Double Your Pleasure

In response to Isak's post - Mac users can use stuffit delux to decompress .exe files, but for some reason, CIV 3 chrashes (at least for me) when a game starts.
 
@tjedge1: Yeah, you're right, thanks for being so patient. :)

@wolf55: What error message comes up? Oh and btw, I guess I can look it up but wasn't there something about the Mac-version only being updated to 1.21f, not 1.27f :confused:

@Everybody:

Patch 2.02x is out - so now there's no excuse for not forgetting your wives/husbands/kids/dinner dates/tv-gameshows this weekend.

Have fun :cool:

And in case you're interested, here's the list of changes.

2.02x
---------------
Edit: Hidden Nationality removed from Emissaries, Assassins, Spies, Secret Agents, Special Agents, Secret Service and Covert Operatives.These units also had their stats lowered considerably
Edit: Emissaries, Assassins and Ninjas no longer treat all terrain as roads.
Edit: Spies -> Covert Operatives now treat all terrain as grassland.
Edit: Emissaries -> Covert Operatives can now pillage improvements.
Fixed: Statue of Liberty now gives +1 trade in all trade-producing tiles.
Fixed: Sipahi should now be correctly set as a Dragoon replacement (so Ottomans can build Cuirassiers but not Dragoons).
Fixed: Colonial Marines are now Amphibious.
Edit: Privateers now only have defensive bombardment.
Fixed: Cossack given an extra HP.
Fixed: Laborers can now be airlifted.
Fixed: Rifleman (and flavors) can now be airlifted.
Edit: Invisibility flag given back to Emissaries.
Edit: Elephant Riders are no longer Wheeled.
Edit: Inti Warrior had Blitz and Amphibious ability removed, but gained ability to ignore move cost in mountains.
Edit: Impi set to 3/2/2 and had Amphibious ability removed,
Edit: Rangers no longer treat all terrain as roads, but instead treat all terrain as grassland and move 2
Edit: Clear Pollution base cost reduced from 32 to 24
Edit: Fighters now also require Aluminum.
Edit: Gunships can now bombard actively
Fixed: Added Civilopedia entries for Emissaries, Assassins and brushed up the Spy line of units in general.
Fixed: Added Motorcycle Scout civilopedia entry
Fixed: Civilopedia no longer says the War Galley can enter the ocean.
Fixed: The Extended version no longer ends in 1850 AD (after completing only 540 turns). It should go on for the entire 915 turns, (all things being equal, of course :-) )
Removed: All civilopedia mentions of the Shaman unit.
Fixed: Civilopedia Entry for Game Concepts/Transports
Fixed: Civilopedia Entry for Cavalry no longer states you require Horses to build them.
Fixed: Civilopedia Entry for Transport had mentions of Bombardment and being the fastest unit removed (the latter as a result of a virtual siege by Landing Craft die-hards ;-) )
Fixed: Civilopedia Entry for Balloon and Air Ship: Bombard effect removed, Detect Invisible effect added.
Fixed: Civilopedia Entry for Bi-Plane: Oil Requirement removed.
Fixed: Manhattan Project now uses correct wonder splash.
Fixed: World News Network now has correct wonder splash info.
Fixed: Civil Rights Movement now has correct wonder splash info
Fixed: Cure for Cancer wonder splash now has correct info.
Fixed: Echelon now uses correct wonder splash
Fixed: War Memorial now has correct wonder splash info
Fixed: Wonderland now uses correct wonder splash
Fixed: African Ranger now correctly set to move 2 and treat all terrain as Grassland.
Fixed: Magna Carta now requires 4 courthouses instead of 4 manors.
Fixed: New Deal now requires 3 Granaries instead of just 1.
Added: Magna Carta artwork
Added: Five Year Plan artwork
Added: Arena artwork
Added: Holy Relic artwork
Added: Manor artwork
Added: Temple of Zeus icons
Added: Triumph of the People artwork
Added: Tomb of the Unknown Soldier artwork
Added: Ministry of Truth artwork


There is also an update to the patch that allows users of the French version of Civ3 to play DYP. Check it out at the DYP Website
 
Isak, thank you for talking the time to respond.

I will try out the beta test group, if I can find it.
I'm willing to try any-thing for this mod, I like it that much.

I guess my original question, is if there was a beta download, I guess not huh.
Well I'll keep trying, I need to learn alot more about Mac's.

Kal-el, I did'nt know you where the one respnsable for the DYP mod untill now, that rock's killer mod. Thank's to all the DYP people (every-one involved in making this mod) I do love it. Your time is worth gold!! Keep it up.
 
Kal-el-
I have enjoyed the DYP mod, but when I downloaded v2.02, it ended up being a Windows .exe file. When I tried to run it, it flashed for a second and then quit. Do I need a particular program to extract the files?
 
Something seems to have happened with the file on the server. It seems to have become damaged, so I'll replace it a.s.a.p. - Shouldn't take more than an hour.
 
Ok cool. Thought there was something I wasn't doing right.
 
Ok, the new file is up now. Since I still can't delete or modify the old file, please make sure you go to the website and use the new link. The file should be called "DYP2.02x_Full_PTW.exe" to be correct. Sorry for any inconvenience.
 
Got it...thanks for fixing it.
 
Holly hellaza. This is huge. Does it work with COnquests though??? And if it does can somone give me the run down of how this will change my game? I mean. IS this like a well done thing or does it just "function"? I mean to say that asthticaly do the civilpidea icons look good and are there descriptions for each thing. Do links inthe civilpedia go to the right spot?


Does it seem like it was somthing the devs couldve done? Or is it obvius that it is user made?
 
They are working on a new version for Conquests still. I haven't checked, but you can look on the website, just check Isak's sig. It does work with PtW though.

As far as is it worth it? :eek: It expands and develops areas of the game that the original designers never thought or dreamed. A great mod that is challenging and fun to play either long games or short. It is very user made. They leave nothing un-touched. Flavor beyond belief and the addition to techs is mind boggling. Trust me on this, it is worth the wait on the download. :thumbsup::thumbsup:
 
Sounds great. But i only got C3C. And when you say "User Made" the first thing that pops to my mind is the early early days of counter strike. Or the current version of frag ops. Buggy, NOt pretty to look at, un used buttons, crashes every 3 min.

DOes it LOOK like somthing that if somone who never saw or played civ looked at would assume it was by the devs, and they did a good job? Or does it just "Function" without looking pretty?
 
It is a pro job. It looks better than what the original developers did with it.

BTW: Doesn't PtW come with Conquests?

I meant user-made as in it was developed by fans, but I see how that looked, so I will say it is very Pro looking.
 
Truth be told, this is voluntary work, so there may be glitches - like missing or incomplete civilopedia entries. But the original isn't bug free either.

It is quite well done, and definitely worth a try. I should know, as I helped make it :)
But I haven't helped out with the current version, so I can't tell you how complete it is. I expect it's quite complete, though. Playability is definitely way beyond the original, which I no longer find playable because I compare it to DyP all the time.
 
Take a look here, some very good players are playing a succession game with DYP

Here is a link to the thread

I've been following it. My #1 problem is unlearning what I know about PTW to understand DYP
 
Originally posted by wolf55
In response to Isak's post - Mac users can use stuffit delux to decompress .exe files, but for some reason, CIV 3 chrashes (at least for me) when a game starts.

It looks like I came up with this independently. A Mac user asked if DyP could be installed on a Mac, and I downloaded it, ran the .exe on an old PC to milk the files and installed it in Civ3 1.29 on my Mac and it ran. I was blown awy by the changes and decided it needs more time than I have to investigate and play properly. I reported back to the original poster and left it at that. A couple of day ago someone else asked again in the Mac forum, and this time the challenge was thrown down to install it without the use of a PC. I looked at the .exe with a hex editor and decided it looked enough like a Zip file that it might work with Stuffit. It did, and now a couple of Mac players are running it. You don't need Stuffit Deluxe, which costs money. You can expand the file set using Stuffit Expander which has been installed with all Mac OS versions for many years.

If DyP crashing then you need to make sure you have the current version of DyP and that you are running version 1.29b2 of the Mac Civ3 application. Then you need to ensure that you have installed the DyP files correctly. To avoid error-prone hand installation I have a small Mod Installer for Mac OS X that will do the job for you. Details of how to use it are in the Mac GOTM installers thread linked in my sig. The version I've linked here is a general Mod Installer derived from the GOTM one. It can handle suitably packaged mods for Europa Universalis II and Hearts of Iron as well as for Civ3.

HTH
 
Isak and Kal-el

Got a slight problem...I just got my new Dell :goodjob:

Well, that isn't actually the problem, as I absolutely love this new computer...it isn't so super hyped up ultra upgraded machine or nothin, but it is much more than I've had recently!! :D

In the process of moving everything over to the new machine, my 16 month old son got ahold of my Civ 3 CD, played with it and then somehow put it under one of the legs on his rocking chair without me noticing...well, as you can imagine, my once playable Civ 3 CD is now 2 unplayable halves... :mad:

With the purchase of the new computer, I'm absolutely broke with no discretionary money...any way one of you guys can make an exact copy of the CD and send it to me? I know it has the security on it to make it uncopyable, but I know there are programs out there to allow these CD's to still be copied and I figure you guys would have it...

I haven't had a chance to really evaluate the updated MOD, so I am kind of disappointed...really wanted to see the changes (along with how my buildings look in the MOD :D )

I tried downloading the NO-CD crack, but it automatically reverts the game to v1.29f and won't recognize DYP as being installed...anyone out there able to install DYP and then crack that .exe file so I can run DYP without a CD??
 
Try contacting Firaxis. If you still have the CD bits they'll probably replace it for an admin fee.
 
Admin fee, not quite...

Already contacted them and they said "Due to the age of your original CD, you would need to purchase a new copy from a local retailer"

So, I've already thrown away the 2 halves...
 
@AlanH: Brilliant info - I'll put up some instructions and the utility on the DYP website next time I get around to updating it, if that's ok. Thanks a lot.

@Nightstorm: Sorry, I can't do that. I think your best bet would be ebay or the bargain bins. :(
 
Originally posted by Isak
@AlanH: Brilliant info - I'll put up some instructions and the utility on the DYP website next time I get around to updating it, if that's ok. Thanks a lot.
Sure, I'm happy to help. If you want any assistance with the Mac-specific instructions for the site please let me know. If you point Mac users at the local CFC Macintosh forum I can provide tech support there. I've already posted a message concerning this on the CDG feedback forum that's linked from the DyP home page. Is that a good place? I tried a search for "Mac" on CDG, and it seems like it's a Mac-free zone :(
 
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