DMOC's DEITY Game #1 - Gandhi

I have I have the same Bug mod that I was using for 3.13, despite I am updated to 3.17 now. I assume it is alright according to the developers, because I can't find a Bug version for 3.17, but it SEEMS to work in that game. Though I find a few glitches now and then.

Anyhow, I don't play anything easier than normal speed, so I'll probably pass on this one anyway, so don't mind me so much. I am curious to see how many people can get this to work on their machines though. There are so many different combos of operating system versions, languages, mods, and everything else.
 
I probably won't do this since I normally trust the map generator and settle in place. Plus, 1 SW doesn't seem overwhelmingly better than the starting location.

I know but you have more tiles to fog bust, therefore a better chance of getting more resources (right?). Even if 1SW isn't any better than settling gin place.
 
1 SW? You wouldn't lose any resources that is seen in this screen and you might get some south (5 tiles that might give you some). On the other hand, settling in place will only give you 3 tiles for resources.

Wondering if this is the right approach...

Trading a resource and a couple hills for more coast and desert doesn't seem like a good plan to me...

Also i can load the fine so seems like blue marble doesn't cause any problems but there are a million and a half other things that might...
 
What do you mean your worker will have nothing to do once you've farmed the corn? You start with mining, second tech: BW and you're good to go. Perhaps you find copper within your borders, hunting-> archery would have been a waste then. In any case, you can't get a faster start than irrigated fresh water corn and BW imo.
 
What do you mean your worker will have nothing to do once you've farmed the corn? You start with mining, second tech: BW and you're good to go. Perhaps you find copper within your borders, hunting-> archery would have been a waste then. In any case, you can't get a faster start than irrigated fresh water corn and BW imo.

yes ! the worker can farm 2 tiles (corn + 1E) and wont be iddle for too long if you go BW fast.

In such situation, I usally research fishing while starting worker, as soon as I get fishing I switch to WB maximizing my prod (here you got a forested plain hill) and then finish the worker using the fish tile (5 prod instead of 3)
 
I have I have the same Bug mod that I was using for 3.13, despite I am updated to 3.17 now. I assume it is alright according to the developers, because I can't find a Bug version for 3.17, but it SEEMS to work in that game. Though I find a few glitches now and then.

Anyhow, I don't play anything easier than normal speed, so I'll probably pass on this one anyway, so don't mind me so much. I am curious to see how many people can get this to work on their machines though. There are so many different combos of operating system versions, languages, mods, and everything else.

You can still comment on the game though, laugh when I make a mistake, etc.

I know but you have more tiles to fog bust, therefore a better chance of getting more resources (right?). Even if 1SW isn't any better than settling gin place.

I'm not sure what you mean by fog bust. Fog busting decreases the chances barbarians will appear on the map, and it doesn't have any effect on resources.

Save works fine for me.
Bluemarble-3.17-BUG3.0

Settle in place.

Good, those are the same exact settings I have.

Can also load the save, afaik i have only 3.17 and Bug 3.0 installed, i've no idea what blue marble is.

Blue Marble is a graphics enhancer that makes games look better. Most people who use it use Blue Marble for Leaderheads and Land, but I can't adjust to the change in land color, but I do use Blue Marble just for leaderheads. This has the effect of making Suryavarman II look much less yellow.

Trading a resource and a couple hills for more coast and desert doesn't seem like a good plan to me...

Also i can load the fine so seems like blue marble doesn't cause any problems but there are a million and a half other things that might...

Blue Marble doesn't cause any problems...well that's good. Other than BUG I have no other mods.

What do you mean your worker will have nothing to do once you've farmed the corn? You start with mining, second tech: BW and you're good to go. Perhaps you find copper within your borders, hunting-> archery would have been a waste then. In any case, you can't get a faster start than irrigated fresh water corn and BW imo.

I was thinking that if I made a worker, he would only farm the corn and be idle while I take a while to research Bronze Working.

yes ! the worker can farm 2 tiles (corn + 1E) and wont be iddle for too long if you go BW fast.

In such situation, I usally research fishing while starting worker, as soon as I get fishing I switch to WB maximizing my prod (here you got a forested plain hill) and then finish the worker using the fish tile (5 prod instead of 3)

The tile 1E of the corn is not in my starting fat cross, so there is no point in farming it right now (and it's also one of those nasty plains tiles). But I'll think about switching queue builds.


I should be able to start this round by the weekend (Sunday probably).
 
I'm not sure what you mean by fog bust. Fog busting decreases the chances barbarians will appear on the map, and it doesn't have any effect on resources.

Oh, sorry. I thought that fog bust could be used for that expression you just said and make fog visible (like explore). Apparently not, so, then what I mean is make the tiles visible, basically.
 
I was thinking that if I made a worker, he would only farm the corn and be idle while I take a while to research Bronze Working.

Well, without any extra commerce to add to that of a palace, the base research times for agriculture and bw is 9 and 17.
I don't know if there's carryover from Ag to make the BW research time 16, in any case you need 25-26 turns.
A worker is 15 turns. Moving onto and irrigating corn is 6 turns in this case, then you can move him onto a forrested hill which takes a full turn regardless, that's 22 turns. So really we're talking about wasting 3-4 worker turns here. You can't build anything that fast however. If you started with Fishing/Mining and a forrested plains hill in initial borders you could have built a workboat first in 6 turns (and reducing worker and tech ETA by 3, perhaps only 2 for tech).
The idea to part build worker then switch to fishing boat has some merit however I usually go for extra scout if I wait for fishing. I still think Ag->BW and worker first build is the fastest though, then he can start chopping asap and you can chop/whip a wb the same turn you finish researching fishing (no lost worker turns on regular forests with fast workers so they excel at prechopping).

Edit: And I forgot to mention that if you indeed have a plains tile as well to irrigate you will lose no turns although that tile will only provide an extra commerce for a long time.
 
The tile 1E of the corn is not in my starting fat cross, so there is no point in farming it right now (and it's also one of those nasty plains tiles). But I'll think about switching queue builds.
I meant 1E of the city location :)

you have two 'farmable' tiles in the fat cross ;)
(and when there is nothing else to do... even if you switch this tile to a cottage later its worth the farm)
 
Okay, once again, I had to restore my computer and do a reinstall of BTS.

And ONCE AGAIN, nothing ever works out the way it's supposed to. I try everything I can to get BTS installed but my computer will never let me... :(

It may take some time before I can figure out this stuipd REINSTALLING procedure that should have been simple.
 
Round 1: 4000 BC to 3150 BC (35 Turns)


I moved the warrior northeast.

Civ4ScreenShot0009-2.jpg


And find stone! :) A bunch of ideas come into my mind. I was considering going an immediate Espionage economy but decided against it since I am a bit unfamiliar with it.

I settled in place, of course. The hut popped for a scout which I sent north. The resulting exploration looked like this.

Civ4ScreenShot0010-2.jpg


We seem to be boxed in the north...unfortunately.

I researched Fishing first to utilize the two seafood here, and started to build a warrior in the capital using a 3:food: grassland cow. The capital build this round was warrior (partial) - work boat - finish warrior - workboat - (?)

My 2 scouts and warriors kept exploring and along the way they met (in order) Stalin (Aggressive/Industrious), Cyrus (Charismatic/Imperialistic), and Suleiman (Philosophical/Imperialistic). I trust none of these three guys, so I'm sure someone rigged this game. ;) Hopefully we see some more peaceful leaders in the future.

Anyway, I finished Fishing and researched Bronze Working to reveal copper. At this point, I switched from building a warrior in the capital to building a work boat. I let the capital grow to size 2 and then worked the highest :hammers: yield possible without starvation.

Civ4ScreenShot0014-2.jpg


Civ4ScreenShot0015-2.jpg


Meanwhile my scouts explored a large amount of land, and managed to get sight of 3 cities as well as 2 huts (one with a scout bringing my total to 2 and another giving me 55 gold). The hut with 55g was popped 2 tiles away from Stalin's capital on turn 13.

Once my workboat was completed, growth was accelerated.

Civ4ScreenShot0016-2.jpg


I was building a warrior that I had partially completed in my first few turns for fogbusting purposes, since by that time one of my scouts and one warrior had died.

Buddhism was founded LATE in this game, 3400 BC. The founder is unknown.

Once Bronze Working was in India's possession, I decided to call it a round. Here's a list of technology choices. I chose agriculture just as a placeholder technology, but it can easily be switched to a different technology.

Civ4ScreenShot0017-2.jpg


And the map.

Civ4ScreenShot0018-2.jpg


Only one source of copper. Far away (relatively speaking).

Here's a close-up of the copper region.

Civ4ScreenShot0019-2.jpg


So it's really close to Stalin as well as Suleiman since he's got to be somewhere in the south.

A close-up of the north, which shows that Cyrus, along with at least Stalin, has his third city already.

Civ4ScreenShot0020-2.jpg


So now I need a plan. There is copper, but do I go for it? I'd surely have to compete with barbarians and deity AI culture. I could also go Hunting > Archery which is reinforced by the sight of 3 furs in the north. To be honest, I'm thinking of taking a gamble and going towards the copper site even with my most advanced military unit being warriors. I can then plant a third city either between the copper city and my capital or near the silver and furs.

I have some cities in mind.

Civ4ScreenShot0021-2.jpg


Which are, of course, subject to revision.

To sum up my situation:

PROS
-Less threat of barbarians due to close proximity of neighbors and coast, as well as a mountain range.
-Capital has plenty of food and stone, which can be used for the Pyramids.

CONS
-Not much space to expand
-Being boxed in by Cyrus already.
-Copper is in open terrain, vulnerable to AI culture and barbarians.
-Have 2 Imperialistic AI's and a third AI that is Aggressive.

And the AI's situation:

Stalin

Traits: Aggressive and Industrious
Favorite Civic: State Property
Base peaceweight: 2
Warmonger respect: 1
Required % of players w/tech: 80%
Required attitude for tech trading: Pleased
WFYABTA likelihood: High
Location: Southwest

Cyrus

Traits: Charismatic and Imperialistic
Favorite Civic: Vassalage
Base peaceweight: 3
Warmonger respect: 0
Required % of players w/tech: 30%
WFYABTA likelihood: Normal
Required attitude for tech trading: Cautious
Location: East

Suleiman

Traits: Philosophical and Imperialistic
Favorite Civic: Hereditary Rule
Base peaceweight: 4
Warmonger respect: 1
Required % of players w/tech: 40%
WFYABTA likelihood: Normal
Required attitude for tech trading: Cautious
Location: Southeast (most likely)

The save:
 

Attachments

DO make a run for the Great Wall. Because if you don't, I'll have to try and espionage this game.
 
Base peaceweight: 4
Warmonger respect: 1
Required % of players w/tech: 40%

What do these three things mean? The others are fairly self explanatory, and I imagine these are values from an xml file, but I've never heard them actually explained. Thanks.
 
I would definitely go for hunting-> archery here. The copper is very far away and I don't see any way to stop Stalin from planting cities in between, you'll just have to hope he start expandning in another direction.
In any case there are no rivers to help you out so hooking up copper right now would require a very long road that seems almost impossible to defend (along with the city) from deity barbarians with all the jungle around.
It would be great if you could get the copper but don't gamble on doing it with warriors imo.
 
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