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Enhanced User Interface v1.29i

Post Lua log.

Have you updated the CBP's EUI for the latest version?

I'm not sure how much bc_1 has to do with the CBP EUI, so you might wanna ask over there instead.
There's no longer EUI provided in the download link of CBP. So all I'm using are the regular 1.28f of EUI and version 1.3.9 of CBP (full install):
Code:
(1) Community Patch
(2) Community Balance Patch
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Patch - Compatibility Files (EUI)
 
What do you mean by bug fix?

The base game allowed you to view what air units your enemy cities have. Even through fog of war. With the newest EUI I downloaded today I am not able to do that.

IMO, this is a bug because it allows the player to see undiscovered cities. However, if it is EUI fixing this, then I think it'll have to be undone to remove the unfair advantage non-EUI players would have.

There's no longer EUI provided in the download link of CBP. So all I'm using are the regular 1.28f of EUI and version 1.3.9 of CBP (full install):
Code:
(1) Community Patch
(2) Community Balance Patch
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Patch - Compatibility Files (EUI)

Again, logs will help. Try removing the CityBanner files from EUI or the CP.
 
I'm playing last version of this incredible mod and I found a minor issue in the Spanish Version of Civ5:



Just let me know if this little bug is my fault. Thanks in advance
 
I'm playing last version of this incredible mod and I found a minor issue in the Spanish Version of Civ5:

Just let me know if this little bug is my fault. Thanks in advance

read the readme file delivered in the EUI folder ;)
There is a new text file which you have to copy manually into a specific folder (read readme)
 
Chrisy15, removing CityBannerManager.lua from (6a) Community Balance Patch - Compatibility Files (EUI)\LUA fixed the city names.

- But the lists for units and cities are still bugged: New city shows as occupied and blockaded in the list, unit list/interface not always shows up.
Spoiler :
 
Hi, I'm on a MacBook Pro, 13", OSX El Capitan.

I extracted and copied the UI folder to users/[user name]/library/application support/steam/steamapps/common/SM Civ V

I extracted and copied the text folder to documents/aspyr/SM Civ V

The UI has yet to update. What am I missing here? I restarted the game and Steam and neither helped.

Please do advise.

You have not read the instructions carefully enough. The EUI folder needs to go in the DLC folder, which is deeper than the one you have put it in. So for Steam it needs to go in:

/Users/<user_name>/Library/Application Support/Steam/SteamApps/common/Sid Meier's Civilization V/Civilization V.app/Contents/Home/assets/DLC

You have been misled by the fact that the path is split in two in the instructions. Not ideal, but it is always a good idea to read everything rather than looking at it (it is a mistake that I often make!!). I'd advise going back to the instructions and reading that section again. When you have found the DLC folder, make an alias of it and put it somewhere obvious so that when the next version of EUI comes out you can go straight to the right folder without the pain of clicking through multiple folders.
 
Hi. I can't delete any unit. Use the russian game client. Version of the game 1.0.3.279. Eui version 1.28f. Other mods I don't use.

(Not able to click. And does not work the "delete" button on a keyboard.)

Also can't annex the city after they were sattelite.


Win 7 (x64). Civ 5 bnw+ all dlc. Directx 11.
can someone help me?
 
Having the same issue as the person above. Was not able to delete civilian units (worker, scout) but was able to delete military units. Also was not given a prompt as to if I wanted to puppet, annex, or raze a city, and going into city menu, I was unable to raze it (clicking raze did nothing, just like how clicking delete unit did nothing).
 
Hello,

I am having a problem where the Unit Panel is not showing in modded games it shows perfectly in non- modded games, i am using EUI v1.28f.



As you can see the Unit Panel bottom left isn't showing.

The Mods i am using are:

Community Patch v.76
Community Patch - Corporations
Community Balance Patch v.13
CSD for CBP
Civ IV diplomatic Features - Community Balance Patch
More Luxuries - CBP Edition (v. 155)
Community Balance Patch - Compatibility Files (EUI) - (in regards to this patch i have deleted the LUA files in the first three patches(first three in this list) as instructed by the instructions in the mod file.)
Buildings - Lighthouse Near Sea (v2)
City limits (v7)
Enlightenment Era (v5)
Extended Eras (v10)
Fortress Borders (v2)
Global - 2 units per til (v2)
Global - CIty Working Distance (v7)
Improvement - Airbases (v13)
Improvement Pontoon Bridge (v3)
Info Addict (v22)
IGE (v39)
JFD's Cities in Development (v37)
JFD's Cultural Diversity (Core) (v6)
JFD's Exploration Continued Expanded (v13)
JFD's Rise to Power (v20)
JFD's Rise to Power - EUI compatibility Files (v20)
Petroleum VIII (v8)
Promotions - AntiAir Only Defensive (v4)
Promotions - AntiAir Specialisations (v1)
Really Advanced Setup (v15)
Reforestation (v8)
Sukritact's Events and Decisions (v3)
Units - Subs Immune Under Ice (v2)
Working Workboats (v1)
More Pantheons

Here is also an attachment of all the log files:
View attachment Logs.rar

So as far as i can tell it may be the Community Balance Patch, the runtime error
Haven't a clue what to do :p

I would greatly appreciate any help or insight into this problem, i just want to have a a bloody good game of civ :p
If this is relevant: Windows 10, Civ 5 up-to-date, DX 11, BNW and G&K and some smaller DLCs.

Thanks


Extra Information:

So, i went back and as you'll notice the city panel isn't showing as well as the unit panel this screenshot succinctly expresses my point:
exhibiting both the lack of city and unit panels.

This is from the Lua.log log:

[255518.500] Runtime Error: C:\Users\Cahal\Documents\My Games\Sid Meier's Civilization 5\MODS\(6a) Community Balance Patch - Compatibility Files (EUI)\LUA\CityBannerManager.lua:971: attempt to index field 'CityIsPuppet' (a nil value)
[255532.218] Runtime Error: C:\Users\Cahal\Documents\My Games\Sid Meier's Civilization 5\MODS\(6a) Community Balance Patch - Compatibility Files (EUI)\LUA\CityBannerManager.lua:971: attempt to index field 'CityIsPuppet' (a nil value)

And the full amount of logs from that session:
View attachment Logs(2).rar


Also when clicking into the city it doesn't seem to be showing the health and disease and crime from the JFDs mods that i have running?



UPDATE:
Everything seems to be working now every problem i addressed above has been resolved, somehow :p,
For those who may have similiar problems here's what i was doing, i am unsure of which fixed it;

I deleted the cache folder located in the My Games/Civ 5,
What i think did it was deleting the UnitPanel.lua and CityPanel.lua and CityView.lua files from the community balance patch ccompatibilityfiles for EUI as these were the files outlined in the logs and the patch was the mod where the runtime errors originated.

So if any of ye have a similiar problem try doing what i did.
 
Just a quick question dealing with resource icons. I've seen before where if you hover over a resource icon on the map, a box pops up showing what bonus that resource gives if you have a monopoly on it.

My problem is that the box no longer shows the monopoly bonus, but instead just shows the yield amounts.

This is a feature of EUI, and not some other mod I had used before correct? Thanks for the help.
 
Just a quick question dealing with resource icons. I've seen before where if you hover over a resource icon on the map, a box pops up showing what bonus that resource gives if you have a monopoly on it.

My problem is that the box no longer shows the monopoly bonus, but instead just shows the yield amounts.

This is a feature of EUI, and not some other mod I had used before correct? Thanks for the help.

Monopoly bonus must be from CBP!
 
I noticed a weird bug recently when playing single player. The only MOD I use is the EUI. Anytime I try to trade with an AI, we both have all resources available but not tradable, and the speech area is replaced with "Message Area For AI."



Doing some digging, I'm theorizing this is being caused by something going wrong with Leaderhead. I deleted Leaderhead from the EUI folder, and it seems to have fixed it. I'm running the latest version of the EUI, f.
 

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I noticed a weird bug recently when playing single player. The only MOD I use is the EUI. Anytime I try to trade with an AI, we both have all resources available but not tradable, and the speech area is replaced with "Message Area For AI."


Doing some digging, I'm theorizing this is being caused by something going wrong with Leaderhead. I deleted Leaderhead from the EUI folder, and it seems to have fixed it. I'm running the latest version of the EUI, f.
anyone who wants to find out the reason for this bug, needs your lua.log logfile (or you can take a look, if an error is in there and copy paste it), so it's best to attach it ;)
 
I have a question. Is anyone else having problems with using Australia from Colonial Legacies with EUI? Every time I try using Australia (Even as the only mod) the unit control screen doesn't show up. I've tried it with a bunch of other civs and none of the other ones have this problem.
 
I have a question. Is anyone else having problems with using Australia from Colonial Legacies with EUI? Every time I try using Australia (Even as the only mod) the unit control screen doesn't show up. I've tried it with a bunch of other civs and none of the other ones have this problem.

Yup - Australia replaces the UnitPanel, and as such is incompatible.
 
Loving the mod as of now, but there are a few things i personally would rather not have and want to delete. Is there an easier way to check what affects what? Like a tutorial showing what parts of the mod do i delete to take certain options out? I've been having trouble figuring out what affects what and the Features tab doesn't help all that much. Rather cluttered IMO. Appreciate the help!
 
Is it possible to turn off the notification stacking? When, say, 3 notification icons stack as a single "1/3" icon. City states events, deals, etc.

upd. found this thread http://forums.civfanatics.com/showthread.php?t=562095
Spoiler :

Found the spot! And so far I haven't found any issues. The "fix" is pretty simple, but note that it splits all messages, not only those from city-states. Just as it is in vanilla civ.

Spoiler :


There is a file called "NotificationPanel.lua". Go to line 637 which should read
Code:
local bundled = button or g_notificationBundled[ type ]
change it to
Code:
local bundled = false
save file and clear the Mods Cache.
 
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