Thanks for the saves Rusten. I looked through all of them. Gave it a bit of thinking and I like your strategy much better than mine -- it gives you a lot of flexibility after first contact (i.e. can attack with Cannons+Maces pretty early, which was impossible in my game). You're also way ahead in GPP (even though you'll be a little late to Astro, and you have these horrible artist points in Tokyo -- ofc you will get the Whale sooner, but isn't getting a GM later more important?). I really like that settled GS.
There is a few things that I disagree with, though.
- Pottery first and 4th city settled so late. Kinda goes together because Pottery first hampers your early production & that city has a great commerce potential. I don't mind reaching Monarchy a bit later if I have 4 instead of 3 size 5-6 cities with libraries by then.
- Non-river plains / GH cottages in capital, even though you have grasslands available? Ofc these tiles were forested, and forests adds health, which makes running plains cottages better than chopping the forests. But you could've chopped a Settler in Kyoto and whipped a library in Tokyo. The more (iso) games I play, the more I see unchopped forests as a bad thing -- chopping does really speed up your development + you wouldn't have to build these crappy hills cottages (especially as WMs are much better after RP). And if you're going to build an Academy in your capital, you reall want it to grow.. I don't understand your logic here
You make a good point about plains vs grass cottages, but I don't think it fits well to this particular game. As you're not going to work food negative tiles (except workshops) when producing units, there's really little value in these plains cottages -- especially as you're in CS and can run merchants. In your game's Satsuma for example I'd much rather have cottaged the grass tile and ran one merchant than cottaged the 2 plains tiles. Plains cottages won't beat a specialist "commerce-wise" before Optics anyway. Not sure if this was very clear, but if you don't agree, please disagree
Do you really bulldoze villages to build farms after Astro in iso? I'm usually doing fine with just grass cottages and whatever food surplus I have, maybe build an additional grass farm if available -- too much whipping results in a lot of unhappiness. And after Chemistry, caste workshops outperform whipping anyway (especially when you start drafting later on, you can't really whip+draft)
Now that I think of it btw my third city location was really dumb -- not sure what I was thinking (maybe pigs not having any commerce fooled me..)
One last thing that I don't like is that you have only 2 triremes and no gold in the bank, which means it will take you until T+3 after Optics to send the last caravel (not a huge deal as the Astro GS is a bit late, but can possibly deny you some trades)
Chicken Pizza @450 BC is stupidly early, yup. Usually goes in the ADs or very late BCs -- I don't think the AI priorizes this wonder a lot.
Anyway, your game was a lot of food for thought, definitely looking forward to the next "zip"
