A distinction must be drawn between the Lesser or Ordinary Ordeal, and the Great Ordeal. In the Lesser Ordeal the darkness assaults the righteous man, seeks to lure or convince or tear him from the Path. In the Great Ordeal the dark assails the very body of the Faithful, seeks to destroy the Path itself for all time. That is not to diminish the Ordinary Ordeal in any way. The forces that lurk in the darkness are no less cruel and cunning when they limit their ambition; indeed, the Ordinary Ordeal is often more challenging than the Great, more subtle and less open. But it is to say that, just as the Ordinary Ordeal must be met and overcome by the person afflicted, so that he may continue on the Path, so must the Great Ordeal be met and overcome by the full force of the Faithful.
-Ward Gorth, RM 444
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The first sign Eskar notices that his journey is near its end is the smell. Even miles away up the salt flats Sirasona stinks. He's smelled cities before, of course, but back home he usually has to at least be able to see them before he smells them. Another sign that things are different down south. When, some hours later, he crests a rise and gets his first real sight of the city, he has that lesson driven home even harder. Sirasona sprawls across the horizon, bigger than he's ever seen, larger by far even than Flammestat. His road took south of the ruined cities on the north coast, and on the advice of locals he had pursued a course that avoided Kollada, so this is the first of the great cities of Gallat he's seen. Sirasona stretches across the horizon, bigger than he's ever seen, larger by far even than Flamm. Beyond the walls there sprawls a broad expanse of chaotically placed brown objects, with no discernible organization. Eskar can't place it at first, but as he draws closer he realizes: it's a shantytown, huts and shacks thrown together out of anything at hand by refugees from the interior.
Passing into the outskirts of this vast chaotic slum, Eskar begins to see signs of life; thin men in ragged, filthy clothes, naked children playing in the street, pale women with haunted eyes tending fires, and the rising murmur of country accents. There are refugees, many of them children, sitting by the side of the narrow streets with bowls; beggars, he assumes. Once in the distance he sees a group of well-dressed men, the entourage of some lord or merchant passing through, being mobbed by beggars, but they don't approach him. The long road has left him nearly as ragged as a refugee, he supposes, so they don't bother. Deeper into the slum and closer to the walls the press thickens, and Eskar is almost overwhelmed by the sheer crush of people. There's no order to the construction here, just twisty little alleys converging and overlapping, and in the scrum he fears that he will lose his way. He is beginning to worry when he comes upon a wider place in the street, what must be a public square in this place, and in the center a group of armed and armoured men distributing bread; the Halyr's men, he supposes. As he's drawn closer to Sirasona's he heard much about the benevolence of the Halyrate from refugees, usually mixed with bitter condemnations of the indifference of the Houses, and as he watches a woman and her two emaciated children leave the square, weeping with joy for the meager loaves they've been given, he thinks that he understands why they trust Javan.
It occurs to Eskar now to ask the soldiers for directions to the city; surely they must know how to get back, if they brought food to this place. He fights his way with no small difficulty through the mob in the square to the center, and shouts a question at the leader of the soldiers. By the third repetition he's managed to make himself understood over the din, and the soldier shrugs and gestures over his shoulder. Eskar thanks him, though the soldier has already lost interest, and goes to elbow his way out in the direction indicated. He does so with greater urgency now, because he's begun to notice sidelong glances and hostile muttering coming from the people he passes. He reflects that some, perhaps even many, of these people fled fires being set by men who looked and dressed and spoke much like Eskar, and that perhaps the Sirasonan slums aren't the safest place to be a Seehltekt these days.
And that line of thinking just leads him back to the question that's been worrying him ever since he received the summons, hundreds of miles ago: what awaits him in Sirasona? The High Ward must have summoned him for a good reason, he says to himself for the thousandth time. No doubt he wants to congratulate Eskar on his efforts to spread the Light in the Stettin lands, or perhaps to ask Eskar's opinion on dealing with the Brunnekt. He pushes aside the the persistent voice that tells him the only reason the Faith would summon an acolyte so far is to punish heresy or Savirai sympathies. He knows that his devotion to Manin is secure; surely the High Ward knows it too. It'll be fine, he tries yet again to convince himself.
Anyway, there's no use worrying about it; he can but come when called. He shakes himself out of his momentary reverie and hurries on, anxious to clear the slums before something untoward happens, and he smiles with relief when in a bare minute he sees the walls looming overhead, just a few hundred feet away. He's even more relieved when he discovers that he's emerged from the maze close to his destination. It only needs another couple of minutes walking before he arrives at the Salt Gate. It's open and there are only a few bored looking guards; with the Savirai hundreds of miles away, only the spidery forms of a pair of onagers atop the gatehouse stand as clear evidence of the frenzied defensive preparations of earlier years. Eskar goes over to the guards and announces himself and his mission. He more than half expects to be escorted to his meeting, but the guards seem barely to care, and simply inform him that the High Ward is in the Palace of Seniar and wave him along; he's blocking traffic. Eskar's more relieved than anything; he's not being taken into custody after all. And it's no surprise that the Halyrate won't spare a man to act as a tour guide, not if they couldn't spare the men to organize his travel across the wilderness.
So he passes into the city. Inside the walls it's less crowded, but even so the city's clearly under strain. The roads are wide and clearly ordered, they're still littered with detritus; there are fewer beggars, but not none; there are makeshift shelters attached to the side of the tall brick buildings. It's a straight shot down the Golden Avenue to the Palace, and Eskar doesn't waste much time sightseeing. Eventually he crosses an invisible line, and things change entirely. Now the beggars are gone entirely, and so are the buildings; instead high walls line the street, with massive gates spaced at wide intervals and manned by armed men who are much too pretty and finely dressed to be soldiers. Eskar puzzles over the dramatic change for a moment, but chalks it up to some inscrutable Gallatene architectural choice. He's too much of a foreigner to realize it, but he's passed into the House District; here are the sprawling compounds of the ruling Houses of Sirasona, the walls a legacy of a time when they tended to settle disputes with blood and iron more often than words and silver. And while the Houses might be in no small disrepute these days, they still have the pull to keep the riffraff from polluting their environs; there are no crowds or squatters here. Eskar makes rapid progress now; the House guards eye him suspiciously, but as long as he keeps moving they don't give him any trouble.
After half an hour or so Eskar comes at last to the Palace of Seniar, on the far side of the House District. He knows a little more about the Palace; the old seat of government, back before the League, it fell into disuse in recent decades, the Houses preferring to conduct their business in their luxurious compounds. But the Halyrate commandeered the mostly abandoned building to use as its center of operations in the city, and now it's a hive of activity, covered in scaffolding, the courtyard swollen with officers and sharp-faced clerks and more Wards than Eskar sees in five years in the north. Eskar walks through the main entrance. To his surprise he's not accosted by anyone demanding to know his business; everyone seems too busy to care or even notice one more man in the place. He asks and is told that the Faithful are in the west wing, so off he goes.
Finally he meets someone official looking, a harassed looking old Acolyte, who tells him that the High Ward wants to meet him immediately. Eskar's surprised - how did the High Ward even know that he was in Sirasona? - but he complies, of course. The old Acolyte escorts Eskar through the tall hallways of the Palace to an unassuming room on the second floor. He's told to wait for a moment, as the High Ward is momentarily busy, but barely thirty seconds have passed before a tall man in fine but simple clothes emerges from the room; not the High Ward, but his guest, apparently. As Eskar's ushered in he hears the Acolyte give a respectful greeting to 'Lord Nuvor', and Eskar realizes with a shock that the well-dressed man was none other than the famous Ihalint Soredi, the Master of Soldiers himself. It hits him, then, how illustrious a company he is presently in, and he feels quite unequal to it.
The High Ward's office, as he supposes this must be, is simply furnished; little more than a desk and a set of chairs. As with the rest of the Palace, Eskar has the impression that the inhabitant is simply too busy to care about anything beyond the functional. And the High Ward doesn't waste any time now; he's talking almost before Eskar sets foot in the room. “I've heard about you, Acolyte,” he says tonelessly. “Are your feet securely on the Path, and your gaze directed along the Way?”
Eskar replies “My devotion to Manin is secure; if you have heard anything about me surely you have heard that, sir.”
The High Ward sits. “Indeed I have, Acolyte. And now I see you have courage too. I think you will do nicely, though I'll have to be sure.” A shiver goes down Eskar's spine at this. “Do you know,” the High Ward continues, “what the greatest failing of the Wards was, when Aitahism rose in the north?” Eskar shakes his head. “It was this: no one ever thought to ask the northerners what they wanted.”
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HOW HE WAS CHARGED BY THE HIGH WARD TO CARRY THE LIGHT OF MANIN
Passing through the fires set by Savirai unharmed, thanks to his wisdom and courage, the enlightened acolyte came as called to the revered Risadri. The High Ward then looked upon the young Eskar and saw that in him the Light of Manin burned fiercely, but saw also that he was possessed of great understanding and compassion for the bewitched of the north, and that he thirsted for a task. Then the High Ward said to Eskar 'Truly you are the best and most virtuous of my Acolytes, and so I charge you to take the most dangerous path, to tend and heal the Light in the north before the darkness covers it forever'. And Eskar's heart was filled with joy, for he wished nothing more than to help his poor kinsmen, and he leapt up crying 'I shall take this burden and gladly, though I might meet my end in its course, for the welfare of my people is my dearest desire'
-The Ordeals of the Harada Eskar, Unknown, mid 6th century RM