Design: Technologies

i specifically chose those techs because theyre the same level as writing, and not accessible by the same tech as writings tier 2 requirement... i dont really consider them overpowered that early, since getting your first is fairly easy once you can get a specialist for it (which is tier 2 techs for most)
 
loki1232 said:
What if horseback rideing gave a great merchant?

That would be awesome. I think the poor merchants get underused. Both great and mundane. There should be a conserted effort to increase their use :).
-Qes
 
QES said:
That would be awesome. I think the poor merchants get underused. Both great and mundane. There should be a conserted effort to increase their use :).
-Qes

Which is strange since they got one of the best super specialists, and one of the best special functions.
 
Sureshot said:
i was thinking about how i often rush for writing, or the religions, because of the first-come-bonus, and it got me thinking that other the 3rd tier techs should have a first-come-bonus, so that it becomes a valid strategy to go anywhich way on the tech tech

so:

sailing - great merchant
drama - great bard
philosophy - great prophet
warfare - great commander
masonry - great engineer
I like this idea. Move it from sailing to horseback riding, sailing, imo, is a much higher priority than it's peers, unless playing landlocked maps.
 
ya thatd be cool too


any chance hunting and tracking can be switched? right now you need hunting just to get archery, but it seems like a waste to go for archery when you already have the best strength 3 unit (and its much easier to get the next tier in the hunter line than the archery line as well). if not, can hunters be moved to Tracking? renaming them Trackers would do the same thing and make sense if the Blah-ing and Blah-er relation is needed.

and for acrobats, could they be made to only need Festivals (or Drama, though make them slightly better if so) to make? needing double the requirements for acrobats than others need for their equivalent is a pain and nonintuitive.
 
dont give them hunters or axemen and instead give them acrobats with drama that have 4 strength maybe? :p

i just dont think it makes much sense to require hunting and festivals to make their 3 strength all purpose super unit when everyone else only needs only hunting, more UUs for the balseraphs would be fun tho
 
Belseraph Replacements:

Axemen --> Mummers
Macemen --> Maniacs? (Uncontrollable laughter - Mania)

-Qes
 
I used the great people on techs suggestions to add the following:

Great Sage- granted with Writing instead of the free tech (gives the player more options and is a more interesting mechanic).

Great Merchant- Mercantilism as Frozen-Vomit suggested.

Great Bard- Drama as Sureshot suggested.

Great Engineer- Engineering.

Great Commander- Miltiary Strategy.

I didnt put a prophet one down, they are just too handy with a founding religion. And I tended to move them back a little later in the tech tree then origionally suggested.

It should work out well and provide some interesting choices with tech rushing.
 
Cool. Would it be possible to make an announcement: "Frankie is the first person to discover Engineering!" At least, I like having that sort of information so I know what it is plausible to go for and so I can be appropriately frustrated when Frankie has gotten the tech one turn ahead of me.

Kael said:
I used the great people on techs suggestions to add the following:
...
It should work out well and provide some interesting choices with tech rushing.
 
Ah, free great people from techs will be very nice. Hopefully, it will spice up the tree a bit...

So, what are your thoughts on granting a second GS with a later tech?
 
Nikis-Knight said:
So they go from being silent, to laughing non-stop? heh... Deadly mimes...mmmm

Surely your not telling me there ought to be any kind of valid logical progression for the belseraphs? Silent to non-stop-laughter seems almost necessary for their methods.

It's kind of like "drunk logic" surely your not questioning it.
-Qes

EDIT: and I wont call you Surely.
 
M@ni@c said:
I'm satisfied with nothing less than being a hero. :mad:

Wow, i walked into that one.
-Qes
 
Dragged this thread up from the depths of the forum to post a random tech idea I conjured up:

Memories of Ice
Cost: Free starting tech for certain civs. (Doviello, Illians) (Possibly researchable by others?)
Requires: Nothing (Available at the beginning if researchable.)
Leads to: Nothing
Gain two free warriors in your capital upon researching it. (Replacing the Doviello starting bonus.)
Enables Elder Council (Same as the mysticism one - just an alternate way to get it.)
Enables Bone Hunter (Specialized scaling anti-wilderness disciple unit, see below.)

Surviving the Age of Ice is no small feat - while most prefer to forget all about it, some instead look back to learn as much as possible from their experiences.



(Unit: Bone Hunter. Shamanistic warriors specialized in destroying the undead skeletons and animal packs roaming the icy wastes, they have learned to draw on the unholy power of the bony remains gathered from destroyed undead.

Cost: 150% of scout cost
1 strength, 1 movement point
Starts with Bone Hunter promotion
+200% strength vs Undead
+100% Tundra and Ice defense
Can upgrade to Adept, Prophet.)


(Promotion: Bone Hunter.
When killing an undead unit, gain the empower I promotion, or upgrade an existing empower promotion. If the unit has empower V, instead gain a point of base strength and lose empower, allowing it to start from I again.)


Free virtual cookie to anyone who spots the literary reference in the names.
 
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