I settle in place after moving the warrior 1s, start ag and pop half of the remainder from a hut some 5 turns later Start worker. We're expansive again so i play with the idea of immediately putting on a second worker after the first is finished. Decide against it this time. I want to grow asap to get out a settler.
Early tech,
3860 BC AG partially popped from hut.
3360 BC AH
3120 BC HU
2680 BC BW enabling the holkan.
2480 BC i found Lakhama, the warrior has revealed it's quiet in the south but crowded in other directions. Since i have access to holkans and barbs won't be such a problem in the area i want to settle i could put on a settler early. Lakhama is founded on a key spot:
2200 BC Pottery
1840 BC Writing i could set research to 0 now but since i have 3 close neighbours i like to have sailing too for the trade routes so:
1680 BC Fishing
1600 BC i capture Cherokee, Toku has conveniently weakened the city with a sword, i saw what happened there and reacted alert, next turn Toku would have captured it. Barbs have one unpromoted archer left in this screenshot.
1440 BC Sailing, now i set the slider to 0% waiting for libraries. But:
Blocking land
1320 BC
uh oh.
I'll need chopping power so research is put back on to math, am i glad i'm playing Pacal here.
This asks for a reaction but since i don't see any troop buildup right now i don't overdo it. Capital'll always have some time to emergency whip some units. Lakhama's built on a hill and won't fall easy. I take the precaution to put one turn in walls in both cities so i can whip this without penalty.
925 Math I have finished library in Mutal and put on scientists, slow building axes and spears now. Axes don't whip easy Swords are better in this respect, Cats and phants even more. I like units/buildings that are not a multiple of 30 hammers since they give overflow that can be used to finish things that're almost done.
800 HBR begin on stables in Mutal,Lakhama,Chicken Itza. Cherokee only gets barracks, it's going to provide cats through whipping.
Somewhere between 800 and 600 BC i lose an ivory square to Toku, as soon as he declares i'm going to take this hut out, with a suicide chariot if need be.
625 BC construction i put research back to 0% accumulating gold for the upcoming GS. Phants are put on queue, i'll be completely save from Toku if i have some 4 of those.
575 BC Toku declares and i've been a bit careless. No problem though i had seen this stack and i can handle it. Should have build a road 1 sw of Lakhama though for more mobility and stationed troops there. Now the 3 axes/1 spear need 2 moves to get to Lakhama.
Still enough to defend, he moves this stack out next turn and comes back with a bigger one next but now i'm ready.
550 BC GS in, research put back on, going alpha because Ham doesn't have it yet. questionable decision really. I had build a chariot, it pillages the ivory hut, i defend the chariot with an axe and a phant (a very strong combination) as there are not so much units in Nagoya. My phants'll rule from now on.
Success in war:
475 BC he's willing to talk peace already (remember he declared 575 BC). He wants Lakhama. I'm pretty sure he'll take HBR though. This gives me a problem, the war has hardly hurt me and i can get back to peaceful building easily with the good land i have.Then again as things are now this war doesn't hurt me at all, i could build some more phants and cats and at least take the 2 cities he's founded in my vicinity. If that goes really well and i could even take him out completely.I'm not too worried about economic recovery with all the gold and cottages i have. Drawback here is, i don't know how tough it'll be to take these 2 cities,more phants'll delay settling the rest and infra building, danger's falling into a stalemate war both of us losing out. if toku gets access to more advanced units (machinery) he might not be willing to talk peace anymore.
I have same power as Ham/Peri now, an attack on them would also have a good chance of success and can also be considered. What i don't want to do is agree to peace with Toku now then declare on him later
There's a good chance to get Pericles and Ham to friendly with all the trade advantages this brings. Getting negative modifiers for redeclaring on Toku doesn't help in this pursuit. So:
1. We fight on now. Definitely the most exciting option but a bit risky
2. Declare peace build up it's very likely that this leads to a relatively easy win as i'll be the big guy on my continent and the other continent won't be that advanced probably. Toku'll be backward somewhere in the future making him an easy prey. Ham and Peri can always be taken out in the endgame since they don't build enough units.
3. Declare peace and take out Peri or ham out early. Somehow i don't feel like doing this because
- I could get backstabbed by Toku in the proccess
- I lose a valuable friend instead of an isolationist.
- If it backfires the -3 you declared war on us hurts, Pericles has quite a bit
of time to whip units since it'll take me some time to get to his core.
In other words fighting on against Toku can cost us some if we don't make progress but we'll recover if we realize this in time. Fighting Peri/Ham could be easier but it more or less burns ships behind us. If that doesn't work
it's probably a game losing action.
I lean to 1 continuing the war proceeding with caution, it's the most exciting option. Since we'll want to win this game we'll have to keep a good watch at all times if we're really making progress. If i have to fight eventually with 20 units against 15 fortified units capturing a city while losing all my units that's not a success.So as soon as Toku gets a good stack together which he doesn't suicide immed we'll have to declare peace or go on defensive like we did until now. I see chances though since Phants are very strong and Toku doesn't have a counter at the moment i haven't seen one Toku spear btw. I have 0.6 * his power suggesting that this war is on.
Overview:
I haven't played any further than this so suggestions are welcome.