@tjedge1: Yeah, you're right, thanks for being so patient.
@wolf55: What error message comes up? Oh and btw, I guess I can look it up but wasn't there something about the Mac-version only being updated to 1.21f, not 1.27f
@Everybody:
Patch 2.02x is out - so now there's no excuse for not forgetting your wives/husbands/kids/dinner dates/tv-gameshows this weekend.
Have fun
And in case you're interested, here's the list of changes.
2.02x
---------------
Edit: Hidden Nationality removed from Emissaries, Assassins, Spies, Secret Agents, Special Agents, Secret Service and Covert Operatives.These units also had their stats lowered considerably
Edit: Emissaries, Assassins and Ninjas no longer treat all terrain as roads.
Edit: Spies -> Covert Operatives now treat all terrain as grassland.
Edit: Emissaries -> Covert Operatives can now pillage improvements.
Fixed: Statue of Liberty now gives +1 trade in all trade-producing tiles.
Fixed: Sipahi should now be correctly set as a Dragoon replacement (so Ottomans can build Cuirassiers but not Dragoons).
Fixed: Colonial Marines are now Amphibious.
Edit: Privateers now only have defensive bombardment.
Fixed: Cossack given an extra HP.
Fixed: Laborers can now be airlifted.
Fixed: Rifleman (and flavors) can now be airlifted.
Edit: Invisibility flag given back to Emissaries.
Edit: Elephant Riders are no longer Wheeled.
Edit: Inti Warrior had Blitz and Amphibious ability removed, but gained ability to ignore move cost in mountains.
Edit: Impi set to 3/2/2 and had Amphibious ability removed,
Edit: Rangers no longer treat all terrain as roads, but instead treat all terrain as grassland and move 2
Edit: Clear Pollution base cost reduced from 32 to 24
Edit: Fighters now also require Aluminum.
Edit: Gunships can now bombard actively
Fixed: Added Civilopedia entries for Emissaries, Assassins and brushed up the Spy line of units in general.
Fixed: Added Motorcycle Scout civilopedia entry
Fixed: Civilopedia no longer says the War Galley can enter the ocean.
Fixed: The Extended version no longer ends in 1850 AD (after completing only 540 turns). It should go on for the entire 915 turns, (all things being equal, of course

)
Removed: All civilopedia mentions of the Shaman unit.
Fixed: Civilopedia Entry for Game Concepts/Transports
Fixed: Civilopedia Entry for Cavalry no longer states you require Horses to build them.
Fixed: Civilopedia Entry for Transport had mentions of Bombardment and being the fastest unit removed (the latter as a result of a virtual siege by Landing Craft die-hards ;-) )
Fixed: Civilopedia Entry for Balloon and Air Ship: Bombard effect removed, Detect Invisible effect added.
Fixed: Civilopedia Entry for Bi-Plane: Oil Requirement removed.
Fixed: Manhattan Project now uses correct wonder splash.
Fixed: World News Network now has correct wonder splash info.
Fixed: Civil Rights Movement now has correct wonder splash info
Fixed: Cure for Cancer wonder splash now has correct info.
Fixed: Echelon now uses correct wonder splash
Fixed: War Memorial now has correct wonder splash info
Fixed: Wonderland now uses correct wonder splash
Fixed: African Ranger now correctly set to move 2 and treat all terrain as Grassland.
Fixed: Magna Carta now requires 4 courthouses instead of 4 manors.
Fixed: New Deal now requires 3 Granaries instead of just 1.
Added: Magna Carta artwork
Added: Five Year Plan artwork
Added: Arena artwork
Added: Holy Relic artwork
Added: Manor artwork
Added: Temple of Zeus icons
Added: Triumph of the People artwork
Added: Tomb of the Unknown Soldier artwork
Added: Ministry of Truth artwork
There is also an update to the patch that allows users of the French version of Civ3 to play DYP. Check it out at the
DYP Website