Emp01 - Rise and Rule AWE

5- (Redo) Nothing

IBT: Caravel attacked by Artillery reduced to 2/6

Mercantilism -> Naval Cannon (Better Warships)

6- We can upgrade workers to laborers

IBT- See Aztec Galley

7- KotR produced

IBT Naval Cannon -> Leadership

Berlin culture expands

Start many shipyards

Tibet starts Crystal Palace

Tibet starts Universal Suffrage

8- zzz

9- Leadership -> Cavalry Tactics

Sioux boat spotted

IBT Aztecs drop off 2 SW of Almrikh on the BG. The AIs like dropping off there

10- Leipzig and Munchen complete their Galleons

Galleons have 7 transport capacity, so with the 2 we can get 14 units over.

Start loading troops at Leipzig

Leader [party] Build Military Academy in Berlin

Notes: Tibet’s core isn’t coastal, but I thinks its East of Kumbum/Gerze/Barkhal.

Some techs can be researched in 1 at 0/9/1, but at -150 gpt.

I didn’t get many new cities, so we need to continue to settle.

Carracks can bomb/ explore other edge of Tibet’s continent.

The save
 
EmpireMaker,
The file seems to be of the wrong format (or at least I get the message that I get when a file is corrupt). Can you provide a zipped version? I downloaded it twice and it was bad both times so I don't think it a problem with the download.
 
Elephantium, nice to hear something from you. I don't know if Greebley started his turns already. But after him you can make some turns. I don't mind if you take more than the 10 turns. After you I'm ready to take it.
 
Preturn: MM a bunch.
Start moving some units for the attack on Tibet.

IBT: Must be 10 turns after the Pyramids as every town expands. Get Cav Tactics. I am going to go for the cheapest tech

Early: Debate using leader for summer palace because 96 turns is too long to wait for it. Decide it is silly to rush a 200 shield wonder instead of a 770 one as suggested by EmpireMaker. Instead I choose a non-corrupt town to build the Summer palace. Less good for distance corruption, but better overall I think. Built some more Galleons. We wouldn't have enough by the time I would want to cross.


Mid: Start sending over 4 galleons with troops (3 armies & 19 regular).

Late: Capture Gomo. It is only size 1 now so I keep it. It is isolated by mountains so it is a good keeper.

Notes:
My Plan of Attack:
I JUST moved the army off the mountain so the AI may react. If it does send the imperial guard army back to guard the single mountain square that connects up our town. My guess the AI WILL react but that moving the Imperial guard army back will fix it.

There are 2 cannon that are NOT with the main attack stack. They couldn't land on the Mountains. I would wait for them before attacking Barga (one turn).

I don't think we will be able to keep cities. With the AI having attack 8 cavalry and attack 8 def 6 trenchers, progress will be slow. We need the Cannon to bombard cities before we attack. I would slowly go across their land with Cannon and raze cities keeping only gomo as a launching point

I am sending over a worker for sacrifice giving 20 culture and an instant expansion. This is a really powerful ability in RaR. You can sacrifice units for instant border expansion. For this reason I would prefer not upgrading foreign workers.

Seperate from the sacrifice more workers would connect the wines up faster for our first Lux not on our continent.

Remember one of our goals is to keep Tibet from build the League of Nations, so we should keep up the attack.


Here is a picture:

Emp1_AD1450.jpg


The save
 
Roster:

Greebley - Just Played
Elephantium - Up
PaGe - On Deck
Empiremaker

One thing I forgot to mention is that I was planning on the Imperial Guard army pillaging the tile. Since that doesn't take a movement point it is "free"

Note that I think we will eventually rebuild the roads and cover with armies when it not Tibetan territory. We will want workers over there to fix things again.
 
It nearly cost us an army which is why we need the cannon. We should keep building those.

They are defense 6 and we are attack 6 so its not too bad. Like Cavalry vs Rifles - you take some losses without artillery support.

I think I would wait for more Cannon before trying a major city like Lahari. I would want at least 6 with more being better.
 
Begin and IBT: Look around a bit. Wow, we're big.

Artillery in Gurze shells one of our Sloops of War. 3hp left.
Berlin: Cannon->Cannon
Ta-tu riots. We hire a scientist.
Leipzig: Corvette->Corvette
Minsk: Harbor->Galleon
Sevastopol: Harbor->Cannon
Nurnberg: Corvette->Corvette
Hannover: Hardy Colonist->Hardy Colonist
Brandenburg: Cavalier->Dragoon
Kiel: Corvette->Corvette

Turn 1 (1455 AD):

Move a lot of troops. Tibet sent three Adventurers forward with an army to the mountain near Barga, so I pulled our forces back to better fight them. We kill one of the adventurers this turn (1-0).

IBT:

We discover Jurisprudence and advance into a new scientific age. Researching Steam Power.
Utica: Cuirassier->Dragoon
Hamburg: Musketman->Dragoon
Freiburg: Courthouse->Dragoon
Konigsberg: Musketman->Cannon
Munchen: Galleon->Cannon
Heidelberg: Port->Cannon
Gomo deposes us, returning to Tibetan control. Ouch. We just lost an army :(

Bremen: Cuirassier->Dragoon
Dortmund: Cannon->Cannon


Turn 2 (1460 AD):

At Gomo,
Cuirassier vs. Machine Gunner (1-1)
Cuirassier vs. Machine Gunner (retreat, 1-1)
Mameluk vs. MG (2-1)

We have Gomo again. Making Barracks.
Sacrifice Worker in Gomo. Border expands seaward.
Elite Cuirassier vs. Tibet army (3-1)
Mameluk vs. Adventurer (4-1)
War Camel vs. Adventurer (5-1)

IBT:

Berlin: Cannon->Dragoon
Almarikh: Harbor->Courthouse
Leptis Magna: Corvette->Cannon
Resistance in Gomo ends.
Regensburg: Courthouse->Cannon
Stuttgart: Shipyard->Port
New Konigsberg celebrates WLTK Day.

Turn 3 (1465 AD):

near Gomo,
Mameluk vs. Amphibious Infantry (5-2)
Cuirassier retreats
Cuirassier kills Tibetan A.I.

IBT:

Our exploring Sloop of War gets bombarded by Tibetan Arty near Nyima.
Carthage: Wind Mill->Dragoon
Horse Hodoo riots. We hire Philosopher.
Leipzig: Corvette->Cannon
Gomo: Barracks->Monument

Turn 4 (1470 AD):

Knights of the Realm vs. TAI (6-2)
Land lots of catapults, etc. in Gomo and move them to the lovely mountain pass chokepoint.

IBT:

New Hamburg: rax->Courthouse
Konigsberg: Cannon->Dragoon
New Leipzig: rax->Courthouse

Turn 5 (1475 AD);

Corvette vs. Aztec Galley, we have a new Prize Ship!
At Barga:
Elite Mameluk vs. Trencher (6-3)
Cuirassier army vs. TAI and Trencher (8-3)
Mameluk vs. Trencher (9-3), razing Barga.

I'm going to call it a day and pass on the game to the next person.
 
Ouch on the army loss - the odds of a size 1 city flipping with an army in it is very small though I guess we did have border problems as well (so even if we replaced the city with our own, it could still flip.

The next player could replace the town with a settler of our own, though I suspect razing lhari would be more effective - we could also rush culture to get a border expansion if Lhari looks too hard.

I think I would have lost the army as well if it is any consolation. That must have been very frustrating.
 
The loss of the army weakens our attack really, but they will pay the prize :evil:. I'll switch the monument to a harbor, cause we then get luxies and ressources on the other continent.

Got it.
 
preturn:
Several MM. Better use the engineer in corrupt cities and build court-houses; else they produce only 1 shield and 1 commerce.

IBT:
a cav killed a mameluk, souix and tibet moved some forces to gomo, steam power->nationalism (we have coal on our hole continent)
Berlin: Dragoon->Dragoon
Utica: Dragoon->Dragoon
Freiburg: Barracks->Forge
Frankfurt: Cuir->Cuir
München: cannon->cannon
Salzburg: cannon->cannon
Kiel: corvette->ship-of-the-line

turn1:
killed souix lonboat
Emden found
unfortunately cats and cannons cannot travel through jungle.
the forces at gomo bombed down on 1Hp or killed,

IBT:
a cav killed a pike, ouch Tibet really has much of them.
Königsberg: court-house->cuir
Lüneburg: cannon->cannon
Hannover: hardy->musket
Riga: Harb-> court-house (with engineer)
Bremen riots (gets entertainer)

turn2:
still manage troops at gomo. Get a leader

IBT:
unbelievable, but true: The tibetian settle next to our hugh stack. Hope they have enough money to spent us.
Leipzig: col.mar->dragoon
Leptis: cannon->adventurer (has not that bad defense and can look behind the lines for approaching enemies.
Dortmund: Aquäduct->Musketman

turn3:
destroyed the new city, get 53 gold
kill another 5 cavs

IBT:
nationalism->industr
Berlin: Dragoon-Hussar
Heidelberg: major port->forge
Köln: Cannon->line inf.
1000smeels: court-house->forge

turn4:
killed cav, 2 trencher, amph. inf, oda arqb.
skipped several cities to line inf since def is our biggest problem.

IBT:
the first tibetian tank appeared, lost a halbedier, defend against oda arq.

turn5:
army kills tank
4 cavs, 1 amph inf., 2 trencher

IBT:
a cav killed a halbedier,
Berlin: line inf->line inf (2R!)
Hamburg: Dragoon->Hussar
München: line inf->bazaar
Leptis: adven->hardy
Bremen: Arena->academy
Stuttgart: forge->wiseman

IBT:
found new frankfurt and sacrifice the tibetian worker for expansion

turn6
killed 2 cavs, 4 trencher, captured a settler

IBT
musk holds against cav in new frankfurt, cav retreats,
Frankfurt: line inf->line inf.
Bonn: Husar->wiseman
Hannover: Bazaar->toll house
Brandenburg: wiseman->arena

turn7:
killed cav, moved towards Barkhal, switched the bigger cities to tax-buildings cause we run at -5 at 40% tax

IBT
indust.->steam engine
Kiev: Court-house->Forge
Freiburg: Forge->wiseman
Salzburg: line inf.->Husar
Nürnberg: Toll house->Bazaar
Bremen: arena->toll house

turn8:
put down the lux-slider to 10%, hired some entertainer and start some buildings for happiness.
kill

IBT:
2 cavs+tank killed 2 curie and a lite inf.
Utica: arena-> line inf.
Bonn: wiseman->line inf.
Hannover: toll house->school of scribe
Stuttgart: wiseman->toll-house
Dortmund: Husar->line inf.
Kiel: Ship-of-line->shrine
Centralia: colonist->courthouse

turn9:
killed 2 trencher and captured Barkhal with angkor wat and 63 gold with an worker, which is sacrificed
killed 2 tank, 2 cavs, 1 trencher^, 1 aztec curi
sikkim lies above Barkhal. We should try to take it for the encyclopedia

IBT:
lost a curi, kill a cav, jeeps pillaged our new land and stole some worker. That was much better then attacking our units
Berlin: guild hall->line inf.
Hoodoo: courthouse->arena
Leipzig: guild hall->temple
Königsberg: Arena->husar
Gomo: harbor (I've bought it)->monument

turn10:
destroyed a aztec caravel
killed 2 jeep, 1cav, 1 tank captured one worker (tibet)
killed 3 elefant, imp guard, horse archer, col. inf. (sioux)

There are still some units that could attack Sikkim, the next player has to decide. A trencher is heading for Sikkim.
I moved most of the worker back to our core. Railroads are available in some turns. A tile at Berlin still isn't mined.
 

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If we don't lose due to League of Nations, might I suggest landing on the tiny island and sacking Oma? Taking it over or razing it would reduce culture pressure on Gomo, I think.

Also: We have a bunch of single units in the tiles around Gomo. They're there to forstall a naval invasion, right?
 
0- (1525) Berlin to Factory

IBT- Look in Barkhal- See Angkor Wat

Sioux start Arc De Triomphe

1- Look via F7 - Sikkim has Slave Trade- Will want to prepare for unhappiness

IBT- Lose army to tank.

2- Start offensive on Sikkim

Leader Alert

Lose Imperial guard army- taking 1hp off a tank and promoting it.

RNG [pissed]

Our offensive force is decimated. army dead. Elite units. I’m not able to take Sikkim.

Build Line Infantry Army 1/2 filled

I expect Barkhal to fall.

This turn may have cost us the game.

Continue to bomb terrian with ships.

I hope the IBT turns out well

IBT- Lose only 3 units. Not too bad.

A Screen duing turn 2

Picture_2.png
 
Yes, you can hardly take a city without all our cannons and it would be good if you move a camel (can fortify) and muskets with the offensive stack. Because of that (and this stupid jungle) I only could move very slowly forward.
 
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