Sorry about the delay. I had one of those Days when you wish you were somewhere else... And it lasted all weekend
Turns 61 - 75 - Until 1000 BC (I hope i made no mistake about we are playing 15 turns sets - i looked at the previous saves to see how long the sets were.)
Turn 61 Worker starts roading towards St.Petersburg and Copper. I pull the Scout back to St.Pet. - i want him to go and take a look at Hatty's land.
Turn 65 Moskow is done With Worker and starts on a Warrior. The New Worker will help roading for now. St.Pet. is done with the Monument. I Start Granary with the intention to whip it next Turn.
Turn 67 Granary done in St.Pete. and work starts on Barracks. We want to have well trained Axes, once we got those Copper deposites hooked up.
WRITING is done, i set research to Math.
Turn 68 Warrior done in Moskow. I set to Library. Next turn will be a good time to whip. The Worker chopes the Riverside Hill, so the 2 Pop Whip will be enought. I think i dont need to save this one for the Oracle now. Also the mine here will come very handy.
Turnb 69 Library Whiped at 2 Pop, regrow to size 3 next turn, To 4 after 2 more turns.
Turn 70 Library done in Moskow. Start another warrior. Feeling a bit silly building them a couple of turns before cooper is online. But i want Moskow to regrow, so no Worker/Settler and i am scared of barbs - i already seen one Ugly Dude with a HUUUUGE Club S of Moskow.
Open Boarders with Hatty and send the Scout in. We want to take a good look at our future cities.
Turn 72 Moskow is back at size 4, so i mm to slow donw the growth.
Turn 74 The Great Wall is completed IAFAL
Hatty Pops Jean D'Arc (Prophet). She seems to be running priests in those Obelisks of hers.
Turn 75 Warrior done in Moskow. I preliminary set another Warrior, but no hammer are in it yet, so changing the build is no problem.
Notes:
--I send Both workers to St.Pete. and for now stacked them on Copper - Mine in two Turns. I wanted the Copper ASAP and i also think that it will be good to give St.Pete a couple of good tiles to work fast. Moskow has enought improvet tiles for just now.
--There are two Barb warriors closing in on Moskow. I sent a warrior toward each one, hoping on beeing attacked in defensive terrain.
--The Whip-

in Moskow will go away in 5 turns. So in 4 Turms would be a good moment for a 2 Pop Whip (The Food bar should be just right as well, but better check it)
--From the Two cottages near Moskow the one S is 2 turns from Village - in case you need to work just one. Another one needs a couple more turns.
The map:
Hattys cities - NW from Thebes is Memphis. NE Heliopolis.
She has no Copper and No Horses, so just Archers for Egypt
PS - Forgot to mention in the Report: I think Washi settled somewhere around the Spices (There are more spices and alos Corn a bit S - for some reason the Markers got not displayed.). I seen a Axeman escorted Settler, before i ordered the Scout to Egypt.
The Save:
http://forums.civfanatics.com/uploads/57778/DMI_VII_BC-1000.CivBeyondSwordSave
Sorry for "skiping" you and the wait Bindamel. Have Fun
