Round 1: 4000 BC to 3150 BC (35 Turns)
I moved the warrior northeast.
And find stone!

A bunch of ideas come into my mind. I was considering going an immediate Espionage economy but decided against it since I am a bit unfamiliar with it.
I settled in place, of course. The hut popped for a scout which I sent north. The resulting exploration looked like this.
We seem to be boxed in the north...unfortunately.
I researched Fishing first to utilize the two seafood here, and started to build a warrior in the capital using a 3

grassland cow. The capital build this round was warrior (partial) - work boat - finish warrior - workboat - (?)
My 2 scouts and warriors kept exploring and along the way they met (in order)
Stalin (Aggressive/Industrious),
Cyrus (Charismatic/Imperialistic), and
Suleiman (Philosophical/Imperialistic). I trust none of these three guys, so I'm sure someone rigged this game.

Hopefully we see some more peaceful leaders in the future.
Anyway, I finished Fishing and researched Bronze Working to reveal copper. At this point, I switched from building a warrior in the capital to building a work boat. I let the capital grow to size 2 and then worked the highest

yield possible without starvation.
Meanwhile my scouts explored a large amount of land, and managed to get sight of 3 cities as well as 2 huts (one with a scout bringing my total to 2 and another giving me 55 gold). The hut with 55g was popped 2 tiles away from Stalin's capital on turn 13.
Once my workboat was completed, growth was accelerated.
I was building a warrior that I had partially completed in my first few turns for fogbusting purposes, since by that time one of my scouts and one warrior had died.
Buddhism was founded LATE in this game, 3400 BC. The founder is unknown.
Once Bronze Working was in India's possession, I decided to call it a round. Here's a list of technology choices. I chose agriculture just as a placeholder technology, but it can easily be switched to a different technology.
And the map.
Only one source of copper. Far away (relatively speaking).
Here's a close-up of the copper region.
So it's really close to Stalin as well as Suleiman since he's got to be somewhere in the south.
A close-up of the north, which shows that Cyrus, along with at least Stalin, has his third city already.
So now I need a plan. There is copper, but do I go for it? I'd surely have to compete with barbarians and deity AI culture. I could also go Hunting > Archery which is reinforced by the sight of 3 furs in the north. To be honest, I'm thinking of taking a gamble and going towards the copper site even with my most advanced military unit being warriors. I can then plant a third city either between the copper city and my capital or near the silver and furs.
I have some cities in mind.
Which are, of course, subject to revision.
To sum up my situation:
PROS
-Less threat of barbarians due to close proximity of neighbors and coast, as well as a mountain range.
-Capital has plenty of food and stone, which can be used for the Pyramids.
CONS
-Not much space to expand
-Being boxed in by Cyrus already.
-Copper is in open terrain, vulnerable to AI culture and barbarians.
-Have 2 Imperialistic AI's and a third AI that is Aggressive.
And the AI's situation:
Stalin
Traits: Aggressive and Industrious
Favorite Civic: State Property
Base peaceweight: 2
Warmonger respect: 1
Required % of players w/tech: 80%
Required attitude for tech trading: Pleased
WFYABTA likelihood: High
Location: Southwest
Cyrus
Traits: Charismatic and Imperialistic
Favorite Civic: Vassalage
Base peaceweight: 3
Warmonger respect: 0
Required % of players w/tech: 30%
WFYABTA likelihood: Normal
Required attitude for tech trading: Cautious
Location: East
Suleiman
Traits: Philosophical and Imperialistic
Favorite Civic: Hereditary Rule
Base peaceweight: 4
Warmonger respect: 1
Required % of players w/tech: 40%
WFYABTA likelihood: Normal
Required attitude for tech trading: Cautious
Location: Southeast (most likely)
The save: