it early & get a decent Optics/Astro date.. not sure if it's possible (I couldn't do it)
 
I think it's a map where it's feasible to tech CoL. With caste you can use this city (and others) to run 5 specialists at size 7.
 
I played the Stalin game :). Noticing some improvement for sure, had to attack vs Rifles and might even win. Still unhappy with some stuff though.

Spoiler :

4 cities, ignored island & stone (not for ethical reasons, just felt too far away). Teched Steel, upgraded ~8 cannons, teched Rifling, drafted a couple of times. Felt much smoother than going in with just cannons and medieval stuff.

But as always, fell hopelessly behind in tech while trying to win the war... the production should save me this time at least. And if someone happened to be Friendly with him for peace vassal or bribe, it would be game over. So much room for stuff that can go wrong when you fight 30+ turn wars :(. Happiness situation becomes bad, can't afford the transition to workshops, everything goes to hell. One bad fight and gg. For example he almost took back an important city, survived with one defende and took cease fire. Shouldn't be that hard?

Diplo situation pretty terrible.

Any tips from 1240 AD onwards? Not that I played great until that point, but that's where it usually falls apart. Pretty sure I would run into similar issues even if I magically managed to attack 5T earlier :)
 

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@Fippy yup Monty DoW'd Mehmed and kicked his ass, and there was nothing I could do about it because of "we'd rather win the game, tyvm". But now Mehm has Rifles so it might be a bit better. I'll bribe Featherhead off him ASAP

@Rusten I'm interested to see how you play it with CoL. In my game that would have meant really late Optics, especially if settling more cities.
 
@Lain actually if you have some land I think it can be good to slowly transition to a workshop economy from Chemistry onwards. Then you can make a double switch to Nationhood+CS when reaching Rifling. That's what I did in my Toku game and I'm not having any unhappiness/production issues.
(haven't looked at your saves though as I plan to play this map)
 
I always try the workshop transition thingy, but it's kind of too slow. I killed like 90 units just to take out one guy, basically.

The cottaged cities produce like one Rifle/Cannon every 7-8 turns, doesn't cut it. Would be more elegant though. I know I could have played better with the micro and everything, but I must be missing something in the later game, because attacking 5T earlier can't be the solution. 1250 AD Rifle/Cannon combo should be good enough to win average games, no? :/
 
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