End of Empires - N3S III

Wow, nice work, guys. The only thing that might have made me happier if there was more borrowing between alphabets, but otherwise this is awesome. :)
Though the alphabets of Lesa and Parthe are completely different, expect there to be many similarities in the language.
 
Update to Lesan Language. Just as with the Parthecan language, the meanings are literal, and the "meanings" are common translation.
Spoiler :
Ede (Short e's): Orgin/Original
Mil (Short i): Desendents
Ca: Adjective Enclitic for stuff that represents it (so a hearty man would be Jarca, one with much heart/center)
Cas: Undefined pronoun usage (Ones, those people, anyone, etc)
Jar: Center, heart
Sa: Root, Home
Le (Long e): Undefined Possessive Noun(ours, theirs, mine, etc)
To (Long o): Wave(s)
Hor: Land
Athi: Suffixes (less, ness, ess)
Edemil: Desendents of the Original Peoples (Founders of Narba)
Edesa: The Original Home
Jarmil: The Descendents of the Heart
Jarsa: Current Dynasty, Center of the Home,
Edecas: The family name of the legendary founding dynasty “The Original Ones ”
Edeca: Like the Originals, Explorer
Jarca: Plazas, centers of villages, towns and guild sections (usually only in cities or large towns)
Tojarca: Ships


Lesan is a strictly defined language, with vowels safely ensconced and surrounded by consonants, with specific variations and exceptions for ease of expression or for providing shades of meaning. Words are interrelated based on their sounds, and changes in vowels sometimes barely shifts the meaning, or even did not have been giving it's own meaning yet. Words that sound similar often meant similar things, and verb and noun forms of words are sometimes only distinguishable in context. Due to mixing and trade with the Tanuot, and trade with the Berathi, the language has grown less strict.

Tar=West
Cas=North
Teur=South
Cit=East

Breakdown of common words
Lesa = Our Home
Edemil = Original Descendants
Edesa = The Original Home
Tarhoren = Western Lands(continent)
Tarsathi = Western Homeless(Berathi, Tanuot)
Tociten = Eastern Waves(Sea to the East)
 
Though the alphabets of Lesa and Parthe are completely different, expect there to be many similarities in the language.

BOOOOOO! New Coke still sucks.

JK. We worked on this together. Hoping to organize a suitable degree of similarity and differences.
 
I want to learn more about NESing, and thought this would be a good place to start, as you described in the first post.
If you think advisable, I would like to control a small nation, based on knowledge, both philosophical / religious / astronomical etc. It is better to create a nation or choose some NPC? If that's the case, I do not want anything too complicated, but rather to be of little or no importance in the world, so I do not disturb the play of others while I learn the rules :).
 
The Taudo, In Their Own Words

I say this to you, because I know it to be true.

We do believe in the Manin, yes. The Path, the Truth, and the Empty Throne.

But we do not name it Light.

We follow Manin as Shadow.

Men worship the Light because they see the Sun. They think what a great thing the Sun is, and they assume that it is a god. I can make a light in my hand. Does that make it a god? And I can snuff it out. Have I killed a god?

The Sun is a light like any other light. It is just bigger.

A man is made in the darkness of his mother’s womb, and when he grows old, his eyes return to darkness before he dies. When a man sleeps, and becomes his true self in the dream-world, he enters the darkness.

Light comes from darkness, out of darkness. Darkness was before it, and darkness will be after it.

Men that live under the sky learn to fear the dark. But the Taudo did not live under the sky.

Before the Avaimi came, we lived in the great caves of the Oma. It was there that the Galati first found us, and there that they taught us of the Path. In those days we were as holy as the bats, sleeping by day and hunting by night.

The Avaimi drove us out of the caves. “Shadow is not enough,” they said, “Shadow and Light are in balance, one and the same. Equal and opposite.”

But we knew better.

The Shadow was before all things. It will be after all things. To know this is to know peace.

It is a joy to walk forest paths in the moonless night.

For it is only when our eyes are closed that we truly see.
 
I want to learn more about NESing, and thought this would be a good place to start, as you described in the first post.
If you think advisable, I would like to control a small nation, based on knowledge, both philosophical / religious / astronomical etc. It is better to create a nation or choose some NPC? If that's the case, I do not want anything too complicated, but rather to be of little or no importance in the world, so I do not disturb the play of others while I learn the rules :).

I think you've picked a good NES, and I'm sure NK would be glad to have you. I'm not terribly familiar with every nation, though Jipha might fit the bill from what I know of them.

You should probably wait for a response from someone more knowledgeable.
 
I read a little about these people, and I think it's interesting. Their religion is the search for truth, without demonizing politics and economics. They seem weak and fragile, but they are a kind of bastion of freedom, showing resistance to stronger enemies. I have not decided yet, but Jipha is not a bad idea.
 
Hi

Long term lurker here, I've finally built enough courage and time to want to participate in this project/NES. I was wondering what would be good for me to take. Just an nice little polity will do, something to start out with. Thanks
 
Hi

Long term lurker here, I've finally built enough courage and time to want to participate in this project/NES. I was wondering what would be good for me to take. Just an nice little polity will do, something to start out with. Thanks

Welcome.

I'd recommend maybe Atsan or the Ethir. I'm sure NK could tell you a bit about both.
 
Welcome.

I'd recommend maybe Atsan or the Ethir. I'm sure NK could tell you a bit about both.

Noaunnaha would also be an interesting nation with significant potential, and it would be great to have someone else in my corner of the world!

Also, I hate to be an annoyance, but a stats update would seem to be in order.
 
I want to learn more about NESing, and thought this would be a good place to start, as you described in the first post.
If you think advisable, I would like to control a small nation, based on knowledge, both philosophical / religious / astronomical etc. It is better to create a nation or choose some NPC? If that's the case, I do not want anything too complicated, but rather to be of little or no importance in the world, so I do not disturb the play of others while I learn the rules :).

I think Jipha would be a good fit for what you're describing here. The only downside is that there's very little space to expand -- so while you could stay alive and have a fun time with culture and whatnot, it would be quite challenging to become a major power down the road. :)

Hi

Long term lurker here, I've finally built enough courage and time to want to participate in this project/NES. I was wondering what would be good for me to take. Just an nice little polity will do, something to start out with. Thanks

I think the suggestions of the Ethir and Noaunnaha are both good ones. I'd be happy to tell you about either if you have questions.


Stats were supposed to be up. I've had a rough week; we'll see what I can do later. =/
 
Jipha is my choice. That little army may appear weak, but with that 35 ships, the warm lands of the south look a nice place to explore and conquer.
So, I need to wait the next turn to pm orders? And how I pm someone? :D
 
Noaunnaha looks interesting. I will be asking some probing questions once I figure out how to send you a PM:).

I think you need at least ten posts to PM, so you should make some posts, either in this thread or elsewhere. Then click on a user's username and select "send a private message".
 
I'm waiting for the stats before I respond to diplomacy.
 
Right storytime. It'll get my post count up and sets me up. Assume from now on that I have taken the Nóaúnnáhá.

------------------------------------

Akkù sat before her mother as she applied her deep-sight [1]. The patterns she was drawing around her eyes were usually reserved for the priestesses, and frown upon for anyone else. But Akkù had a message to spread just as important as that of the temples.

Whilst acting as navigatress [2] on a recent merchant trip, she'd met a machaian teacher in Lasimin. He'd taught her all about this new religion that was coming to her country, carried in the holds of the merchant ships as much as the goods they traded. While she listen attentively, and was interested in many of the ideas, unorthodoxy was being conceived.

The teacher seemed to believe that the collective life-force of humanity was one supreme god. But Akkù thought otherwise. She knew, as every Nóaúnnáhán, that each Ship-Family [3] was protected by a Great-Beast, a powerful spirit being. To her it became increasingly apparent that a Ship-Family's Great-Beast [4] was an emanation of the collective life-force of that Family. And rather than the actions of the Ship-Family members mirroring those of the Great-Beast, the inverse was in fact true.

Now Akkù just had to let everyone know. Machaianism was proving popular amongst the Nóaúnnáhán, but her revelation was the perfect marriage of the new and the old.

Her deep-sight ready, Akkù wrapped herself in her best cotton drape, and with the blessings of her assembled Ship-mothers, walked out into the cooling evening air.

-----------------------------------


[1] - deep-sight is a kohl eye-liner, generally worn in Nóaúnnáhán society. Used to reduce the glare of the sun in the desert and at sea for the sailors, as well as reputed to stop infection, for the Nóaúnnáhán, deep-sight also has mystic qualities, allowing greater metaphysical insight. Priestesses have taken to using great quantities of deep-sight in various elaborate motifs around the eyes to represent their superiority in all things spiritual.

[2] - Yes, in Nóaúnnáhán society, the posts of navigator and quartermaster are traditionally held my women on board a ship, while men usually do the manual work. The captain can be either a man or a women, although after holding such posts, women captaines tend to outnumber men.

[3] – Ship-Families are sort of clans, dating back to the flight from Unnáhá. The survivors that escaped on a same ship stayed together and formed a Ship-Family. There are also several Ghost-Families: the drowned from ships that sank on the way, and the ashen from those who were abandoned in Unnáhá. The ghost families are remembered in legends and in rituals, but some non-conformist members who either leave or are rejected from a Ship-Family will claim to belong to a Ghost-Family.

[4] - Great-Beasts are god-like creatures in Nóaúnnáhán mythology. They are the protectors and the guides of their corresponding Ship-Family. They are drawn from the protective beasts carved into the prow of Nóaúnnáhán ships, much like viking Gripping-Beasts. After the flight from Unnáhá, the beasts that had protected the ship became the guardians of the Ship-Families that formed.
 
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