DMOC's DEITY Game #1 - Gandhi

DMOC

Mathematician
Joined
Aug 23, 2007
Messages
5,594
I couldn't resist. ;) I wanted to play another game and post it here. On deity. :D

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Rounds Played:

Round 0: Starting position (this post).
Round 1: 4000 BC to 3150 BC (35 Turns) - Boxed In?

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Here are some of the other games I have posted here:

Ramesses II-Emperor Difficulty (incomplete)
Darius I-Immortal Difficulty (Space race win)
Boudica-Immortal Difficulty (Domination win)

So for my first online deity game here, I used quite a strong leader, Gandhi. Phi + Spi is a powerful trait combo that leads for a strong specialist economy, which is absolutely crucial on deity. Spiritual is also a great trait for diplomacy, which is really your only defense early on in the game.

Civ4ScreenShot0357.jpg


In addition to the above settings, I have also checked Locked Modified Assets. This is so that you all know that I can't use World Builder in this game. I never used WorldBuilder that much in the past (and not in the games I post here) but that option has just been ticked to stop me from entering World Builder in case I am really desperate. I am not going to waste my time nor yours with a game won because of World Builder. I am actually confused as to why not many other people who post online games here check the "Locked Modified Assets" box. It really should be a part of every game. A side effect of this is (according to oyzar) that people with different operating systems/custom assets/mods, etc can't load the game. I use Microsoft and have Blue Marble (only for leaderheads) and BUG in my game, but it seems that even if you don't have Blue Marble you can load the save.

Gandhi's Unique Unit and Unique Building (Fast Worker and Mausoleum respectively).

Spoiler :
Civ4ScreenShot0358.jpg


Civ4ScreenShot0359.jpg



Here is the start I drew.

Civ4ScreenShot0360.jpg


It's clear that this is another one of those Great Person farm capitals, which fits in nicely with my Specialist economy plan. I'm thinking of settling in place and researching Fishing while starting a warrior (Gandhi starts with Mysticism and Mining). I'm going to hold off researching Agriculture first even though that irrigated corn here beats seafood, because once my worker farms the corn, he will have nothing else to do. After Fishing, I'll probably research Hunting -> Archery for extra defense.

Or I COULD go Agriculture and then Archery. :) Another thought.

As for my long-term game plan, I'm not sure. Philosophical and Spiritual seem to help in almost any victory condition -- Space, Cultural, Domination, and so on. I guess I'll have to see the map to find out.

I am now processing all the information I have together in order to effectively create a pre-game strategy.

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-We are Mahatma Gandhi of the Indian empire who is Philosophical (+100% Great People generation rate and double production speed of universities) and Spiritual (No anarchy and double production speed of temples).
-Our Unique Unit, the Fast Worker, replacing the standard worker, lasts the whole game and will especially be great for chopping, as they can move onto a flatland forest and start chopping it the same turn even if there is no road.
-Our Unique Building, the Mausoleum, replaces the Jail and will be of excellent use in wartime as it further boosts happiness.
-We start with Mysticism and Mining
-Our start has plenty of surplus food to use for specialists
-Our start has a plethora of forests to use for chopping workers, settlers, and/or wonders.
-Our start will possibly have only one strategic resource or none at all.
-Our start will be slow because we need Bronze Working and Fishing to improve the capital.
-Our start has only 3 hills and a cow for production, along with forests.
-Our start has plenty of grasslands, meaning that either farming them or cottaging them could work.
-Our start cannot utilize that second fish to the north.
-The computer's blue circle to the south suggests that there may be a strategic resource nearby.
-There are a string of peaks visible in the southeast, which bodes well for early-game protection from both barbarians and AI's.
-We need Agriculture and Animal Husbandry, but Fishing and Bronze Working in this scenario have a higher priority.
-Barbarian galleys will be an issue and galleys of our own will need to be created, or even better, triremes.
-Barbarian land units, however, might not be as much of an issue depending on where the coast is and how it is shaped.
-We have some nice floodplains nearby for a good second city location. An Oasis nearby also gives freshwater so we might not have to settle on a river
-Health will not be an issue early on with the food visible.
-The wine nearby may make Monarchy a higher priority than it normally is.
-This is a fractal map, so we run the risk of being isolated. Or we could be on a pangea.
-Diplomacy will be slightly harder, as Gandhi is the only AI who never gives demerits to humans when they refuse demands. For obvious reasons, the Gandhi AI will not be appearing in the game. This also decreases the probability of (a) peaceful leader(s) in the game.
-We will probably need to utilize the capital's surplus food to build National Epic and generate Great Scientists, which will be useful in the Liberalism race.
-Our warrior should probably move 1NE, to confirm if that tile in my starting BFC is a grassland or a plain.
-We will pop a hut, likely for around 80-100 gold because of how this is Epic speed. This can help finance an early second (or third) city.
-Oil is probably not near our capital because of the abundant fish.
-The Moai statues should probably go in another city.


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Finally, I hope to get some great advice here, and I ask that if you want to comment, please do so. The last 2 immortal games I posted here didn't seem to be particularly active. I'm not sure if it was a lack of interest, or for another reason. But I will need all the help I can get here.

The same rules apply here for spectators. Please keep shadowed games in spoilers.

(Remember, the game has locked modified assets so you need what I have in my game in order to load it, which is as far as I can recall only Blue Marble and BUG, and you might not even need Blue Marble to open up my game.)
 

Attachments

Fishing-Hunting-Archery makes some sense.. Although you still want a worker sooner rather than later, he could even lay a couple cottages along the river post-pottery to boost tech through eventual writing-aesthetics.
Good luck! Be following closely, I still lack a Deity win myself..
 
Looks interesting, I'll be lurking for sure. As you start with mining, I suggest to pick up BW before starting on hunting->archery. Fishing->BW->hunting->archery while building a warrior->wb->worker->wb(whipped) would probably be my opening. It also gives you the possibility to forget hunting->archery if you get lucky with the copper (seems like you have at least one empty tile on the BFC).
 
I am wary of how active barbarians are on this level. I'm going to run a few deity test games to see if I can afford having Archery as my fourth technology researched.

In my (limited) experience, yes you can. Fishing, hunting and archery are all rather low-cost techs, which means you should have enough time to finish them all before barbs start entering your territory. The commerce from the seafood (well, fish is only 1C, but everything counts) helps aswell.
 
there are already 5 resources; a 6th is highly unlikely

and time wise, with 13 commerce, it's gonna be tight; on the other hand, I'd go bw 2nd too... 1-2 chops would help, plus chopping in the beginning rocks since, if careful, they just grow back for one more round.
 
I don't think it is unlikely given that the rest of the bfc is covered in forests... Hence i think there is a resource 2N of the warrior.
 
yeah, obviously that's the spot, but might be nothing or might be iron/ponnies

anyway, if I'd be in his shoes and get bronze I'd consider mildly lucky(aka - I wouldn't very much expect it)
 
Yeah, the main reason for BW before hunting+archery is whipping/chopping, not the possibility of copper in the BFC. IF there's copper, that's just lucky. With all this food and forests, BW is going to be so important.. And with slavery you can whip another warrior for defense if needed.
 
there are already 5 resources; a 6th is highly unlikely

and time wise, with 13 commerce, it's gonna be tight; on the other hand, I'd go bw 2nd too... 1-2 chops would help, plus chopping in the beginning rocks since, if careful, they just grow back for one more round.

There's actually 4 (don't count the northern fish). Don't forget that in map creation, fish count as 2/3rds of a resource. I'm praying for copper but if I don't at least I can chop.

So I'm thinking Fishing -> Bronze Working -> Hunting -> Archery -> AGRICULTURE -> Either pottery or AH or wheel.

Obviously if there is copper, skip Hunting and archery.
 
You might want to play to 1000 BC, just to make sure no AI has declared on you yet and make it all a waste of time. Deity level is infamous for that.
 
I am actually confused as to why not many other people who post online games here check the "Locked Modified Assets" box. It really should be a part of every game.

That may be a good idea for the future then. I suppose no one does it because generally many people just generate the game using the original way, where the option is not available. Furthermore, I had always assumed that if someone did world-builder something, that it would show up inside the game-logs. Is this not true?

If you added 10 great generals, is there no notification of this?

Anyhow, if people want to cheat, then they will cheat. There still are people who will tamper around with no-barb settings, reduce speed to marathon, then add in silly junk crutches like perm-alliance, then luck out a win on a level they have generally little hope on, but then later post it to show off how well they did, LOL. Yes, I have really seen this!
 
The reason more people don't check the locked modified assets(especially with a public game) is because it might prevent people with different os / language settings / costum assets(like bug mod, blue marble etc) to load the game.

@ obsolete: doesn't seem to be any notification whatsoever over opening worldbuilder...
 
Hmm, that's a shame then. I often look at the logs to track things on my own when I think a bug may have cropped up, and I know it does keep a note of when I continued from my last save. I had assumed it kept track of edits as well.
 
The reason more people don't check the locked modified assets(especially with a public game) is because it might prevent people with different os / language settings / costum assets(like bug mod, blue marble etc) to load the game.

Gahhh! I see what you mean.

I just tried to load his game for myself, and the game wont even let me ATTEMPT to look at it because it is locked. I'm immediately ejected back to the desktop after it gives me the locked pop-up. So basically, it's useless in this case.
 
The reason more people don't check the locked modified assets(especially with a public game) is because it might prevent people with different os / language settings / costum assets(like bug mod, blue marble etc) to load the game.

@ obsolete: doesn't seem to be any notification whatsoever over opening worldbuilder...


Uh oh...not sure what to do with this. I guess people without BUG can't use this save? I also have Blue Marble on my game but only for leaderhead adjustments.

To tell you the truth I'm thinking of actually regenerating (AGAIN) but without Locked Modified Assets, just so that people can load the game smoothly. Maybe I'll start a new thread with a differnet start.
 
1 SW? You wouldn't lose any resources that is seen in this screen and you might get some south (5 tiles that might give you some). On the other hand, settling in place will only give you 3 tiles for resources.

Wondering if this is the right approach...
 
and I can't swap the speed :p

but it's your game; don't think it really matters if ppl. can shadow it or not

Yeah, I'm just going to continue with what I have and pray that others like epic, etc. if they want to shadow.

Did you have both Blue Marble and B.U.G. installed? Just wondering if I had remembered everything I added to the game....


1 SW? You wouldn't lose any resources that is seen in this screen and you might get some south (5 tiles that might give you some). On the other hand, settling in place will only give you 3 tiles for resources.

Wondering if this is the right approach...

I probably won't do this since I normally trust the map generator and settle in place. Plus, 1 SW doesn't seem overwhelmingly better than the starting location.
 
opens up the fish for another city(the 5th resource I was dreaming about) which currently won't be used; it's epic(at least, since I play marathon, I was never against moving) - guess you could still afford it. Nevertheless a gamble...
 
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