By the way, the resource near Yellow Dot is not spices, it is Reagents. They are a strategic resource used to make Archmages. They do not give an happiness (Unless your Veil, which we won’t be), but can give 1 health with an herbalist.
Settler and two warriors send to found city on the Yellow Dot.
The warriors covering the barrow to the east retreat once again from the hill giant.
Turn 97
Turn 98
Turn 99
Vallus finishes its monument, starts on a warrior to sit on the northern goblin fort.
Trinity is founded, and it’s right on the doorstep of Charadon. We need to make sure to have good defenses here.
Turn 100
Worker finished in Torrolerial, start on a pagan temple since we are at the happy cap and can run a priest to get our order shrine.
Turn 101
We are of reasonable size on the Largest Civs list.
Turn 102
Turn 103
The Luchuirp ask to trade world maps (So they have Cartography). I accept. I also open borders while we are at it.
They are on a small peninsula behind us. We currently already have them blocked off if we want to do that, just watch for a settler party and close borders as needed.
The AI is STILL putting forts on top of resources I see.
Turn 104
Turn 105
Torrolerial finishes the pagan temple and I realize it will be 60 turns until we get order so I run a scientist for a GS first. It starts on a few more warriors at one turn each.
Turn 106
Turn 107
Philosophy in, started on Way of the Wise (13).
Turn 108
Turn 109
After the warriors start on a settler in Torr.
Turn 110
Vallus is now also at the happy cap, starting a pagan temple.
Turn 111
Turn 111
Turn 112
Oh wow, we pop gold on a grassland hill outside of Torr.
Turn 113
OO is founded in a distant land.
Turn 114
Turn 115
We meet Valledia the Even of the Amurites
Turn 116
Way of the Wise in, started on Orders from Heaven (31)
Turn 117
I see this and decide to play an extra turn and see how this plays out.
Turn 118
We have 4 warriors, and Chadron has enough to take the city as well, so I go for it. We take the city for the loss of one 1 xp warrior. I don't actually capture the city, left one barb warrior at 10% strength, since I'm not sure we want it.