Turn 0 (1175BC)
MM some cities. Able to shave a turn off of settler, at least until I re-mm the Capitol.

Change Bagalore from galley to horseman.
From this point on, besides MP warriors, ONLY build Horseman so we can upgrade to our Elephants.
Change Park Avenue and Lahore to Temple to get the Fish. They won't grow until they do. Also queueing Habor.
Boardwalk won't be worth much because of it's location. Change it to a 10-turn worker factory.
Madras doesn't need to be building a settler with Delhi all set up. Change it to Horseman.
Osman is up Poly on us. Everyone else we're up on Philo and Map Making. I think we're going Republic instead of Monarchy... this means limited wars, that are very quick. Our Elephants will help this.
Lux has to go up to 20 to make up for Bombay's size. Horseman will complete next turn. MM it to get us a Horseman every 5 turns.
IBT
Persia tells us to leave.
Bombay Horseman - > Horseman
Turn 1(1150BC)
Move archer s.
Send horseman to Madras.
Curragh keeps exploring.
Turn sci down to get CoL in 1, but pulling another 7gold.
IBT
Some movement by the AI in obscure places.
Iro start Colossues.
What? Somehow CoL didn't come in.
Turn 2 (1125BC)
Iro have Construction. Was going to trade Col for it and Poly, now I'll have to wait a turn. Home Ottomans and Iro don't trade. I don't think they can...
Worker moves to mine grassland near Delhi... this *MIGHT* with proper MMing get us that 4-turn factory.
workers irrigate cow near Calcutta.
fort archer in the City-Formerly-Known-as-Boardwalk.
Move units around to turn lux slider down to 10% again.
IBT
Maya ask us to leave.
CoL comes in.
Madras Horseman -> Horseman
Start research on Currency. This is usually a good trading tech, but I'm afraid the AI is going to go for it...
Turn 3 (1110BC)
Looks like the viks settled a city in the far north tundra.
MM some more.
Tell the viks to leave or declare. They leave.
Build Embasey with the Iro to see who their trading partners are.
Wow. Looks like he knows everyone... which means everyone probably already knows everyone else. Ouch. No brokering at all... that's the main reason i like islands.
We have no good trades on the market, even though the Ottomans and Iro both have 2 techs and we have techs they don't have... it's just the techs they have are worth so much more with the AI bonus. Going to have to wait til we get Currency... I think we should go full speed ahead in techs.
IBT
Lots of AI movement around the contient... nothing important.
Delhi Settler - > Settler
Turn 4 (1075BC)
Good, Iro trade Construction so it should be cheap enough to get. The only problem is they're only behind CoLs now. Ottomans are up Construction now too.
No where for our settler to go until we can declare on the Viks. Need a few more horseman though... only have 2 right now, but more coming. Next will be the one to declare and conquour.
Still can't get Poly. Instead I trade Iro CoL for Construction, then turn around and sell the ottomans CoLs for 111 gold, then the Mayans for 52 gold, and finally Persia for 14. Ottomans won't trade Poly for even 342 gold.

We're 2 techs away from the Middle Ages, but Ottomans will probably be us there... no SGL this game.
IBT
Bangalore Horseman -> Horseman
Iro start Statue of Zeus
Turn 5 (
Luxury has to go up to 30% to make up for Lahore being unhappy. Will need to get a road built their fairly quickly.
minor unit movements.
IBT
Bombay Horseman -> Horseman
Turn 6 (1025BC)
workers build mine on an irigate plain... in despotism???
To save some money, and because it's not hooked up I change Lahor to worker, with the loss of no shields. I freeze growth for 1 turn, just to keep it even.
IBT
Mayans kick us out.
Lahor riots, but I have the lux?! It makes it worker because all 10 shields were there, so riot will end next turn. No harm, no foul.
French start Great Wall
Turn 7(1000BC)
DAMN! Mayan took the city spot I wanted.:| Going to have to go for the second hill.
some unit movements, nothing major.
IBT
Madras Horseman -> Horseman
Rush Temple in Park Avenue.
Turn 8 (975BC)
some unit movements, nothing big.
IBT
Iro's kick us out.
Delhi Settler - > Settler
Park Ave Temple - > Worker
Boardwalk Worker -> Worker
Banglore Horseman -> Horseman
Turn 9 (925BC)
Tell Persia to leave. Move some units. Nothing major. Kinda boring.
5 horseman now outside of Trondheim, but their attacking across a river. SHould be enough though. Next Leader, I'd do it on your first turn... destroy the Viks I mean.
IBT
Iros ask us to leave.
Bombay Horseman -> Horseman
Mayans start great wall
Turn 10 (900BC)
Workers worker... move 1 on to the furs that have so far been unroaded... was moving him over there from the closest spot... 9 spaces away!! Anyway, road on your turn, and things will be much easier.
Not much to say on the pass-off. Just declare war... you have an assult force to do it now, and keep cranking out the horseman. Should be able to keep a steady stream going, and finish the viks off.