Emp01 - Rise and Rule AWE

I'll interupt the work of peasant, who is railroading. Then it will take about 4 turns. Else the pentagon will take about 15 turns!

And a comment to Greebley. The adventurer has 4 moving point, but everything as a road, so we can pillage a maximum of 3 tiles per turn with an army. With the armor it again will be hard for them to survive, but seems to be the only chance for us to keep the game running.
 
No that isn't right. Pillaging doesn't cost any movement for armies. An adventurer ARMY can completely pillage any tile it moves onto. It moves 8 times so it can pillage 8 times (more if a square has rails since it can pillage the same square twice).

Once we have 3 unit adventurer armies, jump from mountains and hills. and find the oil. If we pillage it they have no more armor. Staying on Hills and mountains will probably be sufficient to not being attacked.
 
preturn:
Carthage: factory->town clock
Utica: factory->guild hall
frankfurt: factory->town clock
salzburg: adventurer->windmill
gomo: barack->monument
Regensburg: cannon->forge
nürnberg: guild hall->windmill
new königsberg: aquäduct->harbor (Harbor->port->major port is the better choice in coastal cities)
southern crab: aquäduct->port
new frankfurt: harbor->baracks (gomo has a harbor, so a barrack seems the better choice
bit of MM

a peasant stops rail-building to connect the oil
sent some worker back to berlin to mine a tundra-tile. This will give Berlin over 80 instead of 79 shields, which is better for a 400 shield army.

IBT:
one ? nearly killed our line-inf-army.
Utica:->courthouse (1R)
Frankfurt:->adventurer
Lüneburg:cannon->cannon
Stuttgart:Adven->toll-house
New Königsberg: Harbor->port
New Frankfurt: Barracks->harbor

turn1:
killed two sioux line-inf
bombard oma, seems to be guarded by 3 infantrists
München switched to courthouse (after that comes guild-hall and marketplace for tax)
Hannover switched to guild hall (tax!)

IBT:
nothing special
Leipzig: army->army
Utica: courthouse->
Königsberg: factory->husar
München: Courthouse->guild-hall
Salzburg: windmill->husar
North Coast: Laborer->laborer
Bonn: Adven->adven
Dortmund: Husar->Bazaar
Brandenburg: Adven->toll-house

turn2:
bombarding a bit, kill a sioux lite-inf
Frankfurt switched to toll-house
Leipzig switched to marketplace (our militia costs to much and Leipzig is the 3. in tax)

IBT:
a heavy art bombards our ship in the far north
Frankfurt: toll-house->bazaar
seventh seal: Laborer->laborer
nürnberg: windmill->bazaar
Emden: Barrack->adven

turn3:
silence

IBT:
tibetian zeppelins bombard us
the sioux visit new Frankfurt with an adven+elefant army
steel->electricity (way to cavs and rifleman)
Berlin: army->pentagon (rushed)
Horse Hoodoo: cannon->wiseman
Odessa: Forge->harbor
Heidelberg: adven->toll-house
Centralia: laborer->laborer
New München: harbor->wealth

turn4:
killed a tank
pentagon rushed
Darhan switched to colonist

IBT:
They all show the white feather.
Berlin: Pentagon->army
Carthage: Town clock->toll-house
TaTu revolts :(
Hovd: Laborer->wealth
Königsberg: Husar->bazaar
New Berlin: Adven->Husar
Leptis: Husar->toll-house
Hannover: Guild-hall->market
Brandenburg: Toll-house->bazaar
1000smells: adven->toll-house

turn5:
armies filled and on the way. 2 armies cover on the mountain near sikkim
first Lhasa will be pillaged to cut the trade abillity (hope it has no airport)
also I'll start the offense on Oma

IBT:
the AI seems a bit paniced :)
Leipzig: marketplace
Leptis revolts
Regensburg: Forge->adven
Bremen: Husar->toll house

turn6:
a lot of pillaging, 2 workers killed, Sioux has rifleman. I lowered science, to collect the money to buy a harbor in Oma when captured. A hugh stack landed at Oma.

IBT:
Carthage: toll-house->port
Kiev: laborer->wiseman
Königsberg: bazaar->academy
New Leipzig: Laborer->wiseman
Thingy: Laborer->wiseman
Dortmund: Bazaar->Husar
Oma got a armor (airport?)

turn7:
Pillaging armies
Everything fires on Oma. An line-inf- and an Husar-Army and an Elite cuir captured Oma. We only got 2 gold. Oma has barracks, harbor, courthouse, garrison, tib wiseman, aqäuduct and 7 resisters

IBT:
Tibet still bombards us with zeppelins
Horse Hoodoo: wiseman->Barracks
Hamburg: Husar->Husar
Darhan: Colonist->shrine
Königsberg: Academy->guild hall
Frankfurt: Bazaar->Husar
Leptis: Toll house->Bazaar
Salzburg: Husar->Husar
Stuttgart: toll house->port
Kiel: Husar->toll house
Tibet build the arc de triomphe in Iyekundo (=free garnisom in all cities)

turn8:
nothing special

IBT:
electricity->replaceable parts
Carthage: port->bazaar
Tatu: Laborer->barracks
Bonn: Adven->Husar

turn9:
found new köln
a sioux stack moves toward new frankfurt

IBT:
sioux came nearer, Tibet killed 2 adven-armies on mountains.
sioux and aztecs moved iron-clads! Sioux with a clipper. Be careful
Oma has deposed :argh: 2 armies, several cannons, husars are lost. I thought of razing it, but decided that it will be save enough.
Freiburg: Adven->adven
München:guild hall->Husar
Nürnberg: Bazaar->husar
Kiel: toll house->adven

turn10:
A new stack (cannons+adven+2Husar) landed at oma. Perhaps we should raze it next time.

Infos for the next player:
- The laborer should road the marsh tile towards Lhari, so that our cannons can move there.
- keep on pillaging. That really hurts them (see victory before and after it)
- perhaps the adven-army should heal a bit. The zeppelins and artillery bomb them, so that an armor can finish them. One of the loses was really annoying. The armor had only 1HP left after killing the army.
- Railroad the mined land arround berlin and Leipzig, so they can produce armies faster. I think we have only a chance with armies against the tanks.
- build new adven-armies. I don't know if we have found all their oil (2 resources). One can easily be cut by a ship, the other has a mountain near, on which the army can fortify.
- the AI hasn't build or started Edison yet. We can build it in 25 turns in Königsberg. Perhaps we should build it, having a look at Sikkim shortly before finishing it.
 

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roaster:
Empiremaker
Greebley

The next slot depends on the time the save is posted. Til wednesday (included) I've time.
 
I'll be able to play pretty much anytime this week.

Also, I think we should consider a policy of raze-and-replace for captured Tibetan cities. We've taken heavy losses from Gomo and Oma flipping on us, and I'd like to avoid that in the future.

What do you guys think?
 
I think its better to research for better units first. The landser (I think) is only 2 techs away.
 
But how much Gold we have?! I think our militia cost that much, that we are unable to steal a tech or we can research them in the same time, we need to collect the money.
I just had a look at the game. At 90% tax we actually get 380 Gold.
 
Remember that I am traveling until the 30th so you will likely have to skip me for the next turn.

Lets definitely replace Gomo. We can't afford losing more armies and units. I would also rush culture immediately and get a border expansion so we don't get a flip that way. Lets not put armies in the city until we get that expansion or Raze Lhara.
 
I think Gomo isn't a prob if we raze oma. For sure 2 units should stay there, but they are also needed for defense.
 
0- Switch some cities to Sewer Systems.

IBT- I don’t like blimps.

Souix send more units.

Lose adventuer to a souix army.

1- Lose 1 Hussar, Raze Oma. Get 2 workers from the raze.

Tibet has over 25,000/50,000 culture.

Colonial Marine produces a leader. Will use for intelligence agency.

Use army that arrives to make another adventurer pillage army.

IBT- Lose an adventurer army.

2- Unload units from Oma Island.

IBT- Rep Parts to Espionage.

3- Capture Tibetian Workers

Found New Hannover- use a town to produce a little gold through wealth and bankers.

IBT- Leipzig completes Sewer System, will grow to size 15+ now.

4- Koiniginsberg starts Edisions.

I’m starting an ICS build for unit suppourt.

IBT- Lose Barracks in New Frankfurt to bombing run

Lose Adventurer Army

Militiary Academy in Berlin has produced an army.

Berlin Completes Coal plant, has 84 shields per turn.

TIBET STARTS U.N. in Leh. Leh is across the continent.

5- Not much.

6- Not mcuh.

IBT- Espionage comes in, start on Repeating Rifle

7- Rush Intelligence Agency in Hannover

8- Intelligence Agency completes.

Spy planting sucess in Tibet (Tech Steal Costs: 1206, 1809, 2412), and only Tibet.

Tibet’s military:

1 Settler
2 Workers
8 Asian Workers
8 Peasents
23 Laborers
1 Ghurka
28 Cavalry
1 MKIV
59! Armor
13 Motorized Infantry
13 Heavy Artillery
8 Flak
2 Commandos
45 Infantry
11 Machine Guns
3 Trenchers
46 Jeeps
1 Clipper
1 Transport
10 Air Ship
1 Storm Trooper

Leader from Hussar.

9- Start Smith’s in Konigsberg

Hurry General Staff School in Utica (For the armies)

10- General Staff completes.

[pissed] Game quits (Ship of the Line error).

I’m going to post the 9th turn autosave.

I’m already late in playing, and by the time I fix the error, andhave time to finish, it will be even later. The next player can play extra.

The Save
 
Got it. Wish me luck!

Pre-turn (replay of Turn 9):

Near New Frankfurt:

Bombardments galore! Colonial marine > Elephant Rider.
Hussar > Infantry
Dragoon > Adventurer
Elite Line Inf > Sioux Line Inf (x2)
Hussar > Line Inf

new army filled with Adventurers. Off they go! I just hope the Armor doesn't jump them while fortified on a mountain.
General Staff rushed in Utica for armies.

IBT:

Lots of bombing runs. Our Adventurer protecting the road construction crew (we need cannon outside x) kills an Aztec Hussar.

General Staff completes.
Freiburg: Adv->Adv
Salzburg: Leatherneck->Leth
Gomo: Monument->Shrine (cut culture flip chances)
Koln: Hussar->Prussian Fusillier
Dortmund: Hussar->PF
Kiel: Hvy Frig->Hvy Frig

Turn 0 (1750 AD):

Very quiet turn - no one in range for melee combat.

IBT:

I hate zeps.
Our work crew gets attacked near New Frankfurt; one Line infantry falls, the other defeats the Sioux Adventurer/Elephant rider army attacking us. Also, one of our adventurers kills a regular Elephant rider.

The fatherland is invaded near Tabriz. We will move troops to intercept the Aztec forces.

Turn 1 (1752 AD):

Berlin: Army->Army
Frankfurt: Hussar->PF
Munchen: Water Mill->Ironclad
Leptis Magna: Frigate->Ironclad
Hannover: Academy->PF
City of 1k Smells: Colonist->Adv
New Konigsberg: Port->Laborer

Knights of the Realm > invader Adv
Hussar > Line Inf
Hussar < Dragoon
Hussar > Hussar
Hussar > Dragoon
Adventurer < Elephant Rider (eh. The numbers favored me :/)

Corvette > Clipper (we have a prize ship - I plan to use it in New Frankfurt)

More to come!
 
Good so far. On planting spies, be sure wait 3-5 turns between failed tries. I would also investigate Leh and post a screen of it so that we have some idea how long we have before a U.N. loss.

After researching Advanced Metallugry, I would research Refregeration for chances at mroe bounus rescoures and for fisheries.
 
Gotcha. Leh has been investigated:


Looks like we have a while before we lose!

IBT:

Tibet wants to sign peace with us. I tell 'em 'Nuts!'

Near New Frankfurt, a Hussar retreats vs. a flamethrower.
We lose an Adventurer vs. Infantry
Aztecs sink one of our warships near the ruins of Oma.
Aztec invaders slay our Royal Knights.

Berlin: Army->Army
Carthage: Cannon->Cannon
Moscow: Laborer->Laborer
Ta-Tu riots. I reconfigure them to have two actors and start work on an Adv.
Heidelburg: Laborer->Cannon
Bonn: Hussar->Hussar
Hannover riots. We adjust.
Stuttgart riots.

Turn 1 (1754 AD):

Our Corvette sinks Aztec ship.
Our Elite Line Inf barely kills redlined Sioux rifleman.
Leatherneck > Elephant rider (in home continent - Aztec invasion is crushed)
Our Adventurer army is now on the pillaged mountain north of Leh. Our 250 turn stay of execution is going to stay that way, I think.

IBT:

Lots of bombs drop. A Hussar retreats to a Commando, but we don't lose anyone.
Sioux sue for peace. We assure them that there will be peace once we rule all of their cities.
We learn about the Repeating Rifle. On to Advanced Metallurgy!
Almarikh: Wiseman German->Forge
Bremen: Cannon-Adv
Tibetans building United Nations. Uh, we knew that already.

Turn 2 (1756 AD):

Hussar > Commando x2
Hussar > Infantry, creating a Leader.

IBT:

We lose a Corvette to lots of bombing. Tibetan troops kill a Line Infantry and two Adventurers near Lhari. They're going DOWN.
Munchen: Ironclad->Hvy Frig
Regensburg: Barracks->Adv
Luneburg: Cannon->Cannon
New Nurberg: Courthouse->FOrge

Turn 3 (1758 AD):

Switch Hovd to Aqueduct - it can't grow right now.
Hussar > Machine Gunners
Hussars and Dragoons > Aztec Line Inf and Colonial Marine (4 wins)
More pillaging with the Adventurer army. He's a bit hurt, though - we might lose him this turn.

IBT:

We lose a Hussar and an Adventurer near Lhari.
Cannon->Cannon
Utica: Army->Army
Dortmund: PF->PF
New Frankfurt: Harbor->Courthouse
New Koln: Harbor->Courthouse

Turn 4 (1760 AD):

Bombardment destroys the Garrison of Lhari!
Elite Hussar > redlined Armor
Lose a Hussar, then kill another Armor
Kill a Jeep, a Flak, an Infantry, and something I didn't recognize. Lhari is razed!

Okay, I need some advice for the next phase. I kind of want to erect a new city near Lhari's ruins - but this one will be coastal. Good idea? Or should I move the colonist standing by to somewhere else to help support the next offensive?

Speaking of the next offensive, I'm thinking of using galleons and clippers to drop troops next to Tibet's coastal cities, razing them one by one, working our way around the continent. The alternative is to prepare to lose LOTS of adventurers and Prussian Fusilliers as we slowly grind Tibet's armor down in a prolonged siege on Chamdo, Sikkim, and Lhasa.

Thoughts?

 
Is the UN still build in Leh?
I think settling coastal is good. So we can easily support them with new troops. The coastal-tile with the sugar would be fine. We haven't sugar yet. First build a barrack and move a enslaved worker (no slave! that only gives 2 CP) and sacrifice him for 20 CP to get the expansion. The baracks you should build with an engineer. Then it will only cost half the time.
After that we should settle S of the horses. Again with sacrificing a worker to avoid an early flip. It is 3 tiles away from the tibetian cities. So the armor can't reach us in one turn. Only the jeeps are still a prob. With the better artillery we can attack them early.
Attacking other costal cities will be problematic. An attack with amph. units will be possible, but bombing them down that much that our units can win will be problematic.

We also should steal their worldmap or the worldmap of the sioux. Then we see the ressources and can cut them. The south is still uninvestigated.

With the leader I would rush the winter-palast in Darkhan. We need to research Realpolitik. I think that will give the south a boost and lower the corruption in this area to earn more gold and shields.

edit: Nice to see, that pillaging hurts them that much :)
 
We want to build the winter palace just south of Koingisberg (FP) so that distance corrpution is useful, because if we build the WP too far south, the reduced distance corruption won't help.

Also if we build it in a city that makes a respectable number of shields, we won't waste a leader.
 
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