I noticed Bede played 20 turns, whereas the Admiral has only played 15. I think I'll go for another 20, as 15 is so short at this stage of the game. Having loaded up the game, my initial reaction was how long everything took to make - until I remembered we were on epic speed. This is going to be a little strange for me as a departure from normal speed, so bear with it!
Turn 36 - 2920 BC
Bibracte grows to size 3. I put our newest citizen to work in the gold mines as this raises our research from 13 to 20 beakers, as well as speeding up production of that archer. A nice boost at this stage can really help us get ahead.
Turn 41 - 2770 BC
Bibracte completes archer. Fortify it and send the warrior off to do some exploring. Start production of a settler - 25 turns, ouch!
Turn 43 - 2710 BC
We finish pottery on the same turn that Wang finishes BW. I'm slightly at a loss as to what to research next. Seeing as we get all of Wang's tech anyway, alphabet is obsolete. We haven't got any marble, so the religious techs for marbley wonders also seem low priority. We haven't got anything to pasture with AH. I eventually go for IW, for our UU - its not really any better than a normal swordsman, but considering our goal of conquest then swordsmen will be handy. It'll also be handy for jungle clearing to the south of our 2nd city. I suggest Wang researchs writing, with a view to beelining to maths ->construction for earlyish elephants and aqueducts, which our capital will need for health.
The proposed 2nd city site now looks fairly set as some copper has popped up nearby:
Turn 44 - 2680 BC
Wang is doing a sterling job of scouting out around city #2, so I reverse our warrior
Turn 45 - 2650 BC
Quarry on the stone finishes. I switch a citizen from flood plains to quarry, which shaves 5 turns off the settler. Need to remember to move this back after settler is done to prevent stagnation.
Turn 48 - 2560 BC
Our warrior, standing in a forest, gets taken out by a lion. Grrr. We'll need to produce another archer to escort our settler for sure.
Turn 50 - 2500 BC
Hinduism founded in a far off land.. (revealed the next turn to be, unsurprisingly, Spain)
Turn 52 - 2440 BC
Isabella has an archer prowling round the edges of our borders.
Turn 55 - 2350 BC
Starting the cottage spam with our worker. Isabella's warrior is due north of our borders now, a barbarian warrior approaches from the south-east. He's no doubt going to pillage our gold, but with only one archer theres not much we can do. Next player needs to get us another archer to escort our settler, who will be finished in 7 turns. 15 turns to IW, Wang gets writing in 10.
Possible dotmap below, open to suggestions on the placements!
City 2 would be a decent production city with 2x ivory, copper and the rice. Possible flaw: it doesn't have a decent food source within its inner ring so would be slow to grow unless we chopped it an obelisk for the border pop.
Pink would get us spices for happiness, cow + corn for health reasons and once all the jungle is cleared, would be perfect for cottage spamming.
Yellow has potential for a GP farm - 2x clams + wheat, we could farm the rest of the squares bar the 2 hills which would need to be mined if it were ever to build anything.. Does have an overlap with our capital, but I can't see any way of getting to the clams without this occurring.
Green is pure conjecture as our scouting warrior didn't make it there. However it seems to have the potential as a production base.
Suggested plan now: couple more archers, found city 2, begin production on GW.
I never got round to switching to slavery so if any whipping is envisaged, remember this!