Design a Unit 2 Discussion and QA

Kael

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Please use the thread to ask questions or talk about the Design a Unit contest.
 
About the requirement for no new models. All that means is we won't be able to do submissions like the giant spider. Nothing that requires a model with animations. I wouldn't stress about a unit that shares a similiar body shape to something that is already in the game. Dont think you have to design something that looks exactly likie a model that is already in. Just don't recommend giant worms, flying toaster ovens, or a jester on a pogo stick.
 
About the requirement for no new models. All that means is we won't be able to do submissions like the giant spider. Nothing that requires a model with animations. I wouldn't stress about a unit that shares a similiar body shape to something that is already in the game. Dont think you have to design something that looks exactly likie a model that is already in. Just don't recommend giant worms, flying toaster ovens, or a jester on a pogo stick.

Yea, i say:
NO new Animation, but "new" Models are not a real problem (so stick to Humanoids or Animals that can use the Animations already there).
And if the unit mechanic is great, i don`t know why it should not deserve a great look too.
The winner may choose an artist who creates the look ;)
 
About the requirement for no new models. All that means is we won't be able to do submissions like the giant spider. Nothing that requires a model with animations. I wouldn't stress about a unit that shares a similiar body shape to something that is already in the game. Dont think you have to design something that looks exactly likie a model that is already in. Just don't recommend giant worms, flying toaster ovens, or a jester on a pogo stick.

Well, Technically, Flying toaster ovens shoudn't be a real problem but giant worms would be a problem. A toaster may use the Bomber animation (replace the bomb model by toast, so we have a toaster that drop toast) easily and it's not to hard to create.

The real problem is animation. Before you throw the idea into the other thread you may consider this :
-Humanoid models are fine (If it can use a vanilla animation)
-Beast are a bit more hard (Basicly it have to stay close to a vanilla animal (so four leg please))
-Boat are also fine (It it's not something too extravagant)
-Flyings units, those are hard to do without new animations
-Siege unit, some are possible, but the majority are impossible to do without new animations

So you better ask if you have a doubt on your unit graphic.
 
I was thinking to steal a shipname from the Arda and recommend it to ljusalfar... It shall replace caravel whith a slighty edited dragonship model... But, i dont got a name :sad:
 
I like Militia so far, though it should be somewhat simpler mechanic, but pure idea of citizens emerging to put up the last defense of your cities is something that I like (And it wont stop full scalled attack anyway)

Poltergeist unit (Minor demon of destruction) is something that would be nice but since stealth units are not really developed until shadow it would probablyjustcreate frustration (As counters for invisible units are not really developed yet) and hurt the AI

Bard is another unit that is OK but it replicates Gypsy Wagon mechanic somewhat...

I have to post my own submission, I had 100 of ideas but right now I cant remember any...
 
if i submit a unit idea but then think of something to improve the idea will it be ok if i go back and edit/repost the idea to show whats been updated... or is what we submit in the other thread final?
 
Aren't Gypsy Wagons supposed to increase culture of city they are in? Or that was removed and replaced with Build Carnival ability? If so, then Bard would be OK but I would still prefer that he adds culture just by standing in city, as integrated ability rather than spell, and having second ability to spread Morale to other units in his stack. If he had magic promotions then he could learn Rust as well, and also some other not-very-bardic abilities.
 
:(

Now you'll never know if I had a good idea... :twitch:

Nah, I just block you from the contests to give everyone else a chance. ;)
 
Hm... a unit with an inherent bonus against recon might be nice. I see the logic in not giving a promotion against them, but a unit that has such a bonus automatically might not violate the concept.
 
thanks, though I think the concept of an assassin intercept might be broken from the start without an explicit exception. (trying to keep it simple to start with, I'll give it some more thought)
 
It seems my Corsair is invisible for the community :/

So far I like the bard the most. It would give the theatre a reason to be researched and build earlier. I usually go for it in the mid-late game.
 
Thanks for the support [NWO]_Valis :)
And I updated my entry for the Combat Bard with flavour text and a promotion/unit type.
 
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